include/SDL_keyboard.h
changeset 337 9154ec9ca3d2
parent 297 f6ffac90895c
child 769 b8d311d90021
--- a/include/SDL_keyboard.h	Wed Apr 10 17:12:32 2002 +0000
+++ b/include/SDL_keyboard.h	Thu Apr 11 14:35:16 2002 +0000
@@ -74,7 +74,7 @@
  * If 'enable' is -1, the translation state is not changed.
  * It returns the previous state of keyboard translation.
  */
-extern DECLSPEC int SDL_EnableUNICODE(int enable);
+extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable);
 
 /*
  * Enable/Disable keyboard repeat.  Keyboard repeat defaults to off.
@@ -87,7 +87,7 @@
 /*
  * If 'delay' is set to 0, keyboard repeat is disabled.
  */
-extern DECLSPEC int SDL_EnableKeyRepeat(int delay, int interval);
+extern DECLSPEC int SDLCALL SDL_EnableKeyRepeat(int delay, int interval);
 
 /*
  * Get a snapshot of the current state of the keyboard.
@@ -96,23 +96,23 @@
  * 	Uint8 *keystate = SDL_GetKeyState(NULL);
  *	if ( keystate[SDLK_RETURN] ) ... <RETURN> is pressed.
  */
-extern DECLSPEC Uint8 * SDL_GetKeyState(int *numkeys);
+extern DECLSPEC Uint8 * SDLCALL SDL_GetKeyState(int *numkeys);
 
 /*
  * Get the current key modifier state
  */
-extern DECLSPEC SDLMod SDL_GetModState(void);
+extern DECLSPEC SDLMod SDLCALL SDL_GetModState(void);
 
 /*
  * Set the current key modifier state
  * This does not change the keyboard state, only the key modifier flags.
  */
-extern DECLSPEC void SDL_SetModState(SDLMod modstate);
+extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate);
 
 /*
  * Get the name of an SDL virtual keysym
  */
-extern DECLSPEC char * SDL_GetKeyName(SDLKey key);
+extern DECLSPEC char * SDLCALL SDL_GetKeyName(SDLKey key);
 
 
 /* Ends C function definitions when using C++ */