README.MacOSX
changeset 1621 f12379c41042
parent 1006 3d9a199d2a70
child 1649 9705d5d69691
equal deleted inserted replaced
1620:2fe5319df0e1 1621:f12379c41042
    24 ==============================================================================
    24 ==============================================================================
    25 Using the Simple DirectMedia Layer with a traditional Makefile
    25 Using the Simple DirectMedia Layer with a traditional Makefile
    26 ==============================================================================
    26 ==============================================================================
    27 
    27 
    28 An existing autoconf/automake build system for your SDL app has good chances
    28 An existing autoconf/automake build system for your SDL app has good chances
    29 to work almost unchanged on OS X. However, to produce a "real" MacOS X binary
    29 to work almost unchanged on OS X. However, to produce a "real" Mac OS X binary
    30 that you can distribute to users, you need to put the generated binary into a
    30 that you can distribute to users, you need to put the generated binary into a
    31 so called "bundle", which basically is a fancy folder with a name like
    31 so called "bundle", which basically is a fancy folder with a name like
    32 "MyCoolGame.app".
    32 "MyCoolGame.app".
    33 
    33 
    34 To get this build automatically, add something like the following rule to
    34 To get this build automatically, add something like the following rule to