Fixed bugs #882 and 865, re-opening bug #634
Ronald Lamprecht to SDL
Hi,
Sam Lantinga wrote:
The problem with that fix is that it breaks IME events again. Maybe
we can handle keyboard events differently to prevent this issue?
Spending an hour reading MSDN, analysing SDL and another hour testing the reality on XP I am really wondering how patch r4990 could have ever worked in any situation. It's main effect is to break the unicode translation and causing spurious activation events!
Why does TranslateMessage(&msg) nothing useful? Simply because it does not affect "msg" at all! All keyboard events are dispatched without the slightest change (see MSDN). TranslateMessage() just appends additional WM_CHAR, WM_DEADCHAR, WM_SYSCHAR, WM_SYSDEADCHAR event messages to the queue. But I could not find any SDL event handling routine that catches these events and transforms them to proper SDL keyevents while eliminating the corresponding WM_KEYDOWN, etc. events. Thus any IME input like the '@' generated by "Alt + 6(Numpad) + 4(Numpad)" is simply lost.
But the situation is even worse! Up to r4990 the TranslateKey()/ToUnicode() calls did evaluate dead keys and did deliver proper key events for subsequent key strokes like '´' + 'e' resulting in 'é'. ToUnicode() needs proper key state informations to be able to handle these substitutions. But unfortunatly TranslateMessage() needs the same state information and eats it up while generating the WM_CHAR messages :-( Thus the current 1.2.14 breakes the partial IME support of previous releases, too.
The key state race condition between ToUnicode() and TranslateMessage() requires to avoid any ToUnicode() usage for receiving proper WM_CHAR, etc. messages generated by TranslateMessage(). (Yes - the '@' and 'é' appear as WM_CHAR messages when unicode is switched off).
The spurious SDL activation events are *not* caused by additional WM_ACTIVATE Windows messages! Besides DIB_HandleMessage() SDL_PrivateAppActive() is called by another source which I am not yet aware of - any hints?
Thus I do strongly recommend the deletion of the TranslateMessage(&msg) call as a quick fix.
A proper support of unicode and IME requires a clean SDL keyboard input concept first. Which SDL keyboards events should be transmitted to the app when the user presses '´' + 'e' ? Within the current unicode handling the first key stroke is hidden. Even though ToUnicode() delivers the proper key SDL does ignore it in TranslateKey(). Just the composed key event is transmitted to the app. That is what you expect for text input, but the app can no longer use keys like '^' as a key button because it will never receive a key event for it!
With a given concept it seems to be necessary to regenerate SDL key events out of the WM_CHAR, etc. events and to drop all related direct WM_KEYDOWN, etc. events while the remaining basic WM_KEYDOWN, etc. events would still have to result in SDL key events.
Anyway the source of the spurious WM_ACTIVATE should be located to avoid future trouble.
Greets,
Ronald
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include "SDL_main.h"
#include "SDL_events.h"
#include "SDL_syswm.h"
#include "../../events/SDL_sysevents.h"
#include "../../events/SDL_events_c.h"
#include "../wincommon/SDL_lowvideo.h"
#include "SDL_gapidibvideo.h"
#include "SDL_vkeys.h"
#ifdef SDL_VIDEO_DRIVER_GAPI
#include "../gapi/SDL_gapivideo.h"
#endif
#ifdef SDL_VIDEO_DRIVER_WINDIB
#include "SDL_dibvideo.h"
#endif
#ifndef WM_APP
#define WM_APP 0x8000
#endif
#ifdef _WIN32_WCE
#define NO_GETKEYBOARDSTATE
#endif
/* The translation table from a Microsoft VK keysym to a SDL keysym */
static SDLKey VK_keymap[SDLK_LAST];
static SDL_keysym *TranslateKey(WPARAM vkey, UINT scancode, SDL_keysym *keysym, int pressed);
static SDLKey Arrows_keymap[4];
/* Masks for processing the windows KEYDOWN and KEYUP messages */
#define REPEATED_KEYMASK (1<<30)
#define EXTENDED_KEYMASK (1<<24)
/* DJM: If the user setup the window for us, we want to save his window proc,
and give him a chance to handle some messages. */
#ifdef STRICT
#define WNDPROCTYPE WNDPROC
#else
#define WNDPROCTYPE FARPROC
#endif
static WNDPROCTYPE userWindowProc = NULL;
#ifdef SDL_VIDEO_DRIVER_GAPI
WPARAM rotateKey(WPARAM key,int direction)
{
if(direction ==0 ) return key;
switch (key) {
case 0x26: /* up */
return Arrows_keymap[(2 + direction) % 4];
case 0x27: /* right */
return Arrows_keymap[(1 + direction) % 4];
case 0x28: /* down */
return Arrows_keymap[direction % 4];
case 0x25: /* left */
return Arrows_keymap[(3 + direction) % 4];
}
return key;
}
static void GapiTransform(GapiInfo *gapiInfo, LONG *x, LONG *y)
{
if(gapiInfo->hiresFix)
{
*x *= 2;
*y *= 2;
}
// 0 3 0
if((!gapiInfo->userOrientation && gapiInfo->systemOrientation && !gapiInfo->gapiOrientation) ||
// 3 0 3
(gapiInfo->userOrientation && !gapiInfo->systemOrientation && gapiInfo->gapiOrientation) ||
// 3 0 0
(gapiInfo->userOrientation && !gapiInfo->systemOrientation && !gapiInfo->gapiOrientation))
{
Sint16 temp = *x;
*x = SDL_VideoSurface->w - *y;
*y = temp;
}
else
// 0 0 0
if((!gapiInfo->userOrientation && !gapiInfo->systemOrientation && !gapiInfo->gapiOrientation) ||
// 0 0 3
(!gapiInfo->userOrientation && !gapiInfo->systemOrientation && gapiInfo->gapiOrientation))
{
// without changes
// *x = *x;
// *y = *y;
}
// default
else
{
// without changes
// *x = *x;
// *y = *y;
}
}
#endif
/* The main Win32 event handler */
LRESULT DIB_HandleMessage(_THIS, HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
extern int posted;
switch (msg) {
case WM_SYSKEYDOWN:
case WM_KEYDOWN: {
SDL_keysym keysym;
#ifdef SDL_VIDEO_DRIVER_GAPI
if(this->hidden->gapiInfo)
{
// Drop GAPI artefacts
if (wParam == 0x84 || wParam == 0x5B)
return 0;
wParam = rotateKey(wParam, this->hidden->gapiInfo->coordinateTransform);
}
#endif
/* Ignore repeated keys */
if ( lParam&REPEATED_KEYMASK ) {
return(0);
}
switch (wParam) {
case VK_CONTROL:
if ( lParam&EXTENDED_KEYMASK )
wParam = VK_RCONTROL;
else
wParam = VK_LCONTROL;
break;
case VK_SHIFT:
/* EXTENDED trick doesn't work here */
{
Uint8 *state = SDL_GetKeyState(NULL);
if (state[SDLK_LSHIFT] == SDL_RELEASED && (GetKeyState(VK_LSHIFT) & 0x8000)) {
wParam = VK_LSHIFT;
} else if (state[SDLK_RSHIFT] == SDL_RELEASED && (GetKeyState(VK_RSHIFT) & 0x8000)) {
wParam = VK_RSHIFT;
} else {
/* Win9x */
int sc = HIWORD(lParam) & 0xFF;
if (sc == 0x2A)
wParam = VK_LSHIFT;
else
if (sc == 0x36)
wParam = VK_RSHIFT;
else
wParam = VK_LSHIFT;
}
}
break;
case VK_MENU:
if ( lParam&EXTENDED_KEYMASK )
wParam = VK_RMENU;
else
wParam = VK_LMENU;
break;
}
#ifdef NO_GETKEYBOARDSTATE
/* this is the workaround for the missing ToAscii() and ToUnicode() in CE (not necessary at KEYUP!) */
if ( SDL_TranslateUNICODE ) {
MSG m;
m.hwnd = hwnd;
m.message = msg;
m.wParam = wParam;
m.lParam = lParam;
m.time = 0;
if ( TranslateMessage(&m) && PeekMessage(&m, hwnd, 0, WM_USER, PM_NOREMOVE) && (m.message == WM_CHAR) ) {
GetMessage(&m, hwnd, 0, WM_USER);
wParam = m.wParam;
}
}
#endif /* NO_GETKEYBOARDSTATE */
posted = SDL_PrivateKeyboard(SDL_PRESSED,
TranslateKey(wParam,HIWORD(lParam),&keysym,1));
}
return(0);
case WM_SYSKEYUP:
case WM_KEYUP: {
SDL_keysym keysym;
#ifdef SDL_VIDEO_DRIVER_GAPI
if(this->hidden->gapiInfo)
{
// Drop GAPI artifacts
if (wParam == 0x84 || wParam == 0x5B)
return 0;
wParam = rotateKey(wParam, this->hidden->gapiInfo->coordinateTransform);
}
#endif
switch (wParam) {
case VK_CONTROL:
if ( lParam&EXTENDED_KEYMASK )
wParam = VK_RCONTROL;
else
wParam = VK_LCONTROL;
break;
case VK_SHIFT:
/* EXTENDED trick doesn't work here */
{
Uint8 *state = SDL_GetKeyState(NULL);
if (state[SDLK_LSHIFT] == SDL_PRESSED && !(GetKeyState(VK_LSHIFT) & 0x8000)) {
wParam = VK_LSHIFT;
} else if (state[SDLK_RSHIFT] == SDL_PRESSED && !(GetKeyState(VK_RSHIFT) & 0x8000)) {
wParam = VK_RSHIFT;
} else {
/* Win9x */
int sc = HIWORD(lParam) & 0xFF;
if (sc == 0x2A)
wParam = VK_LSHIFT;
else
if (sc == 0x36)
wParam = VK_RSHIFT;
else
wParam = VK_LSHIFT;
}
}
break;
case VK_MENU:
if ( lParam&EXTENDED_KEYMASK )
wParam = VK_RMENU;
else
wParam = VK_LMENU;
break;
}
/* Windows only reports keyup for print screen */
if ( wParam == VK_SNAPSHOT && SDL_GetKeyState(NULL)[SDLK_PRINT] == SDL_RELEASED ) {
posted = SDL_PrivateKeyboard(SDL_PRESSED,
TranslateKey(wParam,HIWORD(lParam),&keysym,1));
}
posted = SDL_PrivateKeyboard(SDL_RELEASED,
TranslateKey(wParam,HIWORD(lParam),&keysym,0));
}
return(0);
#if defined(SC_SCREENSAVE) && defined(SC_MONITORPOWER)
case WM_SYSCOMMAND: {
const DWORD val = (DWORD) (wParam & 0xFFF0);
if ((val == SC_SCREENSAVE) || (val == SC_MONITORPOWER)) {
if (this->hidden->dibInfo && !allow_screensaver) {
/* Note that this doesn't stop anything on Vista
if the screensaver has a password. */
return(0);
}
}
}
/* Fall through to default processing */
#endif /* SC_SCREENSAVE && SC_MONITORPOWER */
default: {
/* Only post the event if we're watching for it */
if ( SDL_ProcessEvents[SDL_SYSWMEVENT] == SDL_ENABLE ) {
SDL_SysWMmsg wmmsg;
SDL_VERSION(&wmmsg.version);
wmmsg.hwnd = hwnd;
wmmsg.msg = msg;
wmmsg.wParam = wParam;
wmmsg.lParam = lParam;
posted = SDL_PrivateSysWMEvent(&wmmsg);
/* DJM: If the user isn't watching for private
messages in her SDL event loop, then pass it
along to any win32 specific window proc.
*/
} else if (userWindowProc) {
return CallWindowProc(userWindowProc, hwnd, msg, wParam, lParam);
}
}
break;
}
return(DefWindowProc(hwnd, msg, wParam, lParam));
}
#ifdef _WIN32_WCE
static BOOL GetLastStylusPos(POINT* ptLast)
{
BOOL bResult = FALSE;
UINT nRet;
GetMouseMovePoints(ptLast, 1, &nRet);
if ( nRet == 1 ) {
ptLast->x /= 4;
ptLast->y /= 4;
bResult = TRUE;
}
return bResult;
}
#endif
static void DIB_GenerateMouseMotionEvent(_THIS)
{
extern int mouse_relative;
extern int posted;
POINT mouse;
#ifdef _WIN32_WCE
if ( !GetCursorPos(&mouse) && !GetLastStylusPos(&mouse) ) return;
#else
if ( !GetCursorPos(&mouse) ) return;
#endif
if ( mouse_relative ) {
POINT center;
center.x = (SDL_VideoSurface->w/2);
center.y = (SDL_VideoSurface->h/2);
ClientToScreen(SDL_Window, ¢er);
mouse.x -= center.x;
mouse.y -= center.y;
if ( mouse.x || mouse.y ) {
SetCursorPos(center.x, center.y);
posted = SDL_PrivateMouseMotion(0, 1, (Sint16)mouse.x, (Sint16)mouse.y);
}
} else {
ScreenToClient(SDL_Window, &mouse);
#ifdef SDL_VIDEO_DRIVER_GAPI
if (SDL_VideoSurface && this->hidden->gapiInfo)
GapiTransform(this->hidden->gapiInfo, &mouse.x, &mouse.y);
#endif
posted = SDL_PrivateMouseMotion(0, 0, (Sint16)mouse.x, (Sint16)mouse.y);
}
}
void DIB_PumpEvents(_THIS)
{
MSG msg;
while ( PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE) ) {
if ( GetMessage(&msg, NULL, 0, 0) > 0 ) {
DispatchMessage(&msg);
}
}
if ( SDL_GetAppState() & SDL_APPMOUSEFOCUS ) {
DIB_GenerateMouseMotionEvent( this );
}
}
static HKL hLayoutUS = NULL;
void DIB_InitOSKeymap(_THIS)
{
int i;
#ifndef _WIN32_WCE
char current_layout[KL_NAMELENGTH];
GetKeyboardLayoutName(current_layout);
//printf("Initial Keyboard Layout Name: '%s'\n", current_layout);
hLayoutUS = LoadKeyboardLayout("00000409", KLF_NOTELLSHELL);
if (!hLayoutUS) {
//printf("Failed to load US keyboard layout. Using current.\n");
hLayoutUS = GetKeyboardLayout(0);
}
LoadKeyboardLayout(current_layout, KLF_ACTIVATE);
#else
#if _WIN32_WCE >=420
TCHAR current_layout[KL_NAMELENGTH];
GetKeyboardLayoutName(current_layout);
//printf("Initial Keyboard Layout Name: '%s'\n", current_layout);
hLayoutUS = LoadKeyboardLayout(L"00000409", 0);
if (!hLayoutUS) {
//printf("Failed to load US keyboard layout. Using current.\n");
hLayoutUS = GetKeyboardLayout(0);
}
LoadKeyboardLayout(current_layout, 0);
#endif // _WIN32_WCE >=420
#endif
/* Map the VK keysyms */
for ( i=0; i<SDL_arraysize(VK_keymap); ++i )
VK_keymap[i] = SDLK_UNKNOWN;
VK_keymap[VK_BACK] = SDLK_BACKSPACE;
VK_keymap[VK_TAB] = SDLK_TAB;
VK_keymap[VK_CLEAR] = SDLK_CLEAR;
VK_keymap[VK_RETURN] = SDLK_RETURN;
VK_keymap[VK_PAUSE] = SDLK_PAUSE;
VK_keymap[VK_ESCAPE] = SDLK_ESCAPE;
VK_keymap[VK_SPACE] = SDLK_SPACE;
VK_keymap[VK_APOSTROPHE] = SDLK_QUOTE;
VK_keymap[VK_COMMA] = SDLK_COMMA;
VK_keymap[VK_MINUS] = SDLK_MINUS;
VK_keymap[VK_PERIOD] = SDLK_PERIOD;
VK_keymap[VK_SLASH] = SDLK_SLASH;
VK_keymap[VK_0] = SDLK_0;
VK_keymap[VK_1] = SDLK_1;
VK_keymap[VK_2] = SDLK_2;
VK_keymap[VK_3] = SDLK_3;
VK_keymap[VK_4] = SDLK_4;
VK_keymap[VK_5] = SDLK_5;
VK_keymap[VK_6] = SDLK_6;
VK_keymap[VK_7] = SDLK_7;
VK_keymap[VK_8] = SDLK_8;
VK_keymap[VK_9] = SDLK_9;
VK_keymap[VK_SEMICOLON] = SDLK_SEMICOLON;
VK_keymap[VK_EQUALS] = SDLK_EQUALS;
VK_keymap[VK_LBRACKET] = SDLK_LEFTBRACKET;
VK_keymap[VK_BACKSLASH] = SDLK_BACKSLASH;
VK_keymap[VK_OEM_102] = SDLK_LESS;
VK_keymap[VK_RBRACKET] = SDLK_RIGHTBRACKET;
VK_keymap[VK_GRAVE] = SDLK_BACKQUOTE;
VK_keymap[VK_BACKTICK] = SDLK_BACKQUOTE;
VK_keymap[VK_A] = SDLK_a;
VK_keymap[VK_B] = SDLK_b;
VK_keymap[VK_C] = SDLK_c;
VK_keymap[VK_D] = SDLK_d;
VK_keymap[VK_E] = SDLK_e;
VK_keymap[VK_F] = SDLK_f;
VK_keymap[VK_G] = SDLK_g;
VK_keymap[VK_H] = SDLK_h;
VK_keymap[VK_I] = SDLK_i;
VK_keymap[VK_J] = SDLK_j;
VK_keymap[VK_K] = SDLK_k;
VK_keymap[VK_L] = SDLK_l;
VK_keymap[VK_M] = SDLK_m;
VK_keymap[VK_N] = SDLK_n;
VK_keymap[VK_O] = SDLK_o;
VK_keymap[VK_P] = SDLK_p;
VK_keymap[VK_Q] = SDLK_q;
VK_keymap[VK_R] = SDLK_r;
VK_keymap[VK_S] = SDLK_s;
VK_keymap[VK_T] = SDLK_t;
VK_keymap[VK_U] = SDLK_u;
VK_keymap[VK_V] = SDLK_v;
VK_keymap[VK_W] = SDLK_w;
VK_keymap[VK_X] = SDLK_x;
VK_keymap[VK_Y] = SDLK_y;
VK_keymap[VK_Z] = SDLK_z;
VK_keymap[VK_DELETE] = SDLK_DELETE;
VK_keymap[VK_NUMPAD0] = SDLK_KP0;
VK_keymap[VK_NUMPAD1] = SDLK_KP1;
VK_keymap[VK_NUMPAD2] = SDLK_KP2;
VK_keymap[VK_NUMPAD3] = SDLK_KP3;
VK_keymap[VK_NUMPAD4] = SDLK_KP4;
VK_keymap[VK_NUMPAD5] = SDLK_KP5;
VK_keymap[VK_NUMPAD6] = SDLK_KP6;
VK_keymap[VK_NUMPAD7] = SDLK_KP7;
VK_keymap[VK_NUMPAD8] = SDLK_KP8;
VK_keymap[VK_NUMPAD9] = SDLK_KP9;
VK_keymap[VK_DECIMAL] = SDLK_KP_PERIOD;
VK_keymap[VK_DIVIDE] = SDLK_KP_DIVIDE;
VK_keymap[VK_MULTIPLY] = SDLK_KP_MULTIPLY;
VK_keymap[VK_SUBTRACT] = SDLK_KP_MINUS;
VK_keymap[VK_ADD] = SDLK_KP_PLUS;
VK_keymap[VK_UP] = SDLK_UP;
VK_keymap[VK_DOWN] = SDLK_DOWN;
VK_keymap[VK_RIGHT] = SDLK_RIGHT;
VK_keymap[VK_LEFT] = SDLK_LEFT;
VK_keymap[VK_INSERT] = SDLK_INSERT;
VK_keymap[VK_HOME] = SDLK_HOME;
VK_keymap[VK_END] = SDLK_END;
VK_keymap[VK_PRIOR] = SDLK_PAGEUP;
VK_keymap[VK_NEXT] = SDLK_PAGEDOWN;
VK_keymap[VK_F1] = SDLK_F1;
VK_keymap[VK_F2] = SDLK_F2;
VK_keymap[VK_F3] = SDLK_F3;
VK_keymap[VK_F4] = SDLK_F4;
VK_keymap[VK_F5] = SDLK_F5;
VK_keymap[VK_F6] = SDLK_F6;
VK_keymap[VK_F7] = SDLK_F7;
VK_keymap[VK_F8] = SDLK_F8;
VK_keymap[VK_F9] = SDLK_F9;
VK_keymap[VK_F10] = SDLK_F10;
VK_keymap[VK_F11] = SDLK_F11;
VK_keymap[VK_F12] = SDLK_F12;
VK_keymap[VK_F13] = SDLK_F13;
VK_keymap[VK_F14] = SDLK_F14;
VK_keymap[VK_F15] = SDLK_F15;
VK_keymap[VK_NUMLOCK] = SDLK_NUMLOCK;
VK_keymap[VK_CAPITAL] = SDLK_CAPSLOCK;
VK_keymap[VK_SCROLL] = SDLK_SCROLLOCK;
VK_keymap[VK_RSHIFT] = SDLK_RSHIFT;
VK_keymap[VK_LSHIFT] = SDLK_LSHIFT;
VK_keymap[VK_RCONTROL] = SDLK_RCTRL;
VK_keymap[VK_LCONTROL] = SDLK_LCTRL;
VK_keymap[VK_RMENU] = SDLK_RALT;
VK_keymap[VK_LMENU] = SDLK_LALT;
VK_keymap[VK_RWIN] = SDLK_RSUPER;
VK_keymap[VK_LWIN] = SDLK_LSUPER;
VK_keymap[VK_HELP] = SDLK_HELP;
#ifdef VK_PRINT
VK_keymap[VK_PRINT] = SDLK_PRINT;
#endif
VK_keymap[VK_SNAPSHOT] = SDLK_PRINT;
VK_keymap[VK_CANCEL] = SDLK_BREAK;
VK_keymap[VK_APPS] = SDLK_MENU;
Arrows_keymap[3] = 0x25;
Arrows_keymap[2] = 0x26;
Arrows_keymap[1] = 0x27;
Arrows_keymap[0] = 0x28;
}
#define EXTKEYPAD(keypad) ((scancode & 0x100)?(mvke):(keypad))
static int SDL_MapVirtualKey(int scancode, int vkey)
{
#ifndef _WIN32_WCE
int mvke = MapVirtualKeyEx(scancode & 0xFF, 1, hLayoutUS);
#else
int mvke = MapVirtualKey(scancode & 0xFF, 1);
#endif
switch(vkey) {
/* These are always correct */
case VK_DIVIDE:
case VK_MULTIPLY:
case VK_SUBTRACT:
case VK_ADD:
case VK_LWIN:
case VK_RWIN:
case VK_APPS:
/* These are already handled */
case VK_LCONTROL:
case VK_RCONTROL:
case VK_LSHIFT:
case VK_RSHIFT:
case VK_LMENU:
case VK_RMENU:
case VK_SNAPSHOT:
case VK_PAUSE:
return vkey;
}
switch(mvke) {
/* Distinguish between keypad and extended keys */
case VK_INSERT: return EXTKEYPAD(VK_NUMPAD0);
case VK_DELETE: return EXTKEYPAD(VK_DECIMAL);
case VK_END: return EXTKEYPAD(VK_NUMPAD1);
case VK_DOWN: return EXTKEYPAD(VK_NUMPAD2);
case VK_NEXT: return EXTKEYPAD(VK_NUMPAD3);
case VK_LEFT: return EXTKEYPAD(VK_NUMPAD4);
case VK_CLEAR: return EXTKEYPAD(VK_NUMPAD5);
case VK_RIGHT: return EXTKEYPAD(VK_NUMPAD6);
case VK_HOME: return EXTKEYPAD(VK_NUMPAD7);
case VK_UP: return EXTKEYPAD(VK_NUMPAD8);
case VK_PRIOR: return EXTKEYPAD(VK_NUMPAD9);
}
return mvke?mvke:vkey;
}
static SDL_keysym *TranslateKey(WPARAM vkey, UINT scancode, SDL_keysym *keysym, int pressed)
{
/* Set the keysym information */
keysym->scancode = (unsigned char) scancode;
keysym->mod = KMOD_NONE;
keysym->unicode = 0;
if ((vkey == VK_RETURN) && (scancode & 0x100)) {
/* No VK_ code for the keypad enter key */
keysym->sym = SDLK_KP_ENTER;
}
else {
keysym->sym = VK_keymap[SDL_MapVirtualKey(scancode, vkey)];
}
if ( pressed && SDL_TranslateUNICODE ) {
#ifdef NO_GETKEYBOARDSTATE
/* Uh oh, better hope the vkey is close enough.. */
if((keysym->sym == vkey) || (vkey > 0x7f))
keysym->unicode = vkey;
#else
BYTE keystate[256];
Uint16 wchars[2];
GetKeyboardState(keystate);
/* Numlock isn't taken into account in ToUnicode,
* so we handle it as a special case here */
if ((keystate[VK_NUMLOCK] & 1) && vkey >= VK_NUMPAD0 && vkey <= VK_NUMPAD9)
{
keysym->unicode = vkey - VK_NUMPAD0 + '0';
}
else if (SDL_ToUnicode((UINT)vkey, scancode, keystate, wchars, sizeof(wchars)/sizeof(wchars[0]), 0) > 0)
{
keysym->unicode = wchars[0];
}
#endif /* NO_GETKEYBOARDSTATE */
}
#if 0
{
HKL hLayoutCurrent = GetKeyboardLayout(0);
int sc = scancode & 0xFF;
printf("SYM:%d, VK:0x%02X, SC:0x%04X, US:(1:0x%02X, 3:0x%02X), "
"Current:(1:0x%02X, 3:0x%02X)\n",
keysym->sym, vkey, scancode,
MapVirtualKeyEx(sc, 1, hLayoutUS),
MapVirtualKeyEx(sc, 3, hLayoutUS),
MapVirtualKeyEx(sc, 1, hLayoutCurrent),
MapVirtualKeyEx(sc, 3, hLayoutCurrent)
);
}
#endif
return(keysym);
}
int DIB_CreateWindow(_THIS)
{
char *windowid;
SDL_RegisterApp(NULL, 0, 0);
windowid = SDL_getenv("SDL_WINDOWID");
SDL_windowid = (windowid != NULL);
if ( SDL_windowid ) {
#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
/* wince 2.1 does not have strtol */
wchar_t *windowid_t = SDL_malloc((SDL_strlen(windowid) + 1) * sizeof(wchar_t));
MultiByteToWideChar(CP_ACP, MB_PRECOMPOSED, windowid, -1, windowid_t, SDL_strlen(windowid) + 1);
SDL_Window = (HWND)wcstol(windowid_t, NULL, 0);
SDL_free(windowid_t);
#else
SDL_Window = (HWND)SDL_strtoull(windowid, NULL, 0);
#endif
if ( SDL_Window == NULL ) {
SDL_SetError("Couldn't get user specified window");
return(-1);
}
/* DJM: we want all event's for the user specified
window to be handled by SDL.
*/
userWindowProc = (WNDPROCTYPE)GetWindowLongPtr(SDL_Window, GWLP_WNDPROC);
SetWindowLongPtr(SDL_Window, GWLP_WNDPROC, (LONG_PTR)WinMessage);
} else {
SDL_Window = CreateWindow(SDL_Appname, SDL_Appname,
(WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU|WS_MINIMIZEBOX),
CW_USEDEFAULT, CW_USEDEFAULT, 0, 0, NULL, NULL, SDL_Instance, NULL);
if ( SDL_Window == NULL ) {
SDL_SetError("Couldn't create window");
return(-1);
}
ShowWindow(SDL_Window, SW_HIDE);
}
/* JC 14 Mar 2006
Flush the message loop or this can cause big problems later
Especially if the user decides to use dialog boxes or assert()!
*/
WIN_FlushMessageQueue();
return(0);
}
void DIB_DestroyWindow(_THIS)
{
if ( SDL_windowid ) {
SetWindowLongPtr(SDL_Window, GWLP_WNDPROC, (LONG_PTR)userWindowProc);
} else {
DestroyWindow(SDL_Window);
}
SDL_UnregisterApp();
/* JC 14 Mar 2006
Flush the message loop or this can cause big problems later
Especially if the user decides to use dialog boxes or assert()!
*/
WIN_FlushMessageQueue();
}