src/video/win32/SDL_d3drender.c
changeset 3551 4a39f28cd935
parent 3549 686f0e69cd37
child 3553 a579694613fd
equal deleted inserted replaced
3550:6b69c5def097 3551:4a39f28cd935
  1010         vertices[i].color = color;
  1010         vertices[i].color = color;
  1011         vertices[i].u = 0.0f;
  1011         vertices[i].u = 0.0f;
  1012         vertices[i].v = 0.0f;
  1012         vertices[i].v = 0.0f;
  1013     }
  1013     }
  1014     result =
  1014     result =
  1015         IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_LINESTRIP, count,
  1015         IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_LINESTRIP, count-1,
  1016                                          vertices, sizeof(*vertices));
  1016                                          vertices, sizeof(*vertices));
       
  1017 
       
  1018     /* DirectX 9 has the same line rasterization semantics as GDI,
       
  1019        so we need to close the endpoint of the line */
       
  1020     if (points[0].x != points[count-1].x || points[0].y != points[count-1].y) {
       
  1021         vertices[0].x = (float) points[count-1].x;
       
  1022         vertices[0].y = (float) points[count-1].y;
       
  1023         result = IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_POINTLIST, 1, vertices, sizeof(*vertices));
       
  1024     }
       
  1025 
  1017     SDL_stack_free(vertices);
  1026     SDL_stack_free(vertices);
  1018     if (FAILED(result)) {
  1027     if (FAILED(result)) {
  1019         D3D_SetError("DrawPrimitiveUP()", result);
  1028         D3D_SetError("DrawPrimitiveUP()", result);
  1020         return -1;
  1029         return -1;
  1021     }
  1030     }