src/video/SDL_sysvideo.h
author Sam Lantinga <slouken@libsdl.org>
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/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 1997-2011 Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Lesser General Public
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    License as published by the Free Software Foundation; either
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    version 2.1 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Lesser General Public License for more details.
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    You should have received a copy of the GNU Lesser General Public
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    License along with this library; if not, write to the Free Software
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    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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    Sam Lantinga
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    slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#ifndef _SDL_sysvideo_h
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#define _SDL_sysvideo_h
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#include "SDL_shape.h"
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/* The SDL video driver */
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typedef struct SDL_WindowShaper SDL_WindowShaper;
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typedef struct SDL_ShapeDriver SDL_ShapeDriver;
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typedef struct SDL_VideoDisplay SDL_VideoDisplay;
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typedef struct SDL_VideoDevice SDL_VideoDevice;
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/* Define the SDL window-shaper structure */
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struct SDL_WindowShaper
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{   
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    /* The window associated with the shaper */
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    SDL_Window *window;
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    /* The user's specified coordinates for the window, for once we give it a shape. */
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    Uint32 userx,usery;
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    /* The parameters for shape calculation. */
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    SDL_WindowShapeMode mode;
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    /* Has this window been assigned a shape? */
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    SDL_bool hasshape;
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    void *driverdata;
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};
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/* Define the SDL shape driver structure */
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struct SDL_ShapeDriver
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{
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    SDL_WindowShaper *(*CreateShaper)(SDL_Window * window);
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    int (*SetWindowShape)(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode);
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    int (*ResizeWindowShape)(SDL_Window *window);
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};
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typedef struct SDL_WindowUserData
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{
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    char *name;
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    void *data;
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    struct SDL_WindowUserData *next;
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} SDL_WindowUserData;
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/* Define the SDL window structure, corresponding to toplevel windows */
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struct SDL_Window
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{
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    const void *magic;
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    Uint32 id;
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    char *title;
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    int x, y;
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    int w, h;
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    Uint32 flags;
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    SDL_DisplayMode fullscreen_mode;
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    SDL_Surface *surface;
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    SDL_bool surface_valid;
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    SDL_WindowShaper *shaper;
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    SDL_WindowUserData *data;
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    void *driverdata;
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    SDL_Window *prev;
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    SDL_Window *next;
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};
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#define FULLSCREEN_VISIBLE(W) \
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    (((W)->flags & SDL_WINDOW_FULLSCREEN) && \
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     ((W)->flags & SDL_WINDOW_SHOWN) && \
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     !((W)->flags & SDL_WINDOW_MINIMIZED))
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/*
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 * Define the SDL display structure This corresponds to physical monitors
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 * attached to the system.
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 */
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struct SDL_VideoDisplay
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{
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    int max_display_modes;
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    int num_display_modes;
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    SDL_DisplayMode *display_modes;
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    SDL_DisplayMode desktop_mode;
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    SDL_DisplayMode current_mode;
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    SDL_Window *fullscreen_window;
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    SDL_VideoDevice *device;
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    void *driverdata;
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};
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/* Forward declaration */
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struct SDL_SysWMinfo;
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/* Define the SDL video driver structure */
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#define _THIS	SDL_VideoDevice *_this
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struct SDL_VideoDevice
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{
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    /* * * */
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    /* The name of this video driver */
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    const char *name;
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    /* * * */
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    /* Initialization/Query functions */
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    /*
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     * Initialize the native video subsystem, filling in the list of
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     * displays for this driver, returning 0 or -1 if there's an error.
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     */
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    int (*VideoInit) (_THIS);
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    /*
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     * Reverse the effects VideoInit() -- called if VideoInit() fails or
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     * if the application is shutting down the video subsystem.
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     */
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    void (*VideoQuit) (_THIS);
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    /* * * */
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    /*
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     * Display functions
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     */
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    /*
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     * Get the bounds of a display
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     */
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    int (*GetDisplayBounds) (_THIS, SDL_VideoDisplay * display, SDL_Rect * rect);
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    /*
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     * Get a list of the available display modes for a display.
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     */
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    void (*GetDisplayModes) (_THIS, SDL_VideoDisplay * display);
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    /*
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     * Setting the display mode is independent of creating windows, so
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     * when the display mode is changed, all existing windows should have
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     * their data updated accordingly, including the display surfaces
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     * associated with them.
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     */
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    int (*SetDisplayMode) (_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode);
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    /* * * */
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    /*
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     * Window functions
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     */
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    int (*CreateWindow) (_THIS, SDL_Window * window);
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    int (*CreateWindowFrom) (_THIS, SDL_Window * window, const void *data);
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    void (*SetWindowTitle) (_THIS, SDL_Window * window);
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    void (*SetWindowIcon) (_THIS, SDL_Window * window, SDL_Surface * icon);
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    void (*SetWindowPosition) (_THIS, SDL_Window * window);
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    void (*SetWindowSize) (_THIS, SDL_Window * window);
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    void (*ShowWindow) (_THIS, SDL_Window * window);
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    void (*HideWindow) (_THIS, SDL_Window * window);
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    void (*RaiseWindow) (_THIS, SDL_Window * window);
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    void (*MaximizeWindow) (_THIS, SDL_Window * window);
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    void (*MinimizeWindow) (_THIS, SDL_Window * window);
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    void (*RestoreWindow) (_THIS, SDL_Window * window);
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    void (*SetWindowFullscreen) (_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
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    void (*SetWindowGrab) (_THIS, SDL_Window * window);
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    void (*DestroyWindow) (_THIS, SDL_Window * window);
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    int (*CreateWindowFramebuffer) (_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch);
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    int (*UpdateWindowFramebuffer) (_THIS, SDL_Window * window, SDL_Rect * rects, int numrects);
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    void (*DestroyWindowFramebuffer) (_THIS, SDL_Window * window);
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    /* * * */
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    /*
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     * Shaped-window functions
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     */
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    SDL_ShapeDriver shape_driver;
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    /* Get some platform dependent window information */
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      SDL_bool(*GetWindowWMInfo) (_THIS, SDL_Window * window,
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                                  struct SDL_SysWMinfo * info);
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    /* * * */
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    /*
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     * OpenGL support
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     */
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    int (*GL_LoadLibrary) (_THIS, const char *path);
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    void *(*GL_GetProcAddress) (_THIS, const char *proc);
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089a77aebb7d Added test program for SDL_CreateWindowFrom()
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    void (*GL_UnloadLibrary) (_THIS);
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      SDL_GLContext(*GL_CreateContext) (_THIS, SDL_Window * window);
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    int (*GL_MakeCurrent) (_THIS, SDL_Window * window, SDL_GLContext context);
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    int (*GL_SetSwapInterval) (_THIS, int interval);
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    int (*GL_GetSwapInterval) (_THIS);
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    void (*GL_SwapWindow) (_THIS, SDL_Window * window);
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    void (*GL_DeleteContext) (_THIS, SDL_GLContext context);
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    /* * * */
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    /*
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     * Event manager functions
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     */
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    void (*PumpEvents) (_THIS);
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    /* Suspend the screensaver */
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    void (*SuspendScreenSaver) (_THIS);
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    /* Text input */
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    void (*StartTextInput) (_THIS);
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    void (*StopTextInput) (_THIS);
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    void (*SetTextInputRect) (_THIS, SDL_Rect *rect);
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    /* Clipboard */
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    int (*SetClipboardText) (_THIS, const char *text);
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    char * (*GetClipboardText) (_THIS);
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    SDL_bool (*HasClipboardText) (_THIS);
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    /* * * */
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    /* Data common to all drivers */
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    SDL_bool suspend_screensaver;
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    int num_displays;
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    SDL_VideoDisplay *displays;
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    SDL_Window *windows;
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    Uint8 window_magic;
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    Uint32 next_object_id;
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    char * clipboard_text;
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    /* * * */
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    /* Data used by the GL drivers */
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    struct
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    {
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        int red_size;
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        int green_size;
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        int blue_size;
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        int alpha_size;
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        int depth_size;
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        int buffer_size;
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        int stencil_size;
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        int double_buffer;
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        int accum_red_size;
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        int accum_green_size;
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        int accum_blue_size;
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        int accum_alpha_size;
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        int stereo;
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        int multisamplebuffers;
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        int multisamplesamples;
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        int accelerated;
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        int major_version;
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        int minor_version;
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        int retained_backing;
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        int driver_loaded;
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        char driver_path[256];
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        void *dll_handle;
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    } gl_config;
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    /* * * */
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    /* Data private to this driver */
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    void *driverdata;
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    struct SDL_GLDriverData *gl_data;
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#if SDL_VIDEO_DRIVER_PANDORA
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    struct SDL_PrivateGLESData *gles_data;
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#endif
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    /* * * */
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    /* The function used to dispose of this structure */
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    void (*free) (_THIS);
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};
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typedef struct VideoBootStrap
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{
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    const char *name;
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    const char *desc;
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    int (*available) (void);
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    SDL_VideoDevice *(*create) (int devindex);
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} VideoBootStrap;
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#if SDL_VIDEO_DRIVER_COCOA
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extern VideoBootStrap COCOA_bootstrap;
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#endif
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#if SDL_VIDEO_DRIVER_X11
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extern VideoBootStrap X11_bootstrap;
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#endif
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#if SDL_VIDEO_DRIVER_DIRECTFB
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extern VideoBootStrap DirectFB_bootstrap;
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#endif
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#if SDL_VIDEO_DRIVER_WINDOWS
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extern VideoBootStrap WINDOWS_bootstrap;
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#endif
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#if SDL_VIDEO_DRIVER_BWINDOW
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extern VideoBootStrap BWINDOW_bootstrap;
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#endif
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#if SDL_VIDEO_DRIVER_PANDORA
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extern VideoBootStrap PND_bootstrap;
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#endif
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#if SDL_VIDEO_DRIVER_NDS
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extern VideoBootStrap NDS_bootstrap;
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#endif
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#if SDL_VIDEO_DRIVER_UIKIT
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extern VideoBootStrap UIKIT_bootstrap;
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#endif
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#if SDL_VIDEO_DRIVER_ANDROID
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extern VideoBootStrap Android_bootstrap;
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#endif
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#if SDL_VIDEO_DRIVER_DUMMY
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extern VideoBootStrap DUMMY_bootstrap;
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#endif
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extern SDL_VideoDevice *SDL_GetVideoDevice(void);
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extern int SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode);
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extern int SDL_AddVideoDisplay(const SDL_VideoDisplay * display);
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extern SDL_bool SDL_AddDisplayMode(SDL_VideoDisplay *display, const SDL_DisplayMode * mode);
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extern SDL_VideoDisplay *SDL_GetDisplayForWindow(SDL_Window *window);
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extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
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extern void SDL_OnWindowShown(SDL_Window * window);
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extern void SDL_OnWindowHidden(SDL_Window * window);
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extern void SDL_OnWindowResized(SDL_Window * window);
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extern void SDL_OnWindowMinimized(SDL_Window * window);
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extern void SDL_OnWindowRestored(SDL_Window * window);
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extern void SDL_OnWindowFocusGained(SDL_Window * window);
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extern void SDL_OnWindowFocusLost(SDL_Window * window);
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extern SDL_Window * SDL_GetFocusWindow(void);
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#endif /* _SDL_sysvideo_h */
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/* vi: set ts=4 sw=4 expandtab: */