author  Paul Hunkin <paul@bieh.net> 
Thu, 10 Jun 2010 18:54:23 +1200  
changeset 4701  d40bb3165d2b 
child 4703  c93b44ddc63e 
permissions  rwrr 
4701
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/* 
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SDL  Simple DirectMedia Layer 
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Copyright (C) 19972010 Sam Lantinga 
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This library is free software; you can redistribute it and/or 
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modify it under the terms of the GNU Lesser General Public 
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License as published by the Free Software Foundation; either 
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version 2.1 of the License, or (at your option) any later version. 
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This library is distributed in the hope that it will be useful, 
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but WITHOUT ANY WARRANTY; without even the implied warranty of 
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 
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Lesser General Public License for more details. 
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You should have received a copy of the GNU Lesser General Public 
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License along with this library; if not, write to the Free Software 
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 021101301 USA 
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Sam Lantinga 
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slouken@libsdl.org 
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*/ 
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#include "SDL_config.h" 
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/* Android SDL video driver implementation 
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*/ 
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#include "SDL_video.h" 
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#include "SDL_mouse.h" 
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#include "../SDL_sysvideo.h" 
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#include "../SDL_pixels_c.h" 
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#include "../../events/SDL_events_c.h" 
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#include "SDL_androidvideo.h" 
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#include "SDL_androidevents_c.h" 
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#include "SDL_androidrender_c.h" 
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#define ANDROID_VID_DRIVER_NAME "Android" 
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/* Initialization/Query functions */ 
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static int Android_VideoInit(_THIS); 
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static int Android_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode); 
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static void Android_VideoQuit(_THIS); 
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/* GL functions (SDL_androidgl.c) */ 
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extern int Android_GL_LoadLibrary(_THIS, const char *path); 
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extern void *Android_GL_GetProcAddress(_THIS, const char *proc); 
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extern void Android_GL_UnloadLibrary(_THIS); 
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//extern int *Android_GL_GetVisual(_THIS, Display * display, int screen); 
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extern SDL_GLContext Android_GL_CreateContext(_THIS, SDL_Window * window); 
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extern int Android_GL_MakeCurrent(_THIS, SDL_Window * window, 
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SDL_GLContext context); 
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extern int Android_GL_SetSwapInterval(_THIS, int interval); 
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extern int Android_GL_GetSwapInterval(_THIS); 
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extern void Android_GL_SwapWindow(_THIS, SDL_Window * window); 
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extern void Android_GL_DeleteContext(_THIS, SDL_GLContext context); 
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/* Android driver bootstrap functions */ 
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static int 
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Android_Available(void) 
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{ 
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return 1; 
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} 
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static void 
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Android_DeleteDevice(SDL_VideoDevice * device) 
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{ 
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SDL_free(device); 
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} 
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static SDL_VideoDevice * 
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Android_CreateDevice(int devindex) 
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{ 
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printf("Creating video device\n"); 
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SDL_VideoDevice *device; 
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/* Initialize all variables that we clean on shutdown */ 
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device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); 
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if (!device) { 
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SDL_OutOfMemory(); 
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if (device) { 
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SDL_free(device); 
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} 
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return (0); 
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} 
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/* Set the function pointers */ 
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device>VideoInit = Android_VideoInit; 
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device>VideoQuit = Android_VideoQuit; 
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device>SetDisplayMode = Android_SetDisplayMode; 
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device>PumpEvents = Android_PumpEvents; 
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device>free = Android_DeleteDevice; 
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/* GL pointers */ 
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device>GL_LoadLibrary = Android_GL_LoadLibrary; 
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device>GL_GetProcAddress = Android_GL_GetProcAddress; 
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device>GL_UnloadLibrary = Android_GL_UnloadLibrary; 
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device>GL_CreateContext = Android_GL_CreateContext; 
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device>GL_MakeCurrent = Android_GL_MakeCurrent; 
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device>GL_SetSwapInterval = Android_GL_SetSwapInterval; 
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device>GL_GetSwapInterval = Android_GL_GetSwapInterval; 
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device>GL_SwapWindow = Android_GL_SwapWindow; 
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device>GL_DeleteContext = Android_GL_DeleteContext; 
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return device; 
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} 
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VideoBootStrap Android_bootstrap = { 
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ANDROID_VID_DRIVER_NAME, "SDL Android video driver", 
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Android_Available, Android_CreateDevice 
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}; 
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int 
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Android_VideoInit(_THIS) 
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{ 
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SDL_DisplayMode mode; 
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/* Use a fake 32bpp desktop mode */ 
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mode.format = SDL_PIXELFORMAT_RGB888; 
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mode.w = 1024; 
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mode.h = 768; 
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mode.refresh_rate = 0; 
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mode.driverdata = NULL; 
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if (SDL_AddBasicVideoDisplay(&mode) < 0) { 
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return 1; 
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} 
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SDL_AddRenderDriver(&_this>displays[0], &Android_RenderDriver); 
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SDL_zero(mode); 
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SDL_AddDisplayMode(&_this>displays[0], &mode); 
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/* We're done! */ 
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return 0; 
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137 
} 
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static int 
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Android_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode) 
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{ 
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return 0; 
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143 
} 
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144 

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void 
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Android_VideoQuit(_THIS) 
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{ 
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} 
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/* vi: set ts=4 sw=4 expandtab: */ 