src/video/uikit/SDL_uikitwindow.m
changeset 2765 f55c87ae336b
child 2859 99210400e8b9
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/uikit/SDL_uikitwindow.m	Sat Oct 04 06:46:59 2008 +0000
@@ -0,0 +1,119 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#include "SDL_video.h"
+#include "SDL_mouse.h"
+#include "../SDL_sysvideo.h"
+#include "../SDL_pixels_c.h"
+#include "../../events/SDL_events_c.h"
+
+#include "SDL_uikitvideo.h"
+#include "SDL_uikitevents.h"
+#include "SDL_uikitwindow.h"
+#import "SDL_uikitappdelegate.h"
+
+#import "SDL_uikitopenglview.h"
+#import "SDL_renderer_sw.h"
+
+#include <UIKit/UIKit.h>
+#include <Foundation/Foundation.h>
+
+static int SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bool created) {
+
+    SDL_WindowData *data;
+		
+    /* Allocate the window data */
+    data = (SDL_WindowData *)SDL_malloc(sizeof(*data));
+    if (!data) {
+        SDL_OutOfMemory();
+        return -1;
+    }
+    data->windowID = window->id;
+    data->uiwindow = uiwindow;
+	data->view = nil;
+		
+    /* Fill in the SDL window with the window data */
+	{
+        window->x = 0;
+        window->y = 0;
+        window->w = (int)uiwindow.frame.size.width;
+        window->h = (int)uiwindow.frame.size.height;
+    }
+	
+	window->driverdata = data;
+	
+	window->flags &= ~SDL_WINDOW_RESIZABLE;		/* window is NEVER resizeable */
+	window->flags |= SDL_WINDOW_OPENGL;			/* window is always OpenGL */
+	window->flags |= SDL_WINDOW_FULLSCREEN;		/* window is always fullscreen */
+	window->flags |= SDL_WINDOW_SHOWN;			/* only one window on iPod touch, always shown */
+	window->flags |= SDL_WINDOW_INPUT_FOCUS;	/* always has input focus */	
+
+	/* SDL_WINDOW_BORDERLESS controls whether status bar is hidden */
+	if (window->flags & SDL_WINDOW_BORDERLESS) {
+		[UIApplication sharedApplication].statusBarHidden = YES;
+	}
+	else {
+		[UIApplication sharedApplication].statusBarHidden = NO;
+	}
+	
+    return 0;
+	
+}
+
+int UIKit_CreateWindow(_THIS, SDL_Window *window) {
+		
+	/* iPhone applications are single window only */
+	if (nil != [SDLUIKitDelegate sharedAppDelegate].window) {
+		SDL_SetError("Window already exists, no multi-window support.");
+		return -1;
+	}
+	
+	/* ignore the size user requested, and make a fullscreen window */
+	UIWindow *uiwindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
+	
+	if (SetupWindowData(_this, window, uiwindow, SDL_TRUE) < 0) {
+        [uiwindow release];
+        return -1;
+    }	
+	
+	[SDLUIKitDelegate sharedAppDelegate].window = uiwindow;
+	[uiwindow release]; /* release the window (the app delegate has retained it) */
+	
+	return 1;
+	
+}
+
+void UIKit_DestroyWindow(_THIS, SDL_Window * window) {
+	/* don't worry, the delegate will automatically release the window */
+	
+	SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
+	if (data) {
+		SDL_free( window->driverdata );
+	}
+
+	/* this will also destroy the window */
+	[SDLUIKitDelegate sharedAppDelegate].window = nil;
+
+}
+
+/* vi: set ts=4 sw=4 expandtab: */