src/video/SDL_renderer_gl.c
changeset 3472 fdd2f2e9cd97
parent 3470 419f459f2f38
child 3473 7bdc10624cba
equal deleted inserted replaced
3471:da53c4046c65 3472:fdd2f2e9cd97
  1290         data->glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, shader);
  1290         data->glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, shader);
  1291     }
  1291     }
  1292 
  1292 
  1293     data->glBegin(GL_TRIANGLE_STRIP);
  1293     data->glBegin(GL_TRIANGLE_STRIP);
  1294     data->glTexCoord2f(minu, minv);
  1294     data->glTexCoord2f(minu, minv);
  1295     data->glVertex2f(0.5f + minx, 0.5f + miny);
  1295     data->glVertex2f((GLfloat) minx, (GLfloat) miny);
  1296     data->glTexCoord2f(maxu, minv);
  1296     data->glTexCoord2f(maxu, minv);
  1297     data->glVertex2f(0.5f + maxx, 0.5f + miny);
  1297     data->glVertex2f((GLfloat) maxx, (GLfloat) miny);
  1298     data->glTexCoord2f(minu, maxv);
  1298     data->glTexCoord2f(minu, maxv);
  1299     data->glVertex2f(0.5f + minx, 0.5f + maxy);
  1299     data->glVertex2f((GLfloat) minx, (GLfloat) maxy);
  1300     data->glTexCoord2f(maxu, maxv);
  1300     data->glTexCoord2f(maxu, maxv);
  1301     data->glVertex2f(0.5f + maxx, 0.5f + maxy);
  1301     data->glVertex2f((GLfloat) maxx, (GLfloat) maxy);
  1302     data->glEnd();
  1302     data->glEnd();
  1303 
  1303 
  1304     if (shader) {
  1304     if (shader) {
  1305         data->glDisable(GL_FRAGMENT_PROGRAM_ARB);
  1305         data->glDisable(GL_FRAGMENT_PROGRAM_ARB);
  1306     }
  1306     }