author | Gabriel Jacobo <gabomdq@gmail.com> |
Mon, 24 Mar 2014 11:04:42 -0300 | |
changeset 8676 | e217c66375e5 |
parent 8625 | f285b9487756 |
child 8833 | ae720d61d14d |
permissions | -rw-r--r-- |
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Renamed WhatsNew so it can be easily read on Windows
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This is a list of major changes in SDL's version history. |
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--------------------------------------------------------------------------- |
8676
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Emit SDL_RENDER_DEVICE_RESET on Android when the GLES context is recreated
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5 |
2.0.4: |
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--------------------------------------------------------------------------- |
e217c66375e5
Emit SDL_RENDER_DEVICE_RESET on Android when the GLES context is recreated
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parents:
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|
e217c66375e5
Emit SDL_RENDER_DEVICE_RESET on Android when the GLES context is recreated
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parents:
8625
diff
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8 |
General: |
e217c66375e5
Emit SDL_RENDER_DEVICE_RESET on Android when the GLES context is recreated
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parents:
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9 |
* Added an event SDL_RENDER_DEVICE_RESET that is sent from the D3D renderers |
e217c66375e5
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parents:
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10 |
when the D3D device is lost, and from Android's event loop when the GLES |
e217c66375e5
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parents:
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context had to be re created. |
e217c66375e5
Emit SDL_RENDER_DEVICE_RESET on Android when the GLES context is recreated
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parents:
8625
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|
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Emit SDL_RENDER_DEVICE_RESET on Android when the GLES context is recreated
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--------------------------------------------------------------------------- |
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Updated SDL to version 2.0.3
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2.0.3: |
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--------------------------------------------------------------------------- |
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Mac OS X: |
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* Fixed creating an OpenGL context by default on Mac OS X 10.6 |
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Updated SDL to version 2.0.3
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Updated SDL to version 2.0.3
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--------------------------------------------------------------------------- |
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2.0.2: |
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--------------------------------------------------------------------------- |
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Adding WhatsNew.txt changes
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General: |
8197
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Updated SDL to version 2.0.2
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* Added SDL_GL_ResetAttributes() to reset OpenGL attributes to default values |
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Changed text in documentation.
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* Added an API to load a database of game controller mappings from a file: |
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SDL_GameControllerAddMappingsFromFile(), SDL_GameControllerAddMappingsFromRW() |
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* Added game controller mappings for the PS4 and OUYA controllers |
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* Added SDL_GetDefaultAssertionHandler() and SDL_GetAssertionHandler() |
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Updated SDL to version 2.0.2
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* Added SDL_DetachThread() |
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Updated SDL to version 2.0.2
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* Added SDL_HasAVX() to determine if the CPU has AVX features |
7e9a477d3e07
Updated SDL to version 2.0.2
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32 |
* Added SDL_vsscanf(), SDL_acos(), and SDL_asin() to the stdlib routines |
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* EGL can now create/manage OpenGL and OpenGL ES 1.x/2.x contexts, and share |
34 |
them using SDL_GL_SHARE_WITH_CURRENT_CONTEXT |
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* Added a field "clicks" to the mouse button event which records whether the event is a single click, double click, etc. |
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* The screensaver is now disabled by default, and there is a hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER that can change that behavior. |
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* Added a hint SDL_HINT_MOUSE_RELATIVE_MODE_WARP to specify whether mouse relative mode should be emulated using mouse warping. |
8197
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Updated SDL to version 2.0.2
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* testgl2 does not need to link with libGL anymore |
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Updated SDL to version 2.0.2
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* Added testgles2 test program to demonstrate working with OpenGL ES 2.0 |
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* Added controllermap test program to visually map a game controller |
8220
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Changed text in documentation.
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parents:
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8044
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Adding WhatsNew.txt changes
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Windows: |
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* Support for OpenGL ES 2.x contexts using either WGL or EGL (natively via |
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the driver or emulated through ANGLE) |
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* Added a hint SDL_HINT_VIDEO_WIN_D3DCOMPILER to specify which D3D shader compiler to use for OpenGL ES 2 support through ANGLE |
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* Added a hint SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT that is useful when creating multiple windows that should share the same OpenGL context. |
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* Added an event SDL_RENDER_TARGETS_RESET that is sent when D3D9 render targets are reset after the device has been restored. |
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Mac OS X: |
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* Added a hint SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK to control whether Ctrl+click should be treated as a right click on Mac OS X. This is off by default. |
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Linux: |
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* Fixed fullscreen and focused behavior when receiving NotifyGrab events |
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* Added experimental Wayland and Mir support, disabled by default |
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Android: |
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* Joystick support (minimum SDK version required to build SDL is now 12, |
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the required runtime version remains at 10, but on such devices joystick |
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support won't be available). |
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[Android] Hotplugging support for joysticks
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* Hotplugging support for joysticks |
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Changed SDL_HINT_ACCEL_AS_JOY to SDL_HINT_ACCELEROMETER_AS_JOYSTICK to be more clear.
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* Added a hint SDL_HINT_ACCELEROMETER_AS_JOYSTICK to control whether the accelerometer should be listed as a 3 axis joystick, which it will by default. |
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--------------------------------------------------------------------------- |
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2.0.1: |
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--------------------------------------------------------------------------- |
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General: |
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* Added an API to get common filesystem paths in SDL_filesystem.h: |
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SDL_GetBasePath(), SDL_GetPrefPath() |
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* Added an API to do optimized YV12 and IYUV texture updates: |
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SDL_UpdateYUVTexture() |
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* Added an API to get the amount of RAM on the system: |
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SDL_GetSystemRAM() |
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* Added a macro to perform timestamp comparisons with SDL_GetTicks(): |
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SDL_TICKS_PASSED() |
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* Dramatically improved OpenGL ES 2.0 rendering performance |
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* Added OpenGL attribute SDL_GL_FRAMEBUFFER_SRGB_CAPABLE |
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Windows: |
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* Created a static library configuration for the Visual Studio 2010 project |
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* Added a hint to create the Direct3D device with support for multi-threading: |
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SDL_HINT_RENDER_DIRECT3D_THREADSAFE |
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* Added a function to get the D3D9 adapter index for a display: |
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SDL_Direct3D9GetAdapterIndex() |
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* Added a function to get the D3D9 device for a D3D9 renderer: |
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SDL_RenderGetD3D9Device() |
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* Fixed building SDL with the mingw32 toolchain (mingw-w64 is preferred) |
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* Fixed crash when using two XInput controllers at the same time |
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* Fixed detecting a mixture of XInput and DirectInput controllers |
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* Fixed clearing a D3D render target larger than the window |
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* Improved support for format specifiers in SDL_snprintf() |
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Mac OS X: |
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* Added support for retina displays: |
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Create your window with the SDL_WINDOW_ALLOW_HIGHDPI flag, and then use SDL_GL_GetDrawableSize() to find the actual drawable size. You are responsible for scaling mouse and drawing coordinates appropriately. |
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Added patch notes for 2.0.1
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* Fixed mouse warping in fullscreen mode |
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* Right mouse click is emulated by holding the Ctrl key while left clicking |
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Linux: |
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* Fixed float audio support with the PulseAudio driver |
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* Fixed missing line endpoints in the OpenGL renderer on some drivers |
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* X11 symbols are no longer defined to avoid collisions when linking statically |
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iOS: |
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106 |
* Fixed status bar visibility on iOS 7 |
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* Flipped the accelerometer Y axis to match expected values |
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109 |
Android: |
b331f16f3fe0
Added patch notes for 2.0.1
Sam Lantinga <slouken@libsdl.org>
parents:
7874
diff
changeset
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110 |
IMPORTANT: You MUST get the updated SDLActivity.java to match C code |
b331f16f3fe0
Added patch notes for 2.0.1
Sam Lantinga <slouken@libsdl.org>
parents:
7874
diff
changeset
|
111 |
* Moved EGL initialization to native code |
b331f16f3fe0
Added patch notes for 2.0.1
Sam Lantinga <slouken@libsdl.org>
parents:
7874
diff
changeset
|
112 |
* Fixed the accelerometer axis rotation relative to the device rotation |
b331f16f3fe0
Added patch notes for 2.0.1
Sam Lantinga <slouken@libsdl.org>
parents:
7874
diff
changeset
|
113 |
* Fixed race conditions when handling the EGL context on pause/resume |
b331f16f3fe0
Added patch notes for 2.0.1
Sam Lantinga <slouken@libsdl.org>
parents:
7874
diff
changeset
|
114 |
* Touch devices are available for enumeration immediately after init |
b331f16f3fe0
Added patch notes for 2.0.1
Sam Lantinga <slouken@libsdl.org>
parents:
7874
diff
changeset
|
115 |
|
b331f16f3fe0
Added patch notes for 2.0.1
Sam Lantinga <slouken@libsdl.org>
parents:
7874
diff
changeset
|
116 |
Raspberry Pi: |
b331f16f3fe0
Added patch notes for 2.0.1
Sam Lantinga <slouken@libsdl.org>
parents:
7874
diff
changeset
|
117 |
* Added support for the Raspberry Pi, see README-raspberrypi.txt for details |