src/filesystem/winrt/SDL_sysfilesystem.cpp
changeset 8582 c3e9a2b93517
parent 8539 41885a5f550d
child 8600 092802455aed
--- a/src/filesystem/winrt/SDL_sysfilesystem.cpp	Tue Mar 04 19:49:11 2014 -0500
+++ b/src/filesystem/winrt/SDL_sysfilesystem.cpp	Sun Mar 09 11:06:11 2014 -0700
@@ -1,154 +1,154 @@
-/* TODO, WinRT: include copyright info in SDL_winrtpaths.cpp
-   TODO, WinRT: remove the need to compile this with C++/CX (/ZW) extensions, and if possible, without C++ at all
-*/
-
-#include "SDL_config.h"
-
-#ifdef __WINRT__
-
-extern "C" {
-#include "SDL_filesystem.h"
-#include "SDL_error.h"
-#include "SDL_stdinc.h"
-#include "SDL_system.h"
-#include "../../core/windows/SDL_windows.h"
-}
-
-#include <string>
-#include <unordered_map>
-
-using namespace std;
-using namespace Windows::Storage;
-
-extern "C" const wchar_t *
-SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType)
-{
-    switch (pathType) {
-        case SDL_WINRT_PATH_INSTALLED_LOCATION:
-        {
-            static wstring path;
-            if (path.empty()) {
-                path = Windows::ApplicationModel::Package::Current->InstalledLocation->Path->Data();
-            }
-            return path.c_str();
-        }
-
-        case SDL_WINRT_PATH_LOCAL_FOLDER:
-        {
-            static wstring path;
-            if (path.empty()) {
-                path = ApplicationData::Current->LocalFolder->Path->Data();
-            }
-            return path.c_str();
-        }
-
-#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
-        case SDL_WINRT_PATH_ROAMING_FOLDER:
-        {
-            static wstring path;
-            if (path.empty()) {
-                path = ApplicationData::Current->RoamingFolder->Path->Data();
-            }
-            return path.c_str();
-        }
-
-        case SDL_WINRT_PATH_TEMP_FOLDER:
-        {
-            static wstring path;
-            if (path.empty()) {
-                path = ApplicationData::Current->TemporaryFolder->Path->Data();
-            }
-            return path.c_str();
-        }
-#endif
-
-        default:
-            break;
-    }
-
-    SDL_Unsupported();
-    return NULL;
-}
-
-extern "C" const char *
-SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType)
-{
-    typedef unordered_map<SDL_WinRT_Path, string> UTF8PathMap;
-    static UTF8PathMap utf8Paths;
-
-    UTF8PathMap::iterator searchResult = utf8Paths.find(pathType);
-    if (searchResult != utf8Paths.end()) {
-        return searchResult->second.c_str();
-    }
-
-    const wchar_t * ucs2Path = SDL_WinRTGetFSPathUNICODE(pathType);
-    if (!ucs2Path) {
-        return NULL;
-    }
-
-    char * utf8Path = WIN_StringToUTF8(ucs2Path);
-    utf8Paths[pathType] = utf8Path;
-    SDL_free(utf8Path);
-    return utf8Paths[pathType].c_str();
-}
-
-extern "C" char *
-SDL_GetBasePath(void)
-{
-    const char * srcPath = SDL_WinRTGetFSPathUTF8(SDL_WINRT_PATH_INSTALLED_LOCATION);
-    size_t destPathLen;
-    char * destPath = NULL;
-
-    if (!srcPath) {
-        SDL_SetError("Couldn't locate our basepath: %s", SDL_GetError());
-        return NULL;
-    }
-
-    destPathLen = SDL_strlen(srcPath) + 2;
-    destPath = (char *) SDL_malloc(destPathLen);
-    if (!destPath) {
-        SDL_OutOfMemory();
-        return NULL;
-    }
-
-    SDL_snprintf(destPath, destPathLen, "%s\\", srcPath);
-    return destPath;
-}
-
-extern "C" char *
-SDL_GetPrefPath(const char *org, const char *app)
-{
-    /* WinRT note: The 'SHGetFolderPath' API that is used in Windows 7 and
-     * earlier is not available on WinRT or Windows Phone.  WinRT provides
-     * a similar API, but SHGetFolderPath can't be called, at least not
-     * without violating Microsoft's app-store requirements.
-     */
-
-#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
-    /* A 'Roaming' folder is not available in Windows Phone 8, however a 'Local' folder is. */
-    const char * srcPath = SDL_WinRTGetFSPathUTF8(SDL_WINRT_PATH_LOCAL_FOLDER);
-#else
-    /* A 'Roaming' folder is available on Windows 8 and 8.1.  Use that. */
-    const char * srcPath = SDL_WinRTGetFSPathUTF8(SDL_WINRT_PATH_ROAMING_FOLDER);
-#endif
-
-    size_t destPathLen;
-    char * destPath = NULL;
-
-    if (!srcPath) {
-        SDL_SetError("Couldn't locate our basepath: %s", SDL_GetError());
-        return NULL;
-    }
-
-    destPathLen = SDL_strlen(srcPath) + SDL_strlen(org) + SDL_strlen(app) + 4;
-    destPath = (char *) SDL_malloc(destPathLen);
-    if (!destPath) {
-        SDL_OutOfMemory();
-        return NULL;
-    }
-
-    SDL_snprintf(destPath, destPathLen, "%s\\%s\\%s\\", srcPath, org, app);
-    return destPath;
-}
-
-#endif /* __WINRT__ */
+/* TODO, WinRT: include copyright info in SDL_winrtpaths.cpp
+   TODO, WinRT: remove the need to compile this with C++/CX (/ZW) extensions, and if possible, without C++ at all
+*/
+
+#include "SDL_config.h"
+
+#ifdef __WINRT__
+
+extern "C" {
+#include "SDL_filesystem.h"
+#include "SDL_error.h"
+#include "SDL_stdinc.h"
+#include "SDL_system.h"
+#include "../../core/windows/SDL_windows.h"
+}
+
+#include <string>
+#include <unordered_map>
+
+using namespace std;
+using namespace Windows::Storage;
+
+extern "C" const wchar_t *
+SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType)
+{
+    switch (pathType) {
+        case SDL_WINRT_PATH_INSTALLED_LOCATION:
+        {
+            static wstring path;
+            if (path.empty()) {
+                path = Windows::ApplicationModel::Package::Current->InstalledLocation->Path->Data();
+            }
+            return path.c_str();
+        }
+
+        case SDL_WINRT_PATH_LOCAL_FOLDER:
+        {
+            static wstring path;
+            if (path.empty()) {
+                path = ApplicationData::Current->LocalFolder->Path->Data();
+            }
+            return path.c_str();
+        }
+
+#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
+        case SDL_WINRT_PATH_ROAMING_FOLDER:
+        {
+            static wstring path;
+            if (path.empty()) {
+                path = ApplicationData::Current->RoamingFolder->Path->Data();
+            }
+            return path.c_str();
+        }
+
+        case SDL_WINRT_PATH_TEMP_FOLDER:
+        {
+            static wstring path;
+            if (path.empty()) {
+                path = ApplicationData::Current->TemporaryFolder->Path->Data();
+            }
+            return path.c_str();
+        }
+#endif
+
+        default:
+            break;
+    }
+
+    SDL_Unsupported();
+    return NULL;
+}
+
+extern "C" const char *
+SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType)
+{
+    typedef unordered_map<SDL_WinRT_Path, string> UTF8PathMap;
+    static UTF8PathMap utf8Paths;
+
+    UTF8PathMap::iterator searchResult = utf8Paths.find(pathType);
+    if (searchResult != utf8Paths.end()) {
+        return searchResult->second.c_str();
+    }
+
+    const wchar_t * ucs2Path = SDL_WinRTGetFSPathUNICODE(pathType);
+    if (!ucs2Path) {
+        return NULL;
+    }
+
+    char * utf8Path = WIN_StringToUTF8(ucs2Path);
+    utf8Paths[pathType] = utf8Path;
+    SDL_free(utf8Path);
+    return utf8Paths[pathType].c_str();
+}
+
+extern "C" char *
+SDL_GetBasePath(void)
+{
+    const char * srcPath = SDL_WinRTGetFSPathUTF8(SDL_WINRT_PATH_INSTALLED_LOCATION);
+    size_t destPathLen;
+    char * destPath = NULL;
+
+    if (!srcPath) {
+        SDL_SetError("Couldn't locate our basepath: %s", SDL_GetError());
+        return NULL;
+    }
+
+    destPathLen = SDL_strlen(srcPath) + 2;
+    destPath = (char *) SDL_malloc(destPathLen);
+    if (!destPath) {
+        SDL_OutOfMemory();
+        return NULL;
+    }
+
+    SDL_snprintf(destPath, destPathLen, "%s\\", srcPath);
+    return destPath;
+}
+
+extern "C" char *
+SDL_GetPrefPath(const char *org, const char *app)
+{
+    /* WinRT note: The 'SHGetFolderPath' API that is used in Windows 7 and
+     * earlier is not available on WinRT or Windows Phone.  WinRT provides
+     * a similar API, but SHGetFolderPath can't be called, at least not
+     * without violating Microsoft's app-store requirements.
+     */
+
+#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
+    /* A 'Roaming' folder is not available in Windows Phone 8, however a 'Local' folder is. */
+    const char * srcPath = SDL_WinRTGetFSPathUTF8(SDL_WINRT_PATH_LOCAL_FOLDER);
+#else
+    /* A 'Roaming' folder is available on Windows 8 and 8.1.  Use that. */
+    const char * srcPath = SDL_WinRTGetFSPathUTF8(SDL_WINRT_PATH_ROAMING_FOLDER);
+#endif
+
+    size_t destPathLen;
+    char * destPath = NULL;
+
+    if (!srcPath) {
+        SDL_SetError("Couldn't locate our basepath: %s", SDL_GetError());
+        return NULL;
+    }
+
+    destPathLen = SDL_strlen(srcPath) + SDL_strlen(org) + SDL_strlen(app) + 4;
+    destPath = (char *) SDL_malloc(destPathLen);
+    if (!destPath) {
+        SDL_OutOfMemory();
+        return NULL;
+    }
+
+    SDL_snprintf(destPath, destPathLen, "%s\\%s\\%s\\", srcPath, org, app);
+    return destPath;
+}
+
+#endif /* __WINRT__ */