Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
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Simple DirectMedia Layer for Android
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Requirements: Android SDK and Android NDK r4 or later
http://developer.android.com/
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How the port works
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- Android applications are Java-based, optionally with parts written in C
- As SDL apps are C-based, we use a small Java shim that uses JNI to talk to
the SDL library
- This means that your application C code must be placed inside an android
Java project, along with some C support code that communicates with Java
- This eventually produces a standard Android .apk package
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Building an app
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Instructions:
1. Copy the android-project directory wherever you want your Android project to go
2. Move this SDL directory into the <project>/jni directory
3. Place your application source files in the <project>/jni/src directory
4. Edit <project>/jni/src/Android.mk to include your source files
5. Run 'ndk-build' (a script provided by the NDK). This compiles the C source
If you want to use the Eclipse IDE, skip to the Eclipse section below.
6. Edit <project>/local.properties to point to the Android SDK directory
7. Run 'ant debug' in android/project. This compiles the .java and eventually
creates a .apk with the native code embedded
8. 'ant install' will push the apk to the device or emulator (if connected)
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Using Eclipse
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NEED CONTENT
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Loading files
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NEED CONTENT
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Troubleshooting
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NEED CONTENT
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Known issues
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- SDL audio (although it's mostly written, just not working properly yet)
- TODO. I'm sure there's a bunch more stuff I haven't thought of