TODO
changeset 4810 7a602fd2121f
parent 4788 0bfda420c936
child 4811 d79939f20c45
--- a/TODO	Mon Jul 26 17:27:04 2010 -0400
+++ b/TODO	Mon Jul 26 20:41:45 2010 -0400
@@ -1,20 +1,21 @@
 Eli Gottlieb's checklist for the GSOC shaped windows project.  Dated July 9, 2010.
 1. Enable proper linking of the X11 implementation and test it.
---> Find the place in the build system for platform-specific linking flags.  STATUS: BLOODY IMPOSSIBLE.
---> Add a linker flag to bring in libXext.a. STATUS: WILL BE SIMPLE ONCE PREVIOUS STEP IS ACCOMPLISHED (kshemashiach yagia).
+--> Find the place in the build system for platform-specific linking flags.  STATUS: DONE
+--> Add a linker flag to bring in libXext.a. STATUS: DONE.
 2. Build the Win32 implementation of shaped-windows functionality.
 --> Add driver functions to the SDL_ShapeDriver in the Win32 driver's SDL_DisplayDevice at the proper point in the code.  STATUS: CHECK.
 --> Add a hook in the Windows resize-window code to call Win32_ResizeWindowShape().  STATUS: CHECK.
+--> Get the Windows code to build and run properly.  STATUS: IN PROGRESS.
 3. Enable building the testeyes program.
 --> Reprogram it to use the latest shaped-windows API.  STATUS: CHECK.
---> Get it, along with the rest of the test suite in my branch, building successfully.  STATUS: REQUIRES X11 IMPLEMENTATION TO LINK PROPERLY AND/OR A BUILD-BUDDY BUILDING AND RUNNING THE TEST FOR ME.
---> Debug testeyes and the platform-specific shaped-window implementations in tandem.  STATUS: TO BEGIN, CURRENT SPRINT.
-4. Implement the SDL shaped-windows API for Mac OS X using Cocoa.  STATUS: NEXT SPRINT.
---> Locate (once more) the API documentation for shaped windows under Cocoa.
---> Design and encode a version of SDL_ShapeData for Cocoa.
---> Write Cocoa_CreateShaper().
---> Write Cocoa_ResizeWindowShape().
---> Write Cocoa_SetWindowShape().
+--> Get it, along with the rest of the test suite in my branch, building successfully.  STATUS: DONE.
+--> Debug testeyes and the platform-specific shaped-window implementations in tandem.  STATUS: IN PROGRESS.
+4. Implement the SDL shaped-windows API for Mac OS X using Cocoa.  STATUS: IN PROGRESS
+--> Locate (once more) the API documentation for shaped windows under Cocoa.  STATUS: NEARLY FINISHED.
+--> Design and encode a version of SDL_ShapeData for Cocoa.  STATUS: IN PROGRESS.
+--> Write Cocoa_CreateShaper().  STATUS: IN PROGRESS.
+--> Write Cocoa_ResizeWindowShape().  STATUS: IN PROGRESS.
+--> Write Cocoa_SetWindowShape().  STATUS: IN PROGRESS.
 --> If necessary, implement functionality adjunct to SDL_CalculateShapeBitmap() for Cocoa usage.
 5. Use testeyes to debug all implementations. STATUS: SPRINT + 2.
 --> Debug Cocoa implementation.