Xcode/SDL/SDL.xcodeproj/project.pbxproj
changeset 9577 05445a09a406
parent 9576 ae673db0ca8f
child 9613 5d7389abafec
--- a/Xcode/SDL/SDL.xcodeproj/project.pbxproj	Sun Apr 26 20:21:06 2015 -0700
+++ b/Xcode/SDL/SDL.xcodeproj/project.pbxproj	Sun Apr 26 20:46:07 2015 -0700
@@ -2248,7 +2248,6 @@
 				BECDF62A0761BA81005FE872 /* Resources */,
 				BECDF62C0761BA81005FE872 /* Sources */,
 				BECDF6680761BA81005FE872 /* Frameworks */,
-				AA5C3FDC17A8C58600D6C8A1 /* Sign Frameworks */,
 			);
 			buildRules = (
 			);
@@ -2385,20 +2384,6 @@
 /* End PBXRezBuildPhase section */
 
 /* Begin PBXShellScriptBuildPhase section */
-		AA5C3FDC17A8C58600D6C8A1 /* Sign Frameworks */ = {
-			isa = PBXShellScriptBuildPhase;
-			buildActionMask = 2147483647;
-			files = (
-			);
-			inputPaths = (
-			);
-			name = "Sign Frameworks";
-			outputPaths = (
-			);
-			runOnlyForDeploymentPostprocessing = 0;
-			shellPath = /bin/sh;
-			shellScript = "if [ \"$USER\" = \"slouken\" ]; then\n    CODE_SIGN_IDENTITY=\"Mac Developer: Sam Lantinga (84TP7N5TA4)\" pkg-support/codesign-frameworks.sh || exit 1\nfi";
-		};
 		BECDF6BD0761BA81005FE872 /* ShellScript */ = {
 			isa = PBXShellScriptBuildPhase;
 			buildActionMask = 12;
@@ -2406,7 +2391,7 @@
 			);
 			runOnlyForDeploymentPostprocessing = 0;
 			shellPath = /bin/sh;
-			shellScript = "# clean up the framework, remove headers, extra files\nmkdir -p build/dmg-tmp\nxcrun CpMac -r $TARGET_BUILD_DIR/SDL2.framework build/dmg-tmp/\n\ncp pkg-support/resources/License.txt build/dmg-tmp\ncp pkg-support/resources/ReadMe.txt build/dmg-tmp\n\n# remove the .DS_Store files if any (we may want to provide one in the future for fancy .dmgs)\nfind build/dmg-tmp -name .DS_Store -exec rm -f \"{}\" \\;\n\n# for fancy .dmg\nmkdir -p build/dmg-tmp/.logo\ncp pkg-support/resources/SDL_DS_Store build/dmg-tmp/.DS_Store\ncp pkg-support/sdl_logo.pdf build/dmg-tmp/.logo\n\n# create the dmg\nhdiutil create -ov -fs HFS+ -volname SDL2 -srcfolder build/dmg-tmp build/SDL2.dmg\n\n# clean up\nrm -rf build/dmg-tmp";
+			shellScript = "# Sign framework\nif [ \"$SDL_CODESIGN_IDENTITY\" != \"\" ]; then\n    codesign --force --sign \"$SDL_CODESIGN_IDENTITY\" $TARGET_BUILD_DIR/SDL2.framework/Versions/A\nfi\n\n# clean up the framework, remove headers, extra files\nmkdir -p build/dmg-tmp\nxcrun CpMac -r $TARGET_BUILD_DIR/SDL2.framework build/dmg-tmp/\n\ncp pkg-support/resources/License.txt build/dmg-tmp\ncp pkg-support/resources/ReadMe.txt build/dmg-tmp\n\n# remove the .DS_Store files if any (we may want to provide one in the future for fancy .dmgs)\nfind build/dmg-tmp -name .DS_Store -exec rm -f \"{}\" \\;\n\n# for fancy .dmg\nmkdir -p build/dmg-tmp/.logo\ncp pkg-support/resources/SDL_DS_Store build/dmg-tmp/.DS_Store\ncp pkg-support/sdl_logo.pdf build/dmg-tmp/.logo\n\n# create the dmg\nhdiutil create -ov -fs HFS+ -volname SDL2 -srcfolder build/dmg-tmp build/SDL2.dmg\n\n# clean up\nrm -rf build/dmg-tmp";
 		};
 /* End PBXShellScriptBuildPhase section */