src/video/cocoa/SDL_cocoashape.m
author Eli Gottlieb <eligottlieb@gmail.com>
Mon, 26 Jul 2010 20:41:45 -0400
changeset 4810 7a602fd2121f
parent 4809 329708ffe2a7
child 4811 d79939f20c45
permissions -rw-r--r--
OK, it appears that dramatic hacks are not necessary to make Cocoa work...

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 2010 Eli Gottlieb

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Eli Gottlieb
    eligottlieb@gmail.com
*/

#include "SDL_shape.h"
#include "SDL_cocoashape.h"

SDL_WindowShaper* Cocoa_CreateShaper(SDL_Window* window) {
	SDL_WindowData* data = (SDL_WindowData*)window->driverdata;
	[data->nswindow setAlpha:1.0];
	[data->nswindow setOpaque:YES];
	SDL_Shaper* result = result = malloc(sizeof(SDL_WindowShaper));
	result->window = window;
	result->mode.mode = ShapeModeDefault;
	result->mode.parameters.binarizationCutoff = 1;
	result->usershownflag = 0;
	window->shaper = result;
	int resized_properly = Cocoa_ResizeWindowShape(window);
	assert(resized_properly == 0);
	return result;
}

extern int Cocoa_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode);
extern int Cocoa_ResizeWindowShape(SDL_Window *window);