SDL.qpg.in
author Ryan C. Gordon <icculus@icculus.org>
Tue, 24 Feb 2004 06:53:22 +0000
changeset 852 2651b6b43840
parent 753 b14fdadd8311
child 863 a4853bc3b4f8
permissions -rw-r--r--
Quartz fix: ut2004 makes a 2D window for the splash screen, which sets the screen surface's pixels field. Then we tear down that video mode and create a GL context, and the Quartz target isn't resetting the pixels field to NULL. When you just create a GL window, the structure is memset'd to zero the first time through, so unless you hit ut2004's codepath, you won't see the bug. :) Without this patch, quitting a windowed ut2003/ut2004 game makes the OS dump a warning about a bogus free() to stderr, but it doesn't actually crash. All we need to do is explicitly initialize the current->pixels field.

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