author | Sam Lantinga <slouken@libsdl.org> |
Mon, 19 Oct 2009 13:31:58 +0000 | |
changeset 3407 | d3baf5ac4e37 |
parent 3280 | 00cace2d9080 |
child 3572 | 6bb9952d5029 |
permissions | -rw-r--r-- |
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/* |
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SDL - Simple DirectMedia Layer |
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Copyright (C) 1997-2009 Sam Lantinga |
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This library is free software; you can redistribute it and/or |
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modify it under the terms of the GNU Lesser General Public |
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License as published by the Free Software Foundation; either |
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version 2.1 of the License, or (at your option) any later version. |
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This library is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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Lesser General Public License for more details. |
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You should have received a copy of the GNU Lesser General Public |
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License along with this library; if not, write to the Free Software |
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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Sam Lantinga |
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slouken@libsdl.org |
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*/ |
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||
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/** |
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* \file SDL_events.h |
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* |
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* Include file for SDL event handling. |
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*/ |
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#ifndef _SDL_events_h |
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#define _SDL_events_h |
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#include "SDL_stdinc.h" |
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#include "SDL_error.h" |
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#include "SDL_video.h" |
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#include "SDL_keyboard.h" |
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#include "SDL_mouse.h" |
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#include "SDL_joystick.h" |
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#include "SDL_quit.h" |
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#include "begin_code.h" |
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/* Set up for C function definitions, even when using C++ */ |
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#ifdef __cplusplus |
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/* *INDENT-OFF* */ |
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extern "C" { |
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/* *INDENT-ON* */ |
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#endif |
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/* General keyboard/mouse state definitions */ |
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#define SDL_RELEASED 0 |
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#define SDL_PRESSED 1 |
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/** |
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* \brief The types of events that can be delivered. |
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*/ |
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typedef enum |
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{ |
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SDL_NOEVENT = 0, /**< Unused (do not remove) */ |
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SDL_WINDOWEVENT, /**< Window state change */ |
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SDL_KEYDOWN, /**< Keys pressed */ |
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SDL_KEYUP, /**< Keys released */ |
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SDL_TEXTEDITING, /**< Keyboard text editing (composition) */ |
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SDL_TEXTINPUT, /**< Keyboard text input */ |
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SDL_MOUSEMOTION, /**< Mouse moved */ |
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SDL_MOUSEBUTTONDOWN, /**< Mouse button pressed */ |
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SDL_MOUSEBUTTONUP, /**< Mouse button released */ |
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SDL_MOUSEWHEEL, /**< Mouse wheel motion */ |
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SDL_JOYAXISMOTION, /**< Joystick axis motion */ |
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SDL_JOYBALLMOTION, /**< Joystick trackball motion */ |
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SDL_JOYHATMOTION, /**< Joystick hat position change */ |
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SDL_JOYBUTTONDOWN, /**< Joystick button pressed */ |
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SDL_JOYBUTTONUP, /**< Joystick button released */ |
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SDL_QUIT, /**< User-requested quit */ |
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SDL_SYSWMEVENT, /**< System specific event */ |
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SDL_PROXIMITYIN, /**< Proximity In event */ |
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SDL_PROXIMITYOUT, /**< Proximity Out event */ |
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SDL_EVENT_RESERVED1, /**< Reserved for future use... */ |
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SDL_EVENT_RESERVED2, /**< Reserved for future use... */ |
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SDL_EVENT_RESERVED3, /**< Reserved for future use... */ |
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/** Events ::SDL_USEREVENT through ::SDL_MAXEVENTS-1 are for your use */ |
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SDL_USEREVENT = 24, |
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/** |
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* This last event is only for bounding internal arrays |
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* It is the number of bits in the event mask datatype -- Uint32 |
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*/ |
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SDL_NUMEVENTS = 32 |
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Date: Fri, 18 Feb 2005 20:49:35 +0200 (EET)
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} SDL_EventType; |
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/*@{*/ |
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#define SDL_EVENTMASK(X) (1<<(X)) |
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/** |
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* \brief Predefined event masks |
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*/ |
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typedef enum |
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{ |
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SDL_WINDOWEVENTMASK = SDL_EVENTMASK(SDL_WINDOWEVENT), |
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SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN), |
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SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP), |
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SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN) | SDL_EVENTMASK(SDL_KEYUP), |
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SDL_TEXTEDITINGMASK = SDL_EVENTMASK(SDL_TEXTEDITING), |
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SDL_TEXTINPUTMASK = SDL_EVENTMASK(SDL_TEXTINPUT), |
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SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), |
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SDL_MOUSEBUTTONDOWNMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN), |
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SDL_MOUSEBUTTONUPMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONUP), |
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SDL_MOUSEWHEELMASK = SDL_EVENTMASK(SDL_MOUSEWHEEL), |
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SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION) | |
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SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN) | SDL_EVENTMASK(SDL_MOUSEBUTTONUP), |
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SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION), |
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SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION), |
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SDL_JOYHATMOTIONMASK = SDL_EVENTMASK(SDL_JOYHATMOTION), |
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SDL_JOYBUTTONDOWNMASK = SDL_EVENTMASK(SDL_JOYBUTTONDOWN), |
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SDL_JOYBUTTONUPMASK = SDL_EVENTMASK(SDL_JOYBUTTONUP), |
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SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION) | |
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SDL_EVENTMASK(SDL_JOYBALLMOTION) | |
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SDL_EVENTMASK(SDL_JOYHATMOTION) | |
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SDL_EVENTMASK(SDL_JOYBUTTONDOWN) | SDL_EVENTMASK(SDL_JOYBUTTONUP), |
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SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT), |
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SDL_SYSWMEVENTMASK = SDL_EVENTMASK(SDL_SYSWMEVENT), |
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SDL_PROXIMITYINMASK = SDL_EVENTMASK(SDL_PROXIMITYIN), |
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SDL_PROXIMITYOUTMASK = SDL_EVENTMASK(SDL_PROXIMITYOUT) |
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} SDL_EventMask; |
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#define SDL_ALLEVENTS 0xFFFFFFFF |
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/*@}*/ |
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/** |
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* \brief Window state change event data (event.window.*) |
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*/ |
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typedef struct SDL_WindowEvent |
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{ |
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Uint8 type; /**< ::SDL_WINDOWEVENT */ |
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SDL_WindowID windowID; /**< The associated window */ |
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Uint8 event; /**< ::SDL_WindowEventID */ |
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int data1; /**< event dependent data */ |
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int data2; /**< event dependent data */ |
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} SDL_WindowEvent; |
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/** |
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* \brief Keyboard button event structure (event.key.*) |
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*/ |
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typedef struct SDL_KeyboardEvent |
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{ |
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Uint8 type; /**< ::SDL_KEYDOWN or ::SDL_KEYUP */ |
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SDL_WindowID windowID; /**< The window with keyboard focus, if any */ |
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Uint8 which; /**< The keyboard device index */ |
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Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ |
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SDL_keysym keysym; /**< The key that was pressed or released */ |
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} SDL_KeyboardEvent; |
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#define SDL_TEXTEDITINGEVENT_TEXT_SIZE (32) |
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/** |
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* \brief Keyboard text editing event structure (event.edit.*) |
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*/ |
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typedef struct SDL_TextEditingEvent |
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{ |
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Uint8 type; /**< ::SDL_TEXTEDITING */ |
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char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE]; /**< The editing text */ |
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int start; /**< The start cursor of selected editing text */ |
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int length; /**< The length of selected editing text */ |
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} SDL_TextEditingEvent; |
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#define SDL_TEXTINPUTEVENT_TEXT_SIZE (32) |
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/** |
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* \brief Keyboard text input event structure (event.text.*) |
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*/ |
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typedef struct SDL_TextInputEvent |
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{ |
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Uint8 type; /**< ::SDL_TEXTINPUT */ |
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SDL_WindowID windowID; /**< The window with keyboard focus, if any */ |
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Uint8 which; /**< The keyboard device index */ |
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char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]; /**< The input text */ |
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} SDL_TextInputEvent; |
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/** |
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* \brief Mouse motion event structure (event.motion.*) |
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*/ |
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typedef struct SDL_MouseMotionEvent |
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{ |
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Uint8 type; /**< ::SDL_MOUSEMOTION */ |
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SDL_WindowID windowID; /**< The window with mouse focus, if any */ |
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Uint8 which; /**< The mouse device index */ |
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Uint8 state; /**< The current button state */ |
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int x; /**< X coordinate, relative to window */ |
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int y; /**< Y coordinate, relative to window */ |
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int z; /**< Z coordinate, for future use */ |
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int pressure; /**< Pressure reported by tablets */ |
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int pressure_max; /**< Maximum value of the pressure reported by the device */ |
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int pressure_min; /**< Minimum value of the pressure reported by the device */ |
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int rotation; /**< For future use */ |
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int tilt; /**< For future use */ |
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int cursor; /**< The cursor being used in the event */ |
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int xrel; /**< The relative motion in the X direction */ |
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int yrel; /**< The relative motion in the Y direction */ |
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} SDL_MouseMotionEvent; |
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/** |
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* \brief Mouse button event structure (event.button.*) |
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*/ |
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typedef struct SDL_MouseButtonEvent |
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{ |
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Uint8 type; /**< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP */ |
3191 | 201 |
SDL_WindowID windowID; /**< The window with mouse focus, if any */ |
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Uint8 which; /**< The mouse device index */ |
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Uint8 button; /**< The mouse button index */ |
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Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ |
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int x; /**< X coordinate, relative to window */ |
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int y; /**< Y coordinate, relative to window */ |
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} SDL_MouseButtonEvent; |
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/** |
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* \brief Mouse wheel event structure (event.wheel.*) |
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*/ |
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typedef struct SDL_MouseWheelEvent |
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{ |
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Uint8 type; /**< ::SDL_MOUSEWHEEL */ |
3191 | 215 |
SDL_WindowID windowID; /**< The window with mouse focus, if any */ |
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Uint8 which; /**< The mouse device index */ |
2152 | 217 |
int x; /**< The amount scrolled horizontally */ |
218 |
int y; /**< The amount scrolled vertically */ |
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} SDL_MouseWheelEvent; |
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/** |
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* \brief Joystick axis motion event structure (event.jaxis.*) |
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*/ |
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typedef struct SDL_JoyAxisEvent |
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{ |
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Uint8 type; /**< ::SDL_JOYAXISMOTION */ |
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Uint8 which; /**< The joystick device index */ |
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Uint8 axis; /**< The joystick axis index */ |
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int value; /**< The axis value (range: -32768 to 32767) */ |
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} SDL_JoyAxisEvent; |
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/** |
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* \brief Joystick trackball motion event structure (event.jball.*) |
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*/ |
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typedef struct SDL_JoyBallEvent |
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{ |
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Uint8 type; /**< ::SDL_JOYBALLMOTION */ |
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Uint8 which; /**< The joystick device index */ |
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Uint8 ball; /**< The joystick trackball index */ |
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int xrel; /**< The relative motion in the X direction */ |
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int yrel; /**< The relative motion in the Y direction */ |
0 | 242 |
} SDL_JoyBallEvent; |
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/** |
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* \brief Joystick hat position change event structure (event.jhat.*) |
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*/ |
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typedef struct SDL_JoyHatEvent |
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{ |
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Uint8 type; /**< ::SDL_JOYHATMOTION */ |
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Uint8 which; /**< The joystick device index */ |
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Uint8 hat; /**< The joystick hat index */ |
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Uint8 value; /**< The hat position value. |
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* \sa ::SDL_HAT_LEFTUP ::SDL_HAT_UP ::SDL_HAT_RIGHTUP |
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* \sa ::SDL_HAT_LEFT ::SDL_HAT_CENTERED ::SDL_HAT_RIGHT |
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* \sa ::SDL_HAT_LEFTDOWN ::SDL_HAT_DOWN ::SDL_HAT_RIGHTDOWN |
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* |
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* Note that zero means the POV is centered. |
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*/ |
0 | 259 |
} SDL_JoyHatEvent; |
260 |
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/** |
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* \brief Joystick button event structure (event.jbutton.*) |
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*/ |
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typedef struct SDL_JoyButtonEvent |
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{ |
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Uint8 type; /**< ::SDL_JOYBUTTONDOWN or ::SDL_JOYBUTTONUP */ |
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Uint8 which; /**< The joystick device index */ |
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Uint8 button; /**< The joystick button index */ |
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Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ |
0 | 270 |
} SDL_JoyButtonEvent; |
271 |
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/** |
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* \brief The "quit requested" event |
0 | 274 |
*/ |
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typedef struct SDL_QuitEvent |
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{ |
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Uint8 type; /**< ::SDL_QUIT */ |
0 | 278 |
} SDL_QuitEvent; |
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/** |
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* \brief A user-defined event type (event.user.*) |
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*/ |
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typedef struct SDL_UserEvent |
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{ |
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Uint8 type; /**< ::SDL_USEREVENT through ::SDL_NUMEVENTS-1 */ |
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SDL_WindowID windowID; /**< The associated window if any*/ |
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int code; /**< User defined event code */ |
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void *data1; /**< User defined data pointer */ |
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void *data2; /**< User defined data pointer */ |
0 | 290 |
} SDL_UserEvent; |
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struct SDL_SysWMmsg; |
|
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typedef struct SDL_SysWMmsg SDL_SysWMmsg; |
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/** |
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* \brief A video driver dependent system event (event.syswm.*) |
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* |
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* \note If you want to use this event, you should include SDL_syswm.h. |
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*/ |
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typedef struct SDL_SysWMEvent |
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{ |
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Uint8 type; /**< ::SDL_SYSWMEVENT */ |
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SDL_SysWMmsg *msg; /**< driver dependent data, defined in SDL_syswm.h */ |
0 | 304 |
} SDL_SysWMEvent; |
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typedef struct SDL_ProximityEvent |
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{ |
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Uint8 type; |
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SDL_WindowID windowID; /**< The associated window */ |
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Uint8 which; |
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int cursor; |
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int x; |
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int y; |
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} SDL_ProximityEvent; |
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315 |
|
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#ifndef SDL_NO_COMPAT |
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/** |
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* \addtogroup Compatibility |
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*/ |
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/*@{*/ |
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321 |
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/** |
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* \name Typedefs for backwards compatibility |
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*/ |
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/*@{*/ |
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typedef struct SDL_ActiveEvent |
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{ |
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Uint8 type; |
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Uint8 gain; |
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Uint8 state; |
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} SDL_ActiveEvent; |
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332 |
|
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typedef struct SDL_ResizeEvent |
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334 |
{ |
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Uint8 type; |
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336 |
int w; |
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int h; |
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} SDL_ResizeEvent; |
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/*@}*/ |
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340 |
|
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/*@}*//*Compatibility*/ |
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#endif |
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343 |
|
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/** |
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* \brief General event structure |
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*/ |
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typedef union SDL_Event |
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{ |
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Uint8 type; /**< Event type, shared with all events */ |
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SDL_WindowEvent window; /**< Window event data */ |
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SDL_KeyboardEvent key; /**< Keyboard event data */ |
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SDL_TextEditingEvent edit; /**< Text editing event data */ |
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SDL_TextInputEvent text; /**< Text input event data */ |
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SDL_MouseMotionEvent motion; /**< Mouse motion event data */ |
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SDL_MouseButtonEvent button; /**< Mouse button event data */ |
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SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */ |
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SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */ |
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SDL_JoyBallEvent jball; /**< Joystick ball event data */ |
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SDL_JoyHatEvent jhat; /**< Joystick hat event data */ |
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SDL_JoyButtonEvent jbutton; /**< Joystick button event data */ |
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SDL_QuitEvent quit; /**< Quit request event data */ |
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SDL_UserEvent user; /**< Custom event data */ |
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SDL_SysWMEvent syswm; /**< System dependent window event data */ |
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364 |
SDL_ProximityEvent proximity; /**< Proximity In or Out event */ |
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|
365 |
|
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|
366 |
/** Temporarily here for backwards compatibility */ |
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367 |
/*@{*/ |
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|
368 |
#ifndef SDL_NO_COMPAT |
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369 |
SDL_ActiveEvent active; |
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370 |
SDL_ResizeEvent resize; |
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|
371 |
#endif |
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372 |
/*@}*/ |
0 | 373 |
} SDL_Event; |
374 |
||
375 |
||
376 |
/* Function prototypes */ |
|
377 |
||
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378 |
/** |
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|
379 |
* Pumps the event loop, gathering events from the input devices. |
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|
380 |
* |
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|
381 |
* This function updates the event queue and internal input device state. |
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|
382 |
* |
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|
383 |
* This should only be run in the thread that sets the video mode. |
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|
384 |
*/ |
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|
385 |
extern DECLSPEC void SDLCALL SDL_PumpEvents(void); |
0 | 386 |
|
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|
387 |
/*@{*/ |
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|
388 |
typedef enum |
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|
389 |
{ |
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|
390 |
SDL_ADDEVENT, |
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|
391 |
SDL_PEEKEVENT, |
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|
392 |
SDL_GETEVENT |
0 | 393 |
} SDL_eventaction; |
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|
394 |
|
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|
395 |
/** |
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|
396 |
* Checks the event queue for messages and optionally returns them. |
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|
397 |
* |
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|
398 |
* If \c action is ::SDL_ADDEVENT, up to \c numevents events will be added to |
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|
399 |
* the back of the event queue. |
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|
400 |
* |
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|
401 |
* If \c action is ::SDL_PEEKEVENT, up to \c numevents events at the front |
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|
402 |
* of the event queue, matching \c mask, will be returned and will not |
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|
403 |
* be removed from the queue. |
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|
404 |
* |
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|
405 |
* If \c action is ::SDL_GETEVENT, up to \c numevents events at the front |
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|
406 |
* of the event queue, matching \c mask, will be returned and will be |
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|
407 |
* removed from the queue. |
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|
408 |
* |
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|
409 |
* \return The number of events actually stored, or -1 if there was an error. |
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|
410 |
* |
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|
411 |
* This function is thread-safe. |
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|
412 |
*/ |
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|
413 |
extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents, |
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|
414 |
SDL_eventaction action, |
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|
415 |
Uint32 mask); |
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|
416 |
/*@}*/ |
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|
417 |
|
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|
418 |
/** |
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|
419 |
* Checks to see if certain event types are in the event queue. |
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|
420 |
*/ |
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|
421 |
extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 mask); |
0 | 422 |
|
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|
423 |
/** |
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|
424 |
* \brief Polls for currently pending events. |
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|
425 |
* |
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|
426 |
* \return 1 if there are any pending events, or 0 if there are none available. |
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|
427 |
* |
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|
428 |
* \param event If not NULL, the next event is removed from the queue and |
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|
429 |
* stored in that area. |
0 | 430 |
*/ |
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|
431 |
extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event); |
0 | 432 |
|
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|
433 |
/** |
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|
434 |
* \brief Waits indefinitely for the next available event. |
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|
435 |
* |
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|
436 |
* \return 1, or 0 if there was an error while waiting for events. |
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|
437 |
* |
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|
438 |
* \param event If not NULL, the next event is removed from the queue and |
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|
439 |
* stored in that area. |
0 | 440 |
*/ |
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|
441 |
extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event); |
0 | 442 |
|
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|
443 |
/** |
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|
444 |
* \brief Waits until the specified timeout (in milliseconds) for the next |
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|
445 |
* available event. |
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|
446 |
* |
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|
447 |
* \return 1, or 0 if there was an error while waiting for events. |
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|
448 |
* |
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|
449 |
* \param event If not NULL, the next event is removed from the queue and |
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|
450 |
* stored in that area. |
3072 | 451 |
*/ |
452 |
extern DECLSPEC int SDLCALL SDL_WaitEventTimeout(SDL_Event * event, |
|
453 |
int timeout); |
|
454 |
||
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|
455 |
/** |
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|
456 |
* \brief Add an event to the event queue. |
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|
457 |
* |
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|
458 |
* \return 1 on success, 0 if the event was filtered, or -1 if the event queue |
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|
459 |
* was full or there was some other error. |
0 | 460 |
*/ |
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|
461 |
extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event * event); |
0 | 462 |
|
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|
463 |
typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event); |
0 | 464 |
|
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|
465 |
/** |
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|
466 |
* Sets up a filter to process all events before they change internal state and |
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|
467 |
* are posted to the internal event queue. |
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|
468 |
* |
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|
469 |
* The filter is protypted as: |
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|
470 |
* \code |
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|
471 |
* int SDL_EventFilter(void *userdata, SDL_Event * event); |
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|
472 |
* \endcode |
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|
473 |
* |
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|
474 |
* If the filter returns 1, then the event will be added to the internal queue. |
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|
475 |
* If it returns 0, then the event will be dropped from the queue, but the |
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|
476 |
* internal state will still be updated. This allows selective filtering of |
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|
477 |
* dynamically arriving events. |
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|
478 |
* |
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|
479 |
* \warning Be very careful of what you do in the event filter function, as |
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|
480 |
* it may run in a different thread! |
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|
481 |
* |
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|
482 |
* There is one caveat when dealing with the ::SDL_QUITEVENT event type. The |
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|
483 |
* event filter is only called when the window manager desires to close the |
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|
484 |
* application window. If the event filter returns 1, then the window will |
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|
485 |
* be closed, otherwise the window will remain open if possible. |
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|
486 |
* |
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|
487 |
* If the quit event is generated by an interrupt signal, it will bypass the |
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|
488 |
* internal queue and be delivered to the application at the next event poll. |
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|
489 |
*/ |
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|
490 |
extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter, |
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|
491 |
void *userdata); |
0 | 492 |
|
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|
493 |
/** |
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|
494 |
* Return the current event filter - can be used to "chain" filters. |
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* If there is no event filter set, this function returns SDL_FALSE. |
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496 |
*/ |
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497 |
extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter, |
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498 |
void **userdata); |
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499 |
|
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500 |
/** |
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501 |
* Run the filter function on the current event queue, removing any |
d3baf5ac4e37
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parents:
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502 |
* events for which the filter returns 0. |
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503 |
*/ |
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504 |
extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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505 |
void *userdata); |
0 | 506 |
|
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507 |
/*@{*/ |
0 | 508 |
#define SDL_QUERY -1 |
509 |
#define SDL_IGNORE 0 |
|
510 |
#define SDL_DISABLE 0 |
|
511 |
#define SDL_ENABLE 1 |
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512 |
|
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513 |
/** |
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514 |
* This function allows you to set the state of processing certain events. |
d3baf5ac4e37
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|
515 |
* - If \c state is set to ::SDL_IGNORE, that event will be automatically |
d3baf5ac4e37
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516 |
* dropped from the event queue and will not event be filtered. |
d3baf5ac4e37
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517 |
* - If \c state is set to ::SDL_ENABLE, that event will be processed |
d3baf5ac4e37
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518 |
* normally. |
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|
519 |
* - If \c state is set to ::SDL_QUERY, SDL_EventState() will return the |
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|
520 |
* current processing state of the specified event. |
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521 |
*/ |
337
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522 |
extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint8 type, int state); |
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523 |
/*@}*/ |
0 | 524 |
|
525 |
/* Ends C function definitions when using C++ */ |
|
526 |
#ifdef __cplusplus |
|
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527 |
/* *INDENT-OFF* */ |
0 | 528 |
} |
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529 |
/* *INDENT-ON* */ |
0 | 530 |
#endif |
531 |
#include "close_code.h" |
|
532 |
||
533 |
#endif /* _SDL_events_h */ |
|
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|
534 |
|
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535 |
/* vi: set ts=4 sw=4 expandtab: */ |