test/testsprite.c
changeset 1895 c121d94672cb
parent 1516 4d241ea8a1cd
child 1907 06c27a737b7a
--- a/test/testsprite.c	Thu Jul 06 18:01:37 2006 +0000
+++ b/test/testsprite.c	Mon Jul 10 21:04:37 2006 +0000
@@ -1,10 +1,6 @@
 /* Simple program:  Move N sprites around on the screen as fast as possible */
 
-#include <stdio.h>
 #include <stdlib.h>
-#include <string.h>
-#include <ctype.h>
-#include <math.h>
 #include <time.h>
 
 #include "SDL.h"
@@ -22,302 +18,300 @@
 Uint16 sprite_w, sprite_h;
 
 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
-static void quit(int rc)
+static void
+quit(int rc)
 {
-	SDL_Quit();
-	exit(rc);
+    SDL_Quit();
+    exit(rc);
 }
 
-int LoadSprite(char *file)
+int
+LoadSprite(char *file)
 {
-	SDL_Surface *temp;
+    SDL_Surface *temp;
 
-	/* Load the sprite image */
-	sprite = SDL_LoadBMP(file);
-	if ( sprite == NULL ) {
-		fprintf(stderr, "Couldn't load %s: %s", file, SDL_GetError());
-		return(-1);
-	}
+    /* Load the sprite image */
+    sprite = SDL_LoadBMP(file);
+    if (sprite == NULL) {
+        fprintf(stderr, "Couldn't load %s: %s", file, SDL_GetError());
+        return (-1);
+    }
 
-	/* Set transparent pixel as the pixel at (0,0) */
-	if ( sprite->format->palette ) {
-		SDL_SetColorKey(sprite, (SDL_SRCCOLORKEY|SDL_RLEACCEL),
-						*(Uint8 *)sprite->pixels);
-	}
+    /* Set transparent pixel as the pixel at (0,0) */
+    if (sprite->format->palette) {
+        SDL_SetColorKey(sprite, (SDL_SRCCOLORKEY | SDL_RLEACCEL),
+                        *(Uint8 *) sprite->pixels);
+    }
 
-	/* Convert sprite to video format */
-	temp = SDL_DisplayFormat(sprite);
-	SDL_FreeSurface(sprite);
-	if ( temp == NULL ) {
-		fprintf(stderr, "Couldn't convert background: %s\n",
-							SDL_GetError());
-		return(-1);
-	}
-	sprite = temp;
+    /* Convert sprite to video format */
+    temp = SDL_DisplayFormat(sprite);
+    SDL_FreeSurface(sprite);
+    if (temp == NULL) {
+        fprintf(stderr, "Couldn't convert background: %s\n", SDL_GetError());
+        return (-1);
+    }
+    sprite = temp;
 
-	/* We're ready to roll. :) */
-	return(0);
+    /* We're ready to roll. :) */
+    return (0);
 }
 
-void MoveSprites(SDL_Surface *screen, Uint32 background)
+void
+MoveSprites(SDL_Surface * screen, Uint32 background)
 {
-	int i, nupdates;
-	SDL_Rect area, *position, *velocity;
+    int i, nupdates;
+    SDL_Rect area, *position, *velocity;
 
-	nupdates = 0;
-	/* Erase all the sprites if necessary */
-	if ( sprites_visible ) {
-		SDL_FillRect(screen, NULL, background);
-	}
+    nupdates = 0;
+    /* Erase all the sprites if necessary */
+    if (sprites_visible) {
+        SDL_FillRect(screen, NULL, background);
+    }
 
-	/* Move the sprite, bounce at the wall, and draw */
-	for ( i=0; i<numsprites; ++i ) {
-		position = &positions[i];
-		velocity = &velocities[i];
-		position->x += velocity->x;
-		if ( (position->x < 0) || (position->x >= (screen->w - sprite_w)) ) {
-			velocity->x = -velocity->x;
-			position->x += velocity->x;
-		}
-		position->y += velocity->y;
-		if ( (position->y < 0) || (position->y >= (screen->h - sprite_w)) ) {
-			velocity->y = -velocity->y;
-			position->y += velocity->y;
-		}
+    /* Move the sprite, bounce at the wall, and draw */
+    for (i = 0; i < numsprites; ++i) {
+        position = &positions[i];
+        velocity = &velocities[i];
+        position->x += velocity->x;
+        if ((position->x < 0) || (position->x >= (screen->w - sprite_w))) {
+            velocity->x = -velocity->x;
+            position->x += velocity->x;
+        }
+        position->y += velocity->y;
+        if ((position->y < 0) || (position->y >= (screen->h - sprite_w))) {
+            velocity->y = -velocity->y;
+            position->y += velocity->y;
+        }
 
-		/* Blit the sprite onto the screen */
-		area = *position;
-		SDL_BlitSurface(sprite, NULL, screen, &area);
-		sprite_rects[nupdates++] = area;
-	}
+        /* Blit the sprite onto the screen */
+        area = *position;
+        SDL_BlitSurface(sprite, NULL, screen, &area);
+        sprite_rects[nupdates++] = area;
+    }
 
-	if (debug_flip) {
-		if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) {
-			static int t = 0;
+    if (debug_flip) {
+        if ((screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF) {
+            static int t = 0;
 
-			Uint32 color = SDL_MapRGB (screen->format, 255, 0, 0);
-			SDL_Rect r;
-			r.x = (sin((float)t * 2 * 3.1459) + 1.0) / 2.0 * (screen->w-20);
-			r.y = 0;
-			r.w = 20;
-			r.h = screen->h;
+            Uint32 color = SDL_MapRGB(screen->format, 255, 0, 0);
+            SDL_Rect r;
+            r.x =
+                (sin((float) t * 2 * 3.1459) + 1.0) / 2.0 * (screen->w - 20);
+            r.y = 0;
+            r.w = 20;
+            r.h = screen->h;
 
-			SDL_FillRect (screen, &r, color);
-			t+=2;
-		}
-	}
+            SDL_FillRect(screen, &r, color);
+            t += 2;
+        }
+    }
 
-	/* Update the screen! */
-	if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) {
-		SDL_Flip(screen);
-	} else {
-		SDL_UpdateRects(screen, nupdates, sprite_rects);
-	}
-	sprites_visible = 1;
+    /* Update the screen! */
+    if ((screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF) {
+        SDL_Flip(screen);
+    } else {
+        SDL_UpdateRects(screen, nupdates, sprite_rects);
+    }
+    sprites_visible = 1;
 }
 
 /* This is a way of telling whether or not to use hardware surfaces */
-Uint32 FastestFlags(Uint32 flags, int width, int height, int bpp)
+Uint32
+FastestFlags(Uint32 flags, int width, int height, int bpp)
 {
-	const SDL_VideoInfo *info;
+    const SDL_VideoInfo *info;
 
-	/* Hardware acceleration is only used in fullscreen mode */
-	flags |= SDL_FULLSCREEN;
+    /* Hardware acceleration is only used in fullscreen mode */
+    flags |= SDL_FULLSCREEN;
 
-	/* Check for various video capabilities */
-	info = SDL_GetVideoInfo();
-	if ( info->blit_hw_CC && info->blit_fill ) {
-		/* We use accelerated colorkeying and color filling */
-		flags |= SDL_HWSURFACE;
-	}
-	/* If we have enough video memory, and will use accelerated
-	   blits directly to it, then use page flipping.
-	 */
-	if ( (flags & SDL_HWSURFACE) == SDL_HWSURFACE ) {
-		/* Direct hardware blitting without double-buffering
-		   causes really bad flickering.
-		 */
-		if ( info->video_mem*1024 > (height*width*bpp/8) ) {
-			flags |= SDL_DOUBLEBUF;
-		} else {
-			flags &= ~SDL_HWSURFACE;
-		}
-	}
+    /* Check for various video capabilities */
+    info = SDL_GetVideoInfo();
+    if (info->blit_hw_CC && info->blit_fill) {
+        /* We use accelerated colorkeying and color filling */
+        flags |= SDL_HWSURFACE;
+    }
+    /* If we have enough video memory, and will use accelerated
+       blits directly to it, then use page flipping.
+     */
+    if ((flags & SDL_HWSURFACE) == SDL_HWSURFACE) {
+        /* Direct hardware blitting without double-buffering
+           causes really bad flickering.
+         */
+        if (info->video_mem * 1024 > (height * width * bpp / 8)) {
+            flags |= SDL_DOUBLEBUF;
+        } else {
+            flags &= ~SDL_HWSURFACE;
+        }
+    }
 
-	/* Return the flags */
-	return(flags);
+    /* Return the flags */
+    return (flags);
 }
 
-int main(int argc, char *argv[])
+int
+main(int argc, char *argv[])
 {
-	SDL_Surface *screen;
-	Uint8 *mem;
-	int width, height;
-	Uint8  video_bpp;
-	Uint32 videoflags;
-	Uint32 background;
-	int    i, done;
-	SDL_Event event;
-	Uint32 then, now, frames;
+    SDL_Surface *screen;
+    Uint8 *mem;
+    int width, height;
+    Uint8 video_bpp;
+    Uint32 videoflags;
+    Uint32 background;
+    int i, done;
+    SDL_Event event;
+    Uint32 then, now, frames;
 
-	/* Initialize SDL */
-	if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
-		fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError());
-		return(1);
-	}
+    /* Initialize SDL */
+    if (SDL_Init(SDL_INIT_VIDEO) < 0) {
+        fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
+        return (1);
+    }
 
-	numsprites = NUM_SPRITES;
-	videoflags = SDL_SWSURFACE|SDL_ANYFORMAT;
-	width = 640;
-	height = 480;
-	video_bpp = 8;
-	debug_flip = 0;
-	while ( argc > 1 ) {
-		--argc;
-		if ( strcmp(argv[argc-1], "-width") == 0 ) {
-			width = atoi(argv[argc]);
-			--argc;
-		} else
-		if ( strcmp(argv[argc-1], "-height") == 0 ) {
-			height = atoi(argv[argc]);
-			--argc;
-		} else
-		if ( strcmp(argv[argc-1], "-bpp") == 0 ) {
-			video_bpp = atoi(argv[argc]);
-			videoflags &= ~SDL_ANYFORMAT;
-			--argc;
-		} else
-		if ( strcmp(argv[argc], "-fast") == 0 ) {
-			videoflags = FastestFlags(videoflags, width, height, video_bpp);
-		} else
-		if ( strcmp(argv[argc], "-hw") == 0 ) {
-			videoflags ^= SDL_HWSURFACE;
-		} else
-		if ( strcmp(argv[argc], "-flip") == 0 ) {
-			videoflags ^= SDL_DOUBLEBUF;
-		} else
-		if ( strcmp(argv[argc], "-debugflip") == 0 ) {
-			debug_flip ^= 1;
-		} else
-		if ( strcmp(argv[argc], "-fullscreen") == 0 ) {
-			videoflags ^= SDL_FULLSCREEN;
-		} else
-		if ( isdigit(argv[argc][0]) ) {
-			numsprites = atoi(argv[argc]);
-		} else {
-			fprintf(stderr, 
-	"Usage: %s [-bpp N] [-hw] [-flip] [-fast] [-fullscreen] [numsprites]\n",
-								argv[0]);
-			quit(1);
-		}
-	}
+    numsprites = NUM_SPRITES;
+    videoflags = SDL_SWSURFACE | SDL_ANYFORMAT;
+    width = 640;
+    height = 480;
+    video_bpp = 8;
+    debug_flip = 0;
+    while (argc > 1) {
+        --argc;
+        if (strcmp(argv[argc - 1], "-width") == 0) {
+            width = atoi(argv[argc]);
+            --argc;
+        } else if (strcmp(argv[argc - 1], "-height") == 0) {
+            height = atoi(argv[argc]);
+            --argc;
+        } else if (strcmp(argv[argc - 1], "-bpp") == 0) {
+            video_bpp = atoi(argv[argc]);
+            videoflags &= ~SDL_ANYFORMAT;
+            --argc;
+        } else if (strcmp(argv[argc], "-fast") == 0) {
+            videoflags = FastestFlags(videoflags, width, height, video_bpp);
+        } else if (strcmp(argv[argc], "-hw") == 0) {
+            videoflags ^= SDL_HWSURFACE;
+        } else if (strcmp(argv[argc], "-flip") == 0) {
+            videoflags ^= SDL_DOUBLEBUF;
+        } else if (strcmp(argv[argc], "-debugflip") == 0) {
+            debug_flip ^= 1;
+        } else if (strcmp(argv[argc], "-fullscreen") == 0) {
+            videoflags ^= SDL_FULLSCREEN;
+        } else if (isdigit(argv[argc][0])) {
+            numsprites = atoi(argv[argc]);
+        } else {
+            fprintf(stderr,
+                    "Usage: %s [-bpp N] [-hw] [-flip] [-fast] [-fullscreen] [numsprites]\n",
+                    argv[0]);
+            quit(1);
+        }
+    }
 
-	/* Set video mode */
-	screen = SDL_SetVideoMode(width, height, video_bpp, videoflags);
-	if ( ! screen ) {
-		fprintf(stderr, "Couldn't set %dx%d video mode: %s\n",
-					width, height, SDL_GetError());
-		quit(2);
-	}
+    /* Set video mode */
+    screen = SDL_SetVideoMode(width, height, video_bpp, videoflags);
+    if (!screen) {
+        fprintf(stderr, "Couldn't set %dx%d video mode: %s\n",
+                width, height, SDL_GetError());
+        quit(2);
+    }
 
-	/* Load the sprite */
-	if ( LoadSprite("icon.bmp") < 0 ) {
-		quit(1);
-	}
+    /* Load the sprite */
+    if (LoadSprite("icon.bmp") < 0) {
+        quit(1);
+    }
 
-	/* Allocate memory for the sprite info */
-	mem = (Uint8 *)malloc(4*sizeof(SDL_Rect)*numsprites);
-	if ( mem == NULL ) {
-		SDL_FreeSurface(sprite);
-		fprintf(stderr, "Out of memory!\n");
-		quit(2);
-	}
-	sprite_rects = (SDL_Rect *)mem;
-	positions = sprite_rects;
-	sprite_rects += numsprites;
-	velocities = sprite_rects;
-	sprite_rects += numsprites;
-	sprite_w = sprite->w;
-	sprite_h = sprite->h;
-	srand(time(NULL));
-	for ( i=0; i<numsprites; ++i ) {
-		positions[i].x = rand()%(screen->w - sprite_w);
-		positions[i].y = rand()%(screen->h - sprite_h);
-		positions[i].w = sprite->w;
-		positions[i].h = sprite->h;
-		velocities[i].x = 0;
-		velocities[i].y = 0;
-		while ( ! velocities[i].x && ! velocities[i].y ) {
-			velocities[i].x = (rand()%(MAX_SPEED*2+1))-MAX_SPEED;
-			velocities[i].y = (rand()%(MAX_SPEED*2+1))-MAX_SPEED;
-		}
-	}
-	background = SDL_MapRGB(screen->format, 0x00, 0x00, 0x00);
+    /* Allocate memory for the sprite info */
+    mem = (Uint8 *) malloc(4 * sizeof(SDL_Rect) * numsprites);
+    if (mem == NULL) {
+        SDL_FreeSurface(sprite);
+        fprintf(stderr, "Out of memory!\n");
+        quit(2);
+    }
+    sprite_rects = (SDL_Rect *) mem;
+    positions = sprite_rects;
+    sprite_rects += numsprites;
+    velocities = sprite_rects;
+    sprite_rects += numsprites;
+    sprite_w = sprite->w;
+    sprite_h = sprite->h;
+    srand(time(NULL));
+    for (i = 0; i < numsprites; ++i) {
+        positions[i].x = rand() % (screen->w - sprite_w);
+        positions[i].y = rand() % (screen->h - sprite_h);
+        positions[i].w = sprite->w;
+        positions[i].h = sprite->h;
+        velocities[i].x = 0;
+        velocities[i].y = 0;
+        while (!velocities[i].x && !velocities[i].y) {
+            velocities[i].x = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED;
+            velocities[i].y = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED;
+        }
+    }
+    background = SDL_MapRGB(screen->format, 0x00, 0x00, 0x00);
 
-	/* Print out information about our surfaces */
-	printf("Screen is at %d bits per pixel\n",screen->format->BitsPerPixel);
-	if ( (screen->flags & SDL_HWSURFACE) == SDL_HWSURFACE ) {
-		printf("Screen is in video memory\n");
-	} else {
-		printf("Screen is in system memory\n");
-	}
-	if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) {
-		printf("Screen has double-buffering enabled\n");
-	}
-	if ( (sprite->flags & SDL_HWSURFACE) == SDL_HWSURFACE ) {
-		printf("Sprite is in video memory\n");
-	} else {
-		printf("Sprite is in system memory\n");
-	}
-	/* Run a sample blit to trigger blit acceleration */
-	{ SDL_Rect dst;
-		dst.x = 0;
-		dst.y = 0;
-		dst.w = sprite->w;
-		dst.h = sprite->h;
-		SDL_BlitSurface(sprite, NULL, screen, &dst);
-		SDL_FillRect(screen, &dst, background);
-	}
-	if ( (sprite->flags & SDL_HWACCEL) == SDL_HWACCEL ) {
-		printf("Sprite blit uses hardware acceleration\n");
-	}
-	if ( (sprite->flags & SDL_RLEACCEL) == SDL_RLEACCEL ) {
-		printf("Sprite blit uses RLE acceleration\n");
-	}
+    /* Print out information about our surfaces */
+    printf("Screen is at %d bits per pixel\n", screen->format->BitsPerPixel);
+    if ((screen->flags & SDL_HWSURFACE) == SDL_HWSURFACE) {
+        printf("Screen is in video memory\n");
+    } else {
+        printf("Screen is in system memory\n");
+    }
+    if ((screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF) {
+        printf("Screen has double-buffering enabled\n");
+    }
+    if ((sprite->flags & SDL_HWSURFACE) == SDL_HWSURFACE) {
+        printf("Sprite is in video memory\n");
+    } else {
+        printf("Sprite is in system memory\n");
+    }
+    /* Run a sample blit to trigger blit acceleration */
+    {
+        SDL_Rect dst;
+        dst.x = 0;
+        dst.y = 0;
+        dst.w = sprite->w;
+        dst.h = sprite->h;
+        SDL_BlitSurface(sprite, NULL, screen, &dst);
+        SDL_FillRect(screen, &dst, background);
+    }
+    if ((sprite->flags & SDL_HWACCEL) == SDL_HWACCEL) {
+        printf("Sprite blit uses hardware acceleration\n");
+    }
+    if ((sprite->flags & SDL_RLEACCEL) == SDL_RLEACCEL) {
+        printf("Sprite blit uses RLE acceleration\n");
+    }
 
-	/* Loop, blitting sprites and waiting for a keystroke */
-	frames = 0;
-	then = SDL_GetTicks();
-	done = 0;
-	sprites_visible = 0;
-	while ( !done ) {
-		/* Check for events */
-		++frames;
-		while ( SDL_PollEvent(&event) ) {
-			switch (event.type) {
-				case SDL_MOUSEBUTTONDOWN:
-					SDL_WarpMouse(screen->w/2, screen->h/2);
-					break;
-				case SDL_KEYDOWN:
-					/* Any keypress quits the app... */
-				case SDL_QUIT:
-					done = 1;
-					break;
-				default:
-					break;
-			}
-		}
-		MoveSprites(screen, background);
-	}
-	SDL_FreeSurface(sprite);
-	free(mem);
+    /* Loop, blitting sprites and waiting for a keystroke */
+    frames = 0;
+    then = SDL_GetTicks();
+    done = 0;
+    sprites_visible = 0;
+    while (!done) {
+        /* Check for events */
+        ++frames;
+        while (SDL_PollEvent(&event)) {
+            switch (event.type) {
+            case SDL_MOUSEBUTTONDOWN:
+                SDL_WarpMouse(screen->w / 2, screen->h / 2);
+                break;
+            case SDL_KEYDOWN:
+                /* Any keypress quits the app... */
+            case SDL_QUIT:
+                done = 1;
+                break;
+            default:
+                break;
+            }
+        }
+        MoveSprites(screen, background);
+    }
+    SDL_FreeSurface(sprite);
+    free(mem);
 
-	/* Print out some timing information */
-	now = SDL_GetTicks();
-	if ( now > then ) {
-		printf("%2.2f frames per second\n",
-					((double)frames*1000)/(now-then));
-	}
-	SDL_Quit();
-	return(0);
+    /* Print out some timing information */
+    now = SDL_GetTicks();
+    if (now > then) {
+        printf("%2.2f frames per second\n",
+               ((double) frames * 1000) / (now - then));
+    }
+    SDL_Quit();
+    return (0);
 }