178 void (*HideWindow) (_THIS, SDL_Window * window); |
178 void (*HideWindow) (_THIS, SDL_Window * window); |
179 void (*RaiseWindow) (_THIS, SDL_Window * window); |
179 void (*RaiseWindow) (_THIS, SDL_Window * window); |
180 void (*MaximizeWindow) (_THIS, SDL_Window * window); |
180 void (*MaximizeWindow) (_THIS, SDL_Window * window); |
181 void (*MinimizeWindow) (_THIS, SDL_Window * window); |
181 void (*MinimizeWindow) (_THIS, SDL_Window * window); |
182 void (*RestoreWindow) (_THIS, SDL_Window * window); |
182 void (*RestoreWindow) (_THIS, SDL_Window * window); |
183 void (*PrepWindowFullscreen) (_THIS, SDL_Window * window); |
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184 void (*SetWindowFullscreen) (_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen); |
183 void (*SetWindowFullscreen) (_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen); |
185 void (*SetWindowGrab) (_THIS, SDL_Window * window); |
184 void (*SetWindowGrab) (_THIS, SDL_Window * window); |
186 void (*DestroyWindow) (_THIS, SDL_Window * window); |
185 void (*DestroyWindow) (_THIS, SDL_Window * window); |
187 int (*CreateWindowFramebuffer) (_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch); |
186 int (*CreateWindowFramebuffer) (_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch); |
188 int (*UpdateWindowFramebuffer) (_THIS, SDL_Window * window, SDL_Rect * rects, int numrects); |
187 int (*UpdateWindowFramebuffer) (_THIS, SDL_Window * window, SDL_Rect * rects, int numrects); |