--- a/README.ds Fri Mar 25 14:45:04 2011 -0700
+++ b/README.ds Sat Mar 26 21:26:05 2011 -0700
@@ -17,9 +17,9 @@
After setting the devkitpro environment, cd into your SDL directory and type:
make -f Makefile.ds
-This will compile and install the library and headers into the proper libnds
-directories. Additionnaly it will compile several tests that you can run
-either on the DS or with desmume. For instance:
+This will compile and install the library and headers into the
+devkitpro's portlibs directory. Additionnaly it will compile several
+tests that you can run either on the DS or with desmume. For instance:
desmume test/nds-test-progs/general/general.nds
-Notes-
@@ -27,7 +27,7 @@
* The port is very basic and incomplete:
- SDL currently has to be compiled for either framebuffer mode or render mode.
See USE_HW_RENDERER in Makefile.ds.
- - some optionnal renderer functions are not implemented.
+ - some optional renderer functions are not implemented.
-Limitations-
* in hardware renderer mode, don't load too many textures. The internal format is
@@ -36,4 +36,24 @@
* the screen size is 256 x 384. Anything else won't work.
* there is no 8 bits/pixel mode because SDL 1.3 doesn't support palettes.
+-Joystick mapping-
+The Joystick presented to SDL has 2 axes and 8 buttons
+ KEY | Code
+ A | 0
+ B | 1
+ X | 2
+ Y | 3
+ L | 4
+ R | 5
+ select | 6
+ start | 7
+
+ Left-right is axe 0.
+ Up-down is axe 1.
+
+-Mouse mapping-
+todo
+
+-Examples-
+Due to memory limitations, to be able to successfully run the testscale example, sample.bmp must be resized to 256x105.