include/SDL_config.h
changeset 5310 a9945ce48999
parent 5262 b530ef003506
child 5343 0650b90ddc0e
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/include/SDL_config.h	Wed Feb 16 02:37:09 2011 -0800
@@ -0,0 +1,49 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2011 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#ifndef _SDL_config_h
+#define _SDL_config_h
+
+#include "SDL_platform.h"
+
+/**
+ *  \file SDL_config.h.default
+ *
+ *  SDL_config.h for any platform that doesn't build using the configure system.
+ */
+ 
+/* Add any platform that doesn't build using the configure system. */
+#if defined(__WIN32__)
+#include "SDL_config_windows.h"
+#elif defined(__MACOSX__)
+#include "SDL_config_macosx.h"
+#elif defined(__IPHONEOS__) 
+#include "SDL_config_iphoneos.h"
+#elif defined(__ANDROID__)
+#include "SDL_config_android.h"
+#elif defined(__NINTENDODS__)
+#include "SDL_config_nintendods.h"
+#else
+#include "SDL_config_minimal.h"
+#endif /* platform config */
+
+#endif /* _SDL_config_h */