2 1.3 release checklist: |
2 1.3 release checklist: |
3 * Add higher precision timers for profiling |
3 * Add higher precision timers for profiling |
4 * Implement YUV texture support |
4 * Implement YUV texture support |
5 - in progress, software support is done, Ryan is working on OpenGL shaders |
5 - in progress, software support is done, Ryan is working on OpenGL shaders |
6 * Implement desktop video mode change notification? |
6 * Implement desktop video mode change notification? |
7 * Implement icon support (with translucency?) |
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8 * Add diagonal line clipping to SDL_IntersectRectAndLine() |
7 * Add diagonal line clipping to SDL_IntersectRectAndLine() |
9 * Add OpenGL 3.0 context support |
8 * Add OpenGL 3.0 context support |
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9 * Finish multiple display support |
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10 * Open windows on display that is selected when creating a window |
10 * Verify mouse grab support |
11 * Verify mouse grab support |
11 * Properly handle mouse grab with Vista DPI scaling |
12 * Properly handle mouse grab with Vista DPI scaling |
12 * Make sure the mouse is where it's supposed to be when un-grabbed |
13 * Make sure the mouse is where it's supposed to be when un-grabbed |
13 * Test native window codepath |
14 * Test native window codepath |
14 * Add keyboard enumeration / name query API |
15 * Add keyboard enumeration / name query API |