Mike Nordell _really_ fixed Win32 windib shift state handling this time. :)
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id$";
#endif
#include <stdlib.h>
#include <stdio.h>
#include <windows.h>
#include "SDL_events.h"
#include "SDL_error.h"
#include "SDL_syswm.h"
#include "SDL_sysevents.h"
#include "SDL_events_c.h"
#include "SDL_lowvideo.h"
#include "SDL_dibvideo.h"
#include "SDL_vkeys.h"
#ifndef WM_APP
#define WM_APP 0x8000
#endif
#ifdef _WIN32_WCE
#define NO_GETKEYBOARDSTATE
#endif
/* The translation table from a Microsoft VK keysym to a SDL keysym */
static SDLKey VK_keymap[SDLK_LAST];
static SDL_keysym *TranslateKey(UINT vkey, UINT scancode, SDL_keysym *keysym, int pressed);
static BOOL prev_shiftstates[2];
/* Masks for processing the windows KEYDOWN and KEYUP messages */
#define REPEATED_KEYMASK (1<<30)
#define EXTENDED_KEYMASK (1<<24)
/* DJM: If the user setup the window for us, we want to save his window proc,
and give him a chance to handle some messages. */
static WNDPROC userWindowProc = NULL;
/* The main Win32 event handler */
LONG
DIB_HandleMessage(_THIS, HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
extern int posted;
switch (msg) {
case WM_SYSKEYDOWN:
case WM_KEYDOWN: {
SDL_keysym keysym;
/* Ignore repeated keys */
if ( lParam&REPEATED_KEYMASK ) {
return(0);
}
switch (wParam) {
case VK_CONTROL:
if ( lParam&EXTENDED_KEYMASK )
wParam = VK_RCONTROL;
else
wParam = VK_LCONTROL;
break;
case VK_SHIFT:
/* EXTENDED trick doesn't work here */
if (!prev_shiftstates[0] && (GetKeyState(VK_LSHIFT) & 0x8000)) {
wParam = VK_LSHIFT;
prev_shiftstates[0] = TRUE;
} else if (!prev_shiftstates[1] && (GetKeyState(VK_RSHIFT) & 0x8000)) {
wParam = VK_RSHIFT;
prev_shiftstates[1] = TRUE;
} else {
/* Huh? */
}
break;
case VK_MENU:
if ( lParam&EXTENDED_KEYMASK )
wParam = VK_RMENU;
else
wParam = VK_LMENU;
break;
}
#ifdef NO_GETKEYBOARDSTATE
/* this is the workaround for the missing ToAscii() and ToUnicode() in CE (not necessary at KEYUP!) */
if ( SDL_TranslateUNICODE ) {
MSG m;
m.hwnd = hwnd;
m.message = msg;
m.wParam = wParam;
m.lParam = lParam;
m.time = 0;
if ( TranslateMessage(&m) && PeekMessage(&m, hwnd, 0, WM_USER, PM_NOREMOVE) && (m.message == WM_CHAR) ) {
GetMessage(&m, hwnd, 0, WM_USER);
wParam = m.wParam;
} else {
wParam = 0;
}
} else {
wParam = 0;
}
#endif /* NO_GETKEYBOARDSTATE */
posted = SDL_PrivateKeyboard(SDL_PRESSED,
TranslateKey(wParam,HIWORD(lParam),&keysym,1));
}
return(0);
case WM_SYSKEYUP:
case WM_KEYUP: {
SDL_keysym keysym;
switch (wParam) {
case VK_CONTROL:
if ( lParam&EXTENDED_KEYMASK )
wParam = VK_RCONTROL;
else
wParam = VK_LCONTROL;
break;
case VK_SHIFT:
/* EXTENDED trick doesn't work here */
if (prev_shiftstates[0] && !(GetKeyState(VK_LSHIFT) & 0x8000)) {
wParam = VK_LSHIFT;
prev_shiftstates[0] = FALSE;
} else if (prev_shiftstates[1] && !(GetKeyState(VK_RSHIFT) & 0x8000)) {
wParam = VK_RSHIFT;
prev_shiftstates[1] = FALSE;
} else {
/* Huh? */
}
break;
case VK_MENU:
if ( lParam&EXTENDED_KEYMASK )
wParam = VK_RMENU;
else
wParam = VK_LMENU;
break;
}
posted = SDL_PrivateKeyboard(SDL_RELEASED,
TranslateKey(wParam,HIWORD(lParam),&keysym,0));
}
return(0);
default: {
/* Only post the event if we're watching for it */
if ( SDL_ProcessEvents[SDL_SYSWMEVENT] == SDL_ENABLE ) {
SDL_SysWMmsg wmmsg;
SDL_VERSION(&wmmsg.version);
wmmsg.hwnd = hwnd;
wmmsg.msg = msg;
wmmsg.wParam = wParam;
wmmsg.lParam = lParam;
posted = SDL_PrivateSysWMEvent(&wmmsg);
/* DJM: If the user isn't watching for private
messages in her SDL event loop, then pass it
along to any win32 specific window proc.
*/
} else if (userWindowProc) {
return userWindowProc(hwnd, msg, wParam, lParam);
}
}
break;
}
return(DefWindowProc(hwnd, msg, wParam, lParam));
}
void DIB_PumpEvents(_THIS)
{
MSG msg;
while ( PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE) ) {
if ( GetMessage(&msg, NULL, 0, 0) > 0 ) {
DispatchMessage(&msg);
}
}
}
void DIB_InitOSKeymap(_THIS)
{
int i;
/* Map the VK keysyms */
for ( i=0; i<SDL_TABLESIZE(VK_keymap); ++i )
VK_keymap[i] = SDLK_UNKNOWN;
VK_keymap[VK_BACK] = SDLK_BACKSPACE;
VK_keymap[VK_TAB] = SDLK_TAB;
VK_keymap[VK_CLEAR] = SDLK_CLEAR;
VK_keymap[VK_RETURN] = SDLK_RETURN;
VK_keymap[VK_PAUSE] = SDLK_PAUSE;
VK_keymap[VK_ESCAPE] = SDLK_ESCAPE;
VK_keymap[VK_SPACE] = SDLK_SPACE;
VK_keymap[VK_APOSTROPHE] = SDLK_QUOTE;
VK_keymap[VK_COMMA] = SDLK_COMMA;
VK_keymap[VK_MINUS] = SDLK_MINUS;
VK_keymap[VK_PERIOD] = SDLK_PERIOD;
VK_keymap[VK_SLASH] = SDLK_SLASH;
VK_keymap[VK_0] = SDLK_0;
VK_keymap[VK_1] = SDLK_1;
VK_keymap[VK_2] = SDLK_2;
VK_keymap[VK_3] = SDLK_3;
VK_keymap[VK_4] = SDLK_4;
VK_keymap[VK_5] = SDLK_5;
VK_keymap[VK_6] = SDLK_6;
VK_keymap[VK_7] = SDLK_7;
VK_keymap[VK_8] = SDLK_8;
VK_keymap[VK_9] = SDLK_9;
VK_keymap[VK_SEMICOLON] = SDLK_SEMICOLON;
VK_keymap[VK_EQUALS] = SDLK_EQUALS;
VK_keymap[VK_LBRACKET] = SDLK_LEFTBRACKET;
VK_keymap[VK_BACKSLASH] = SDLK_BACKSLASH;
VK_keymap[VK_RBRACKET] = SDLK_RIGHTBRACKET;
VK_keymap[VK_GRAVE] = SDLK_BACKQUOTE;
VK_keymap[VK_BACKTICK] = SDLK_BACKQUOTE;
VK_keymap[VK_A] = SDLK_a;
VK_keymap[VK_B] = SDLK_b;
VK_keymap[VK_C] = SDLK_c;
VK_keymap[VK_D] = SDLK_d;
VK_keymap[VK_E] = SDLK_e;
VK_keymap[VK_F] = SDLK_f;
VK_keymap[VK_G] = SDLK_g;
VK_keymap[VK_H] = SDLK_h;
VK_keymap[VK_I] = SDLK_i;
VK_keymap[VK_J] = SDLK_j;
VK_keymap[VK_K] = SDLK_k;
VK_keymap[VK_L] = SDLK_l;
VK_keymap[VK_M] = SDLK_m;
VK_keymap[VK_N] = SDLK_n;
VK_keymap[VK_O] = SDLK_o;
VK_keymap[VK_P] = SDLK_p;
VK_keymap[VK_Q] = SDLK_q;
VK_keymap[VK_R] = SDLK_r;
VK_keymap[VK_S] = SDLK_s;
VK_keymap[VK_T] = SDLK_t;
VK_keymap[VK_U] = SDLK_u;
VK_keymap[VK_V] = SDLK_v;
VK_keymap[VK_W] = SDLK_w;
VK_keymap[VK_X] = SDLK_x;
VK_keymap[VK_Y] = SDLK_y;
VK_keymap[VK_Z] = SDLK_z;
VK_keymap[VK_DELETE] = SDLK_DELETE;
VK_keymap[VK_NUMPAD0] = SDLK_KP0;
VK_keymap[VK_NUMPAD1] = SDLK_KP1;
VK_keymap[VK_NUMPAD2] = SDLK_KP2;
VK_keymap[VK_NUMPAD3] = SDLK_KP3;
VK_keymap[VK_NUMPAD4] = SDLK_KP4;
VK_keymap[VK_NUMPAD5] = SDLK_KP5;
VK_keymap[VK_NUMPAD6] = SDLK_KP6;
VK_keymap[VK_NUMPAD7] = SDLK_KP7;
VK_keymap[VK_NUMPAD8] = SDLK_KP8;
VK_keymap[VK_NUMPAD9] = SDLK_KP9;
VK_keymap[VK_DECIMAL] = SDLK_KP_PERIOD;
VK_keymap[VK_DIVIDE] = SDLK_KP_DIVIDE;
VK_keymap[VK_MULTIPLY] = SDLK_KP_MULTIPLY;
VK_keymap[VK_SUBTRACT] = SDLK_KP_MINUS;
VK_keymap[VK_ADD] = SDLK_KP_PLUS;
VK_keymap[VK_UP] = SDLK_UP;
VK_keymap[VK_DOWN] = SDLK_DOWN;
VK_keymap[VK_RIGHT] = SDLK_RIGHT;
VK_keymap[VK_LEFT] = SDLK_LEFT;
VK_keymap[VK_INSERT] = SDLK_INSERT;
VK_keymap[VK_HOME] = SDLK_HOME;
VK_keymap[VK_END] = SDLK_END;
VK_keymap[VK_PRIOR] = SDLK_PAGEUP;
VK_keymap[VK_NEXT] = SDLK_PAGEDOWN;
VK_keymap[VK_F1] = SDLK_F1;
VK_keymap[VK_F2] = SDLK_F2;
VK_keymap[VK_F3] = SDLK_F3;
VK_keymap[VK_F4] = SDLK_F4;
VK_keymap[VK_F5] = SDLK_F5;
VK_keymap[VK_F6] = SDLK_F6;
VK_keymap[VK_F7] = SDLK_F7;
VK_keymap[VK_F8] = SDLK_F8;
VK_keymap[VK_F9] = SDLK_F9;
VK_keymap[VK_F10] = SDLK_F10;
VK_keymap[VK_F11] = SDLK_F11;
VK_keymap[VK_F12] = SDLK_F12;
VK_keymap[VK_F13] = SDLK_F13;
VK_keymap[VK_F14] = SDLK_F14;
VK_keymap[VK_F15] = SDLK_F15;
VK_keymap[VK_NUMLOCK] = SDLK_NUMLOCK;
VK_keymap[VK_CAPITAL] = SDLK_CAPSLOCK;
VK_keymap[VK_SCROLL] = SDLK_SCROLLOCK;
VK_keymap[VK_RSHIFT] = SDLK_RSHIFT;
VK_keymap[VK_LSHIFT] = SDLK_LSHIFT;
VK_keymap[VK_RCONTROL] = SDLK_RCTRL;
VK_keymap[VK_LCONTROL] = SDLK_LCTRL;
VK_keymap[VK_RMENU] = SDLK_RALT;
VK_keymap[VK_LMENU] = SDLK_LALT;
VK_keymap[VK_RWIN] = SDLK_RSUPER;
VK_keymap[VK_LWIN] = SDLK_LSUPER;
VK_keymap[VK_HELP] = SDLK_HELP;
#ifdef VK_PRINT
VK_keymap[VK_PRINT] = SDLK_PRINT;
#endif
VK_keymap[VK_SNAPSHOT] = SDLK_PRINT;
VK_keymap[VK_CANCEL] = SDLK_BREAK;
VK_keymap[VK_APPS] = SDLK_MENU;
prev_shiftstates[0] = FALSE;
prev_shiftstates[1] = FALSE;
}
static SDL_keysym *TranslateKey(UINT vkey, UINT scancode, SDL_keysym *keysym, int pressed)
{
/* Set the keysym information */
keysym->scancode = (unsigned char) scancode;
keysym->sym = VK_keymap[vkey];
keysym->mod = KMOD_NONE;
keysym->unicode = 0;
if ( pressed && SDL_TranslateUNICODE ) { /* Someday use ToUnicode() */
#ifdef NO_GETKEYBOARDSTATE
/* Uh oh, better hope the vkey is close enough.. */
keysym->unicode = vkey;
#else
BYTE keystate[256];
BYTE chars[2];
GetKeyboardState(keystate);
if ( ToAscii(vkey,scancode,keystate,(WORD *)chars,0) == 1 ) {
keysym->unicode = chars[0];
}
#endif /* NO_GETKEYBOARDSTATE */
}
return(keysym);
}
int DIB_CreateWindow(_THIS)
{
#ifndef CS_BYTEALIGNCLIENT
#define CS_BYTEALIGNCLIENT 0
#endif
SDL_RegisterApp("SDL_app", CS_BYTEALIGNCLIENT, 0);
if ( SDL_windowid ) {
SDL_Window = (HWND)strtol(SDL_windowid, NULL, 0);
/* DJM: we want all event's for the user specified
window to be handled by SDL.
*/
if (SDL_Window) {
userWindowProc = (WNDPROC)GetWindowLong(SDL_Window, GWL_WNDPROC);
SetWindowLong(SDL_Window, GWL_WNDPROC, (LONG)WinMessage);
}
} else {
SDL_Window = CreateWindow(SDL_Appname, SDL_Appname,
(WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU|WS_MINIMIZEBOX),
0, 0, 0, 0, NULL, NULL, SDL_Instance, NULL);
if ( SDL_Window == NULL ) {
SDL_SetError("Couldn't create window");
return(-1);
}
ShowWindow(SDL_Window, SW_HIDE);
}
return(0);
}
void DIB_DestroyWindow(_THIS)
{
if ( SDL_windowid == NULL ) {
DestroyWindow(SDL_Window);
}
}