320 (GLint x, GLint y, GLsizei width, GLsizei height, |
320 (GLint x, GLint y, GLsizei width, GLsizei height, |
321 GLenum format, GLenum type, GLvoid * pixels)) |
321 GLenum format, GLenum type, GLvoid * pixels)) |
322 SDL_PROC_UNUSED(void, glRectd, |
322 SDL_PROC_UNUSED(void, glRectd, |
323 (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)) |
323 (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)) |
324 SDL_PROC_UNUSED(void, glRectdv, (const GLdouble * v1, const GLdouble * v2)) |
324 SDL_PROC_UNUSED(void, glRectdv, (const GLdouble * v1, const GLdouble * v2)) |
325 SDL_PROC_UNUSED(void, glRectf, |
325 SDL_PROC(void, glRectf, |
326 (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)) |
326 (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)) |
327 SDL_PROC_UNUSED(void, glRectfv, (const GLfloat * v1, const GLfloat * v2)) |
327 SDL_PROC_UNUSED(void, glRectfv, (const GLfloat * v1, const GLfloat * v2)) |
328 SDL_PROC(void, glRecti, (GLint x1, GLint y1, GLint x2, GLint y2)) |
328 SDL_PROC_UNUSED(void, glRecti, (GLint x1, GLint y1, GLint x2, GLint y2)) |
329 SDL_PROC_UNUSED(void, glRectiv, (const GLint * v1, const GLint * v2)) |
329 SDL_PROC_UNUSED(void, glRectiv, (const GLint * v1, const GLint * v2)) |
330 SDL_PROC_UNUSED(void, glRects, |
330 SDL_PROC_UNUSED(void, glRects, |
331 (GLshort x1, GLshort y1, GLshort x2, GLshort y2)) |
331 (GLshort x1, GLshort y1, GLshort x2, GLshort y2)) |
332 SDL_PROC_UNUSED(void, glRectsv, (const GLshort * v1, const GLshort * v2)) |
332 SDL_PROC_UNUSED(void, glRectsv, (const GLshort * v1, const GLshort * v2)) |
333 SDL_PROC_UNUSED(GLint, glRenderMode, (GLenum mode)) |
333 SDL_PROC_UNUSED(GLint, glRenderMode, (GLenum mode)) |