--- a/include/SDL_hints.h Sun Mar 13 11:17:11 2011 -0700
+++ b/include/SDL_hints.h Sun Mar 13 11:18:35 2011 -0700
@@ -98,6 +98,18 @@
#define SDL_HINT_RENDER_OPENGL_SHADERS "SDL_RENDER_OPENGL_SHADERS"
/**
+ * \brief A variable controlling the scaling quality
+ *
+ * This variable can be set to the following values:
+ * "0" or "nearest" - Nearest pixel sampling
+ * "1" or "linear" - Linear filtering (supported by OpenGL and Direct3D)
+ * "2" or "best" - Anisotropic filtering (supported by Direct3D)
+ *
+ * By default nearest pixel sampling is used
+ */
+#define SDL_HINT_RENDER_SCALE_QUALITY "SDL_RENDER_SCALE_QUALITY"
+
+/**
* \brief A variable controlling whether updates to the SDL 1.2 screen surface should be synchronized with the vertical refresh, to avoid tearing.
*
* This variable can be set to the following values: