src/main/android/SDL_android_main.c
author Philipp Wiesemann <philipp.wiesemann@arcor.de>
Fri, 17 Oct 2014 23:26:02 +0200
changeset 9171 3464a9bda1e2
parent 9006 98c808d72e20
child 9172 985481d7f3a1
permissions -rw-r--r--
Fixed typo in source comment.

/*
    SDL_android_main.c, placed in the public domain by Sam Lantinga  3/13/14
*/
#include "../../SDL_internal.h"

#ifdef __ANDROID__

/* Include the SDL main definition header */
#include "SDL_main.h"

/*******************************************************************************
                 Functions called by JNI
*******************************************************************************/
#include <jni.h>

/* Called before SDL_main() to initialize JNI bindings in SDL library */
extern void SDL_Android_Init(JNIEnv* env, jclass cls);

/* Start up the SDL app */
int Java_org_libsdl_app_SDLActivity_nativeInit(JNIEnv* env, jclass cls, jobject obj)
{
    /* This interface could expand with ABI negotiation, callbacks, etc. */
    SDL_Android_Init(env, cls);

    SDL_SetMainReady();

    /* Run the application code! */
    /* Use the name "app_process" so PHYSFS_platformCalcBaseDir() works.
       https://bitbucket.org/MartinFelis/love-android-sdl2/issue/23/release-build-crash-on-start
     */
    int status;
    char *argv[2];
    argv[0] = SDL_strdup("app_process");
    argv[1] = NULL;
    status = SDL_main(1, argv);

    /* Do not issue an exit or the whole application will terminate instead of just the SDL thread */
    /* exit(status); */

    return status;
}

#endif /* __ANDROID__ */

/* vi: set ts=4 sw=4 expandtab: */