src/stdlib/SDL_getenv.c
author Sam Lantinga <slouken@libsdl.org>
Sun, 24 Jan 2010 21:10:53 +0000
changeset 3697 f7b03b6838cb
parent 3591 db4af3cb938e
child 5062 e8916fe9cfc8
permissions -rw-r--r--
Fixed bug #926 Updated copyright to LGPL version 2.1 and year 2010
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/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 1997-2010 Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Lesser General Public
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    License as published by the Free Software Foundation; either
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    version 2.1 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Lesser General Public License for more details.
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    You should have received a copy of the GNU Lesser General Public
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    License along with this library; if not, write to the Free Software
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    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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    Sam Lantinga
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    slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#include "SDL_stdinc.h"
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#ifndef HAVE_GETENV
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#if defined(__WIN32__) && !defined(_WIN32_WCE)
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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/* Note this isn't thread-safe! */
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static char *SDL_envmem = NULL; /* Ugh, memory leak */
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static size_t SDL_envmemlen = 0;
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/* Put a variable into the environment */
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int
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SDL_setenv(const char *name, const char *value, int overwrite)
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{
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    if (!overwrite) {
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        char ch = 0;
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        const size_t len = GetEnvironmentVariable(name, &ch, sizeof (ch));
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        if (len > 0) {
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            return 0;  /* asked not to overwrite existing value. */
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        }
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    }
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    if (!SetEnvironmentVariable(name, *value ? value : NULL)) {
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        return -1;
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    }
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    return 0;
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}
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/* Retrieve a variable named "name" from the environment */
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char *
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SDL_getenv(const char *name)
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{
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    size_t bufferlen;
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    bufferlen =
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        GetEnvironmentVariable(name, SDL_envmem, (DWORD) SDL_envmemlen);
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    if (bufferlen == 0) {
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        return NULL;
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    }
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    if (bufferlen > SDL_envmemlen) {
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        char *newmem = (char *) SDL_realloc(SDL_envmem, bufferlen);
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        if (newmem == NULL) {
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            return NULL;
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        }
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        SDL_envmem = newmem;
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        SDL_envmemlen = bufferlen;
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        GetEnvironmentVariable(name, SDL_envmem, (DWORD) SDL_envmemlen);
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    }
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    return SDL_envmem;
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}
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#else /* roll our own */
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static char **SDL_env = (char **) 0;
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/* Put a variable into the environment */
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int
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SDL_setenv(const char *name, const char *value, int overwrite)
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{
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    int added;
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    int len, i;
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    char **new_env;
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    char *new_variable;
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    /* A little error checking */
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    if (!name || !value) {
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        return (-1);
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    }
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    /* See if it already exists */
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    if (!overwrite && SDL_getenv(name)) {
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        return 0;
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    }
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    /* Allocate memory for the variable */
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    len = SDL_strlen(name) + SDL_strlen(value) + 2;
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    new_variable = (char *) SDL_malloc(len);
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    if (!new_variable) {
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        return (-1);
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    }
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    SDL_snprintf(new_variable, len, "%s=%s", name, value);
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    value = new_variable + SDL_strlen(name) + 1;
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    name = new_variable;
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    /* Actually put it into the environment */
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    added = 0;
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    i = 0;
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    if (SDL_env) {
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        /* Check to see if it's already there... */
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        len = (value - name);
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        for (; SDL_env[i]; ++i) {
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            if (SDL_strncmp(SDL_env[i], name, len) == 0) {
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                break;
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            }
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        }
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        /* If we found it, just replace the entry */
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        if (SDL_env[i]) {
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            SDL_free(SDL_env[i]);
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            SDL_env[i] = new_variable;
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            added = 1;
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   128
        }
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    }
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    /* Didn't find it in the environment, expand and add */
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    if (!added) {
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        new_env = SDL_realloc(SDL_env, (i + 2) * sizeof(char *));
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        if (new_env) {
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            SDL_env = new_env;
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            SDL_env[i++] = new_variable;
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            SDL_env[i++] = (char *) 0;
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            added = 1;
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   139
        } else {
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            SDL_free(new_variable);
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   141
        }
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   142
    }
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   143
    return (added ? 0 : -1);
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   144
}
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/* Retrieve a variable named "name" from the environment */
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char *
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SDL_getenv(const char *name)
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{
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    int len, i;
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    char *value;
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    value = (char *) 0;
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    if (SDL_env) {
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        len = SDL_strlen(name);
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        for (i = 0; SDL_env[i] && !value; ++i) {
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   157
            if ((SDL_strncmp(SDL_env[i], name, len) == 0) &&
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   158
                (SDL_env[i][len] == '=')) {
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   159
                value = &SDL_env[i][len + 1];
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   160
            }
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   161
        }
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   162
    }
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   163
    return value;
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   164
}
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   165
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#endif /* __WIN32__ */
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   167
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#endif /* !HAVE_GETENV */
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/* We have a real environment table, but no real setenv? Fake it w/ putenv. */
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#if (defined(HAVE_GETENV) && defined(HAVE_PUTENV) && !defined(HAVE_SETENV))
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int
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SDL_setenv(const char *name, const char *value, int overwrite)
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{
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   176
    size_t len;
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    char *new_variable;
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   178
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    if (getenv(name) != NULL) {
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        if (overwrite) {
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            unsetenv(name);
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   182
        } else {
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            return 0;  /* leave the existing one there. */
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   184
        }
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   185
    }
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    /* This leaks. Sorry. Get a better OS so we don't have to do this. */
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   188
    len = SDL_strlen(name) + SDL_strlen(value) + 2;
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    new_variable = (char *) SDL_malloc(len);
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    if (!new_variable) {
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   191
        return (-1);
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   192
    }
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   193
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    SDL_snprintf(new_variable, len, "%s=%s", name, value);
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    return putenv(new_variable);
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   196
}
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#endif
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   199
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#ifdef TEST_MAIN
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#include <stdio.h>
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int
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main(int argc, char *argv[])
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{
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    char *value;
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   207
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    printf("Checking for non-existent variable... ");
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   209
    fflush(stdout);
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   210
    if (!SDL_getenv("EXISTS")) {
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   211
        printf("okay\n");
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   212
    } else {
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   213
        printf("failed\n");
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   214
    }
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   215
    printf("Setting FIRST=VALUE1 in the environment... ");
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   216
    fflush(stdout);
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   217
    if (SDL_setenv("FIRST", "VALUE1", 0) == 0) {
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   218
        printf("okay\n");
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   219
    } else {
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   220
        printf("failed\n");
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   221
    }
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   222
    printf("Getting FIRST from the environment... ");
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   223
    fflush(stdout);
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   224
    value = SDL_getenv("FIRST");
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   225
    if (value && (SDL_strcmp(value, "VALUE1") == 0)) {
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   226
        printf("okay\n");
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   227
    } else {
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   228
        printf("failed\n");
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   229
    }
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   230
    printf("Setting SECOND=VALUE2 in the environment... ");
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   231
    fflush(stdout);
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   232
    if (SDL_setenv("SECOND", "VALUE2", 0) == 0) {
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   233
        printf("okay\n");
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   234
    } else {
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   235
        printf("failed\n");
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   236
    }
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   237
    printf("Getting SECOND from the environment... ");
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   238
    fflush(stdout);
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   239
    value = SDL_getenv("SECOND");
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   240
    if (value && (SDL_strcmp(value, "VALUE2") == 0)) {
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   241
        printf("okay\n");
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   242
    } else {
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        printf("failed\n");
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    }
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    printf("Setting FIRST=NOVALUE in the environment... ");
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    fflush(stdout);
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    if (SDL_setenv("FIRST", "NOVALUE", 1) == 0) {
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        printf("okay\n");
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    } else {
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        printf("failed\n");
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    }
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    printf("Getting FIRST from the environment... ");
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    fflush(stdout);
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    value = SDL_getenv("FIRST");
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    if (value && (SDL_strcmp(value, "NOVALUE") == 0)) {
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        printf("okay\n");
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    } else {
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        printf("failed\n");
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    }
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    printf("Checking for non-existent variable... ");
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    fflush(stdout);
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    if (!SDL_getenv("EXISTS")) {
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        printf("okay\n");
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    } else {
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        printf("failed\n");
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    }
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    return (0);
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450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
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}
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#endif /* TEST_MAIN */
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/* vi: set ts=4 sw=4 expandtab: */