docs.html
branchSDL-1.2
changeset 4294 5b31c369820b
parent 4281 6e3c19f8ab96
child 4299 0ca47eaff9c9
equal deleted inserted replaced
4293:63b54ddd38ea 4294:5b31c369820b
    41 </P>
    41 </P>
    42 <P>
    42 <P>
    43 	Fixed a threading crash when a few threads are rapidly created and complete.
    43 	Fixed a threading crash when a few threads are rapidly created and complete.
    44 </P>
    44 </P>
    45 <P>
    45 <P>
       
    46 	Increased accuracy of alpha blending routines.
       
    47 </P>
       
    48 <P>
    46 	Fixed crash loading BMP files saved with the scanlines inverted.
    49 	Fixed crash loading BMP files saved with the scanlines inverted.
    47 </P>
    50 </P>
    48 <P>
    51 <P>
    49 	Fixed mouse coordinate clamping if SDL_SetVideoMode() isn't called in response to SDL_VIDEORESIZE event.
    52 	Fixed mouse coordinate clamping if SDL_SetVideoMode() isn't called in response to SDL_VIDEORESIZE event.
    50 </P>
    53 </P>
    71 <P>
    74 <P>
    72 	Use XResetScreenSaver() instead of disabling screensaver entirely.
    75 	Use XResetScreenSaver() instead of disabling screensaver entirely.
    73 </P>
    76 </P>
    74 <P>
    77 <P>
    75 	Removed the maximum window size limitation on X11.
    78 	Removed the maximum window size limitation on X11.
       
    79 </P>
       
    80 <P>
       
    81 	Fixed SDL_GL_SWAP_CONTROL on X11.
    76 </P>
    82 </P>
    77 <P>
    83 <P>
    78 	Fixed setting the X11 window input hint.
    84 	Fixed setting the X11 window input hint.
    79 </P>
    85 </P>
    80 <P>
    86 <P>
   106 </P>
   112 </P>
   107 <P>
   113 <P>
   108 	Added code to use the PS3 SPE processors for YUV conversion on Linux.
   114 	Added code to use the PS3 SPE processors for YUV conversion on Linux.
   109 </P>
   115 </P>
   110 <P>
   116 <P>
       
   117 	Updated ALSA support to the latest stable API
       
   118 </P>
       
   119 <P>
   111 	Improved support for PulseAudio
   120 	Improved support for PulseAudio
   112 </P>
   121 </P>
   113 <P>
   122 <P>
   114 	The Network Audio System support is now dynamically loaded at runtime.
   123 	The Network Audio System support is now dynamically loaded at runtime.
   115 </P>
   124 </P>
   129 </P>
   138 </P>
   130 <P>
   139 <P>
   131 	Prevent loss of OpenGL context when setting the video mode in response to a window resize event.
   140 	Prevent loss of OpenGL context when setting the video mode in response to a window resize event.
   132 </P>
   141 </P>
   133 <P>
   142 <P>
       
   143 	Fixed video initialization with SDL_WINDOWID on Windows XP.
       
   144 </P>
       
   145 <P>
   134 	Improved mouse input responsiveness for first-person-shooter games.
   146 	Improved mouse input responsiveness for first-person-shooter games.
   135 </P>
   147 </P>
   136 <P>
   148 <P>
       
   149 	IME messages are now generated for localized input.
       
   150 </P>
       
   151 <P>
       
   152 	SDL_RWFromFile() takes a UTF-8 filename when opening a file.
       
   153 </P>
       
   154 <P>
   137 	The SDL_STDIO_REDIRECT environment variable can be used to override whether SDL redirects stdio to stdout.txt and stderr.txt.
   155 	The SDL_STDIO_REDIRECT environment variable can be used to override whether SDL redirects stdio to stdout.txt and stderr.txt.
   138 </P>
       
   139 <P>
       
   140 	Fixed video initialization with SDL_WINDOWID on Windows XP
       
   141 </P>
   156 </P>
   142 <P>
   157 <P>
   143 	Fixed dynamic object loading on Windows CE.
   158 	Fixed dynamic object loading on Windows CE.
   144 </P>
   159 </P>
   145 </BLOCKQUOTE>
   160 </BLOCKQUOTE>