--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/quartz/SDL_QuartzWM.m Thu Jun 07 14:28:11 2001 +0000
@@ -0,0 +1,175 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this library; if not, write to the Free
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+ Sam Lantinga
+ slouken@devolution.com
+*/
+
+struct WMcursor {
+ Cursor curs;
+};
+
+static void QZ_FreeWMCursor (_THIS, WMcursor *cursor) {
+
+ if ( cursor != NULL )
+ free (cursor);
+}
+
+/* Use the Carbon cursor routines for now */
+static WMcursor* QZ_CreateWMCursor (_THIS, Uint8 *data, Uint8 *mask,
+ int w, int h, int hot_x, int hot_y) {
+ WMcursor *cursor;
+ int row, bytes;
+ cursor = (WMcursor *)malloc(sizeof(WMcursor));
+ if ( cursor == NULL ) {
+ SDL_OutOfMemory();
+ return(NULL);
+ }
+ memset(cursor, 0, sizeof(*cursor));
+
+ bytes = (w/8);
+ if ( bytes > 2 ) {
+ bytes = 2;
+ }
+ for ( row=0; row<h && (row < 16); ++row ) {
+ memcpy(&cursor->curs.data[row], data, bytes);
+ data += w/8;
+ }
+ for ( row=0; row<h && (row < 16); ++row ) {
+ memcpy(&cursor->curs.mask[row], mask, bytes);
+ mask += w/8;
+ }
+ cursor->curs.hotSpot.h = hot_x;
+ cursor->curs.hotSpot.v = hot_y;
+
+ return(cursor);
+}
+
+static int QZ_ShowWMCursor (_THIS, WMcursor *cursor) {
+
+ static int visible = 1;
+
+ if ( cursor == NULL) {
+ if ( visible ) {
+ HideCursor ();
+ visible = 0;
+ }
+ }
+ else {
+ SetCursor(&cursor->curs);
+ if ( ! visible ) {
+ ShowCursor ();
+ visible = 1;
+ }
+ }
+
+ return 1;
+}
+
+static void QZ_PrivateWarpCursor (_THIS, int fullscreen, int h, int x, int y) {
+
+ CGPoint p;
+
+ /* We require absolute screen coordiates for our warp */
+ p.x = x;
+ p.y = h - y;
+
+ if ( fullscreen )
+ /* Already absolute coordinates */
+ CGDisplayMoveCursorToPoint(display_id, p);
+ else {
+ /* Convert to absolute screen coordinates */
+ NSPoint base, screen;
+ base = NSMakePoint (p.x, p.y);
+ screen = [ window convertBaseToScreen:base ];
+ p.x = screen.x;
+ p.y = device_height - screen.y;
+ CGDisplayMoveCursorToPoint (display_id, p);
+ }
+}
+
+static void QZ_WarpWMCursor (_THIS, Uint16 x, Uint16 y) {
+
+ /* Only allow warping when in foreground */
+ if ( ! inForeground )
+ return;
+
+ /* Do the actual warp */
+ QZ_PrivateWarpCursor (this, SDL_VideoSurface->flags & SDL_FULLSCREEN,
+ SDL_VideoSurface->h, x, y);
+
+ /* Generate mouse moved event */
+ SDL_PrivateMouseMotion (SDL_RELEASED, 0, x, y);
+}
+
+static void QZ_MoveWMCursor (_THIS, int x, int y) { }
+static void QZ_CheckMouseMode (_THIS) { }
+
+static void QZ_SetCaption (_THIS, const char *title, const char *icon) {
+
+ NSString *str = [ [ NSString alloc ] initWithCString:title ];
+ if (window != nil)
+ [ window setTitle:str ];
+
+ [ windowTitle release ];
+ windowTitle = str;
+}
+
+static void QZ_SetIcon (_THIS, SDL_Surface *icon, Uint8 *mask) {
+/* Convert icon/mask to NSImage, assign with NSWindow's setMiniwindowImage method */
+}
+
+static int QZ_IconifyWindow (_THIS) {
+
+ /* Bug! minimize erases the framebuffer */
+ if ( ! [ window isMiniaturized ] ) {
+ [ window miniaturize:nil ];
+ return 1;
+ }
+ else {
+ SDL_SetError ("window already iconified");
+ return 0;
+ }
+}
+
+/*
+static int QZ_GetWMInfo (_THIS, SDL_SysWMinfo *info) {
+ info->nsWindowPtr = window;
+ return 0;
+}*/
+
+static SDL_GrabMode QZ_GrabInput (_THIS, SDL_GrabMode grab_mode) {
+
+ switch (grab_mode) {
+ case SDL_GRAB_QUERY:
+ break;
+ case SDL_GRAB_OFF:
+ CGAssociateMouseAndMouseCursorPosition (1);
+ currentGrabMode = SDL_GRAB_OFF;
+ break;
+ case SDL_GRAB_ON:
+ QZ_WarpWMCursor (this, SDL_VideoSurface->w / 2, SDL_VideoSurface->h / 2);
+ CGAssociateMouseAndMouseCursorPosition (0);
+ currentGrabMode = SDL_GRAB_ON;
+ break;
+ case SDL_GRAB_FULLSCREEN:
+ break;
+ }
+
+ return currentGrabMode;
+}