--- a/src/SDL_compat.c Sun Feb 13 00:18:05 2011 -0800
+++ b/src/SDL_compat.c Sun Feb 13 01:29:29 2011 -0800
@@ -32,6 +32,7 @@
static SDL_Window *SDL_VideoWindow = NULL;
+static SDL_Surface *SDL_WindowSurface = NULL;
static SDL_Surface *SDL_VideoSurface = NULL;
static SDL_Surface *SDL_ShadowSurface = NULL;
static SDL_Surface *SDL_PublicSurface = NULL;
@@ -410,9 +411,9 @@
return 0;
}
- /* Destroy the screen texture and recreate it */
- SDL_VideoSurface = SDL_GetWindowSurface(SDL_VideoWindow);
- if (!SDL_VideoSurface) {
+ /* Get the surface for the window */
+ SDL_WindowSurface = SDL_GetWindowSurface(SDL_VideoWindow);
+ if (!SDL_WindowSurface) {
return -1;
}
@@ -549,8 +550,8 @@
}
/* Create the screen surface */
- SDL_VideoSurface = SDL_GetWindowSurface(SDL_VideoWindow);
- if (!SDL_VideoSurface) {
+ SDL_WindowSurface = SDL_GetWindowSurface(SDL_VideoWindow);
+ if (!SDL_WindowSurface) {
return NULL;
}
SDL_VideoSurface->flags |= surface_flags;