--- a/src/video/win32/SDL_d3drender.c Sat Dec 12 20:30:25 2009 +0000
+++ b/src/video/win32/SDL_d3drender.c Sat Dec 12 20:31:28 2009 +0000
@@ -1012,8 +1012,17 @@
vertices[i].v = 0.0f;
}
result =
- IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_LINESTRIP, count,
+ IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_LINESTRIP, count-1,
vertices, sizeof(*vertices));
+
+ /* DirectX 9 has the same line rasterization semantics as GDI,
+ so we need to close the endpoint of the line */
+ if (points[0].x != points[count-1].x || points[0].y != points[count-1].y) {
+ vertices[0].x = (float) points[count-1].x;
+ vertices[0].y = (float) points[count-1].y;
+ result = IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_POINTLIST, 1, vertices, sizeof(*vertices));
+ }
+
SDL_stack_free(vertices);
if (FAILED(result)) {
D3D_SetError("DrawPrimitiveUP()", result);