Xcode/SDL/pkg-support/resources/ReadMe.txt
author Sam Lantinga <slouken@libsdl.org>
Wed, 03 Oct 2012 19:02:46 -0700
changeset 6549 db16b819e1d1
parent 6250 cce0ddcf6747
child 7310 439855755e0f
permissions -rwxr-xr-x
Added a delay hack to let the window manager adjust to the mode change. I'm not sure if this is a good idea, but at least it works sometimes now. :)
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The Simple DirectMedia Layer (SDL for short) is a cross-platform 
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library designed to make it easy to write multi-media software, 
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such as games and emulators.
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The Simple DirectMedia Layer library source code is available from: 
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http://www.libsdl.org/
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This library is distributed under the terms of the zlib license: 
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http://zlib.net/zlib_license.html
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This packages contains the SDL framework for OS X. 
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Conforming with Apple guidelines, this framework 
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contains both the SDL runtime component and development header files.
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To Install:
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Copy the SDL2.framework to /Library/Frameworks
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You may alternatively install it in <Your home directory>/Library/Frameworks 
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if your access privileges are not high enough. 
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(Be aware that the Xcode templates we provide in the SDL Developer Extras 
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package may require some adjustment for your system if you do this.)
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Known Issues:
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???
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Additional References:
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 - Screencast tutorials for getting started with OpenSceneGraph/Mac OS X are 
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 	available at:
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	http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/MacOSXTips
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	Though these are OpenSceneGraph centric, the same exact concepts apply to 
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	SDL, thus the videos are recommended for everybody getting started with
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	developing on Mac OS X. (You can skim over the PlugIns stuff since SDL
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	doesn't have any PlugIns to worry about.)