src/video/uikit/SDL_uikitwindow.m
changeset 2765 f55c87ae336b
child 2859 99210400e8b9
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2764:4868c0df2e83 2765:f55c87ae336b
       
     1 /*
       
     2     SDL - Simple DirectMedia Layer
       
     3     Copyright (C) 1997-2006 Sam Lantinga
       
     4 
       
     5     This library is free software; you can redistribute it and/or
       
     6     modify it under the terms of the GNU Lesser General Public
       
     7     License as published by the Free Software Foundation; either
       
     8     version 2.1 of the License, or (at your option) any later version.
       
     9 
       
    10     This library is distributed in the hope that it will be useful,
       
    11     but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
       
    13     Lesser General Public License for more details.
       
    14 
       
    15     You should have received a copy of the GNU Lesser General Public
       
    16     License along with this library; if not, write to the Free Software
       
    17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
       
    18 
       
    19     Sam Lantinga
       
    20     slouken@libsdl.org
       
    21 */
       
    22 #include "SDL_config.h"
       
    23 
       
    24 #include "SDL_video.h"
       
    25 #include "SDL_mouse.h"
       
    26 #include "../SDL_sysvideo.h"
       
    27 #include "../SDL_pixels_c.h"
       
    28 #include "../../events/SDL_events_c.h"
       
    29 
       
    30 #include "SDL_uikitvideo.h"
       
    31 #include "SDL_uikitevents.h"
       
    32 #include "SDL_uikitwindow.h"
       
    33 #import "SDL_uikitappdelegate.h"
       
    34 
       
    35 #import "SDL_uikitopenglview.h"
       
    36 #import "SDL_renderer_sw.h"
       
    37 
       
    38 #include <UIKit/UIKit.h>
       
    39 #include <Foundation/Foundation.h>
       
    40 
       
    41 static int SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bool created) {
       
    42 
       
    43     SDL_WindowData *data;
       
    44 		
       
    45     /* Allocate the window data */
       
    46     data = (SDL_WindowData *)SDL_malloc(sizeof(*data));
       
    47     if (!data) {
       
    48         SDL_OutOfMemory();
       
    49         return -1;
       
    50     }
       
    51     data->windowID = window->id;
       
    52     data->uiwindow = uiwindow;
       
    53 	data->view = nil;
       
    54 		
       
    55     /* Fill in the SDL window with the window data */
       
    56 	{
       
    57         window->x = 0;
       
    58         window->y = 0;
       
    59         window->w = (int)uiwindow.frame.size.width;
       
    60         window->h = (int)uiwindow.frame.size.height;
       
    61     }
       
    62 	
       
    63 	window->driverdata = data;
       
    64 	
       
    65 	window->flags &= ~SDL_WINDOW_RESIZABLE;		/* window is NEVER resizeable */
       
    66 	window->flags |= SDL_WINDOW_OPENGL;			/* window is always OpenGL */
       
    67 	window->flags |= SDL_WINDOW_FULLSCREEN;		/* window is always fullscreen */
       
    68 	window->flags |= SDL_WINDOW_SHOWN;			/* only one window on iPod touch, always shown */
       
    69 	window->flags |= SDL_WINDOW_INPUT_FOCUS;	/* always has input focus */	
       
    70 
       
    71 	/* SDL_WINDOW_BORDERLESS controls whether status bar is hidden */
       
    72 	if (window->flags & SDL_WINDOW_BORDERLESS) {
       
    73 		[UIApplication sharedApplication].statusBarHidden = YES;
       
    74 	}
       
    75 	else {
       
    76 		[UIApplication sharedApplication].statusBarHidden = NO;
       
    77 	}
       
    78 	
       
    79     return 0;
       
    80 	
       
    81 }
       
    82 
       
    83 int UIKit_CreateWindow(_THIS, SDL_Window *window) {
       
    84 		
       
    85 	/* iPhone applications are single window only */
       
    86 	if (nil != [SDLUIKitDelegate sharedAppDelegate].window) {
       
    87 		SDL_SetError("Window already exists, no multi-window support.");
       
    88 		return -1;
       
    89 	}
       
    90 	
       
    91 	/* ignore the size user requested, and make a fullscreen window */
       
    92 	UIWindow *uiwindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
       
    93 	
       
    94 	if (SetupWindowData(_this, window, uiwindow, SDL_TRUE) < 0) {
       
    95         [uiwindow release];
       
    96         return -1;
       
    97     }	
       
    98 	
       
    99 	[SDLUIKitDelegate sharedAppDelegate].window = uiwindow;
       
   100 	[uiwindow release]; /* release the window (the app delegate has retained it) */
       
   101 	
       
   102 	return 1;
       
   103 	
       
   104 }
       
   105 
       
   106 void UIKit_DestroyWindow(_THIS, SDL_Window * window) {
       
   107 	/* don't worry, the delegate will automatically release the window */
       
   108 	
       
   109 	SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
       
   110 	if (data) {
       
   111 		SDL_free( window->driverdata );
       
   112 	}
       
   113 
       
   114 	/* this will also destroy the window */
       
   115 	[SDLUIKitDelegate sharedAppDelegate].window = nil;
       
   116 
       
   117 }
       
   118 
       
   119 /* vi: set ts=4 sw=4 expandtab: */