test/testsprite.c
changeset 2792 c2d9b1aff59f
parent 2790 8c9fa61a521c
child 3338 9de326b3099c
equal deleted inserted replaced
2791:8133d1d278da 2792:c2d9b1aff59f
   245         while (!velocities[i].x && !velocities[i].y) {
   245         while (!velocities[i].x && !velocities[i].y) {
   246             velocities[i].x = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED;
   246             velocities[i].x = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED;
   247             velocities[i].y = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED;
   247             velocities[i].y = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED;
   248         }
   248         }
   249     }
   249     }
       
   250 
       
   251     /* Clear the background to grey */
   250     background = SDL_MapRGB(screen->format, 0xA0, 0xA0, 0xA0);
   252     background = SDL_MapRGB(screen->format, 0xA0, 0xA0, 0xA0);
       
   253     SDL_FillRect(screen, NULL, background);
       
   254     SDL_Flip(screen);
   251 
   255 
   252     /* Print out information about our surfaces */
   256     /* Print out information about our surfaces */
   253     printf("Screen is at %d bits per pixel\n", screen->format->BitsPerPixel);
   257     printf("Screen is at %d bits per pixel\n", screen->format->BitsPerPixel);
   254     if ((screen->flags & SDL_HWSURFACE) == SDL_HWSURFACE) {
   258     if ((screen->flags & SDL_HWSURFACE) == SDL_HWSURFACE) {
   255         printf("Screen is in video memory\n");
   259         printf("Screen is in video memory\n");