author Sam Lantinga <>
Sun, 28 May 2006 13:04:16 +0000
changeset 1662 782fd950bd46
parent 1612 97d0966f4bf7
child 1668 4da1ee79c9af
permissions -rw-r--r--
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API. WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid. The code is now run through a consistent indent format: indent -i4 -nut -nsc -br -ce The headers are being converted to automatically generate doxygen documentation.

    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
#include "SDL_config.h"

/* Useful functions and variables from SDL_events.c */
#include "SDL_events.h"

/* Start and stop the event processing loop */
extern int SDL_StartEventLoop (Uint32 flags);
extern void SDL_StopEventLoop (void);
extern void SDL_QuitInterrupt (void);

extern void SDL_Lock_EventThread (void);
extern void SDL_Unlock_EventThread (void);
extern Uint32 SDL_EventThreadID (void);

/* Event handler init routines */
extern int SDL_KeyboardInit (void);
extern int SDL_MouseInit (void);
extern int SDL_QuitInit (void);

/* Event handler quit routines */
extern void SDL_KeyboardQuit (void);
extern void SDL_MouseQuit (void);
extern void SDL_QuitQuit (void);

/* The event filter function */
extern SDL_EventFilter SDL_EventOK;

/* The array of event processing states */
extern Uint8 SDL_ProcessEvents[SDL_NUMEVENTS];

/* Internal event queueing functions
   (from SDL_mouse.c, SDL_keyboard.c, SDL_quit.c, SDL_events.c, SDL_windowevents.c)
extern int SDL_PrivateWindowEvent (SDL_WindowID windowID, Uint8 windowevent,
                                   int data1, int data2);
extern int SDL_PrivateMouseMotion (Uint8 buttonstate, int relative, Sint16 x,
                                   Sint16 y);
extern int SDL_PrivateMouseButton (Uint8 state, Uint8 button, Sint16 x,
                                   Sint16 y);
extern int SDL_PrivateKeyboard (Uint8 state, SDL_keysym * key);
extern int SDL_PrivateQuit (void);
extern int SDL_PrivateSysWMEvent (SDL_SysWMmsg * message);

/* Used by the activity event handler to remove mouse focus */
extern void SDL_ResetMouse (void);

/* Used by the activity event handler to remove keyboard focus */
extern void SDL_ResetKeyboard (void);

/* Used by the event loop to queue pending keyboard repeat events */
extern void SDL_CheckKeyRepeat (void);

/* Used by the OS keyboard code to detect whether or not to do UNICODE */
#define DEFAULT_UNICODE_TRANSLATION 0   /* Default off because of overhead */
extern int SDL_TranslateUNICODE;

/* vi: set ts=4 sw=4 expandtab: */