src/video/android/SDL_androidvideo.c
changeset 4701 d40bb3165d2b
child 4703 c93b44ddc63e
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/android/SDL_androidvideo.c	Thu Jun 10 18:54:23 2010 +1200
@@ -0,0 +1,152 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2010 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+/* Android SDL video driver implementation
+*/
+
+#include "SDL_video.h"
+#include "SDL_mouse.h"
+#include "../SDL_sysvideo.h"
+#include "../SDL_pixels_c.h"
+#include "../../events/SDL_events_c.h"
+
+#include "SDL_androidvideo.h"
+#include "SDL_androidevents_c.h"
+#include "SDL_androidrender_c.h"
+
+#define ANDROID_VID_DRIVER_NAME "Android"
+
+/* Initialization/Query functions */
+static int Android_VideoInit(_THIS);
+static int Android_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode);
+static void Android_VideoQuit(_THIS);
+
+/* GL functions (SDL_androidgl.c) */
+extern int Android_GL_LoadLibrary(_THIS, const char *path);
+extern void *Android_GL_GetProcAddress(_THIS, const char *proc);
+extern void Android_GL_UnloadLibrary(_THIS);
+//extern int *Android_GL_GetVisual(_THIS, Display * display, int screen);
+extern SDL_GLContext Android_GL_CreateContext(_THIS, SDL_Window * window);
+extern int Android_GL_MakeCurrent(_THIS, SDL_Window * window,
+                              SDL_GLContext context);
+extern int Android_GL_SetSwapInterval(_THIS, int interval);
+extern int Android_GL_GetSwapInterval(_THIS);
+extern void Android_GL_SwapWindow(_THIS, SDL_Window * window);
+extern void Android_GL_DeleteContext(_THIS, SDL_GLContext context);
+
+/* Android driver bootstrap functions */
+
+
+static int
+Android_Available(void)
+{
+    return 1;
+}
+
+static void
+Android_DeleteDevice(SDL_VideoDevice * device)
+{
+    SDL_free(device);
+}
+
+static SDL_VideoDevice *
+Android_CreateDevice(int devindex)
+{
+    printf("Creating video device\n");
+    SDL_VideoDevice *device;
+
+    /* Initialize all variables that we clean on shutdown */
+    device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
+    if (!device) {
+        SDL_OutOfMemory();
+        if (device) {
+            SDL_free(device);
+        }
+        return (0);
+    }
+
+    /* Set the function pointers */
+    device->VideoInit = Android_VideoInit;
+    device->VideoQuit = Android_VideoQuit;
+    device->SetDisplayMode = Android_SetDisplayMode;
+    device->PumpEvents = Android_PumpEvents;
+   
+    device->free = Android_DeleteDevice;
+
+    /* GL pointers */
+    device->GL_LoadLibrary = Android_GL_LoadLibrary;
+    device->GL_GetProcAddress = Android_GL_GetProcAddress;
+    device->GL_UnloadLibrary = Android_GL_UnloadLibrary;
+    device->GL_CreateContext = Android_GL_CreateContext;
+    device->GL_MakeCurrent = Android_GL_MakeCurrent;
+    device->GL_SetSwapInterval = Android_GL_SetSwapInterval;
+    device->GL_GetSwapInterval = Android_GL_GetSwapInterval;
+    device->GL_SwapWindow = Android_GL_SwapWindow;
+    device->GL_DeleteContext = Android_GL_DeleteContext;
+
+    return device;
+}
+
+VideoBootStrap Android_bootstrap = {
+    ANDROID_VID_DRIVER_NAME, "SDL Android video driver",
+    Android_Available, Android_CreateDevice
+};
+
+
+int
+Android_VideoInit(_THIS)
+{
+    SDL_DisplayMode mode;
+
+    /* Use a fake 32-bpp desktop mode */
+    mode.format = SDL_PIXELFORMAT_RGB888;
+    mode.w = 1024;
+    mode.h = 768;
+    mode.refresh_rate = 0;
+    mode.driverdata = NULL;
+    if (SDL_AddBasicVideoDisplay(&mode) < 0) {
+        return -1;
+    }
+    SDL_AddRenderDriver(&_this->displays[0], &Android_RenderDriver);
+
+    SDL_zero(mode);
+    SDL_AddDisplayMode(&_this->displays[0], &mode);
+
+    /* We're done! */
+    return 0;
+}
+
+static int
+Android_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode)
+{
+    return 0;
+}
+
+void
+Android_VideoQuit(_THIS)
+{
+}
+
+
+
+/* vi: set ts=4 sw=4 expandtab: */