--- a/src/render/opengl/SDL_render_gl.c Sun Feb 06 00:48:16 2011 -0800
+++ b/src/render/opengl/SDL_render_gl.c Sun Feb 06 00:48:41 2011 -0800
@@ -34,7 +34,7 @@
/* OpenGL renderer implementation */
/* Details on optimizing the texture path on Mac OS X:
- http://developer.apple.com/documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_texturedata/chapter_10_section_2.html
+ http://developer.apple.com/library/mac/#documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_texturedata/opengl_texturedata.html
*/
/* Used to re-create the window with OpenGL capability */
@@ -72,7 +72,7 @@
GL_CreateRenderer,
{
"opengl",
- (SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED),
+ (SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC),
1,
{SDL_PIXELFORMAT_ARGB8888},
0,
@@ -331,7 +331,6 @@
GLint* internalFormat, GLenum* format, GLenum* type)
{
switch (pixel_format) {
- case SDL_PIXELFORMAT_RGB888:
case SDL_PIXELFORMAT_ARGB8888:
*internalFormat = GL_RGBA8;
*format = GL_BGRA;