author Ryan C. Gordon <>
Thu, 18 Dec 2014 00:19:52 -0500
changeset 9278 8900afb78a19
child 9619 b94b6d0bff0f
permissions -rw-r--r--
Initial merge of Emscripten port! With this commit, you can compile SDL2 with Emscripten ( ), and make your SDL-based C/C++ program into a web app. This port was due to the efforts of several people, including: Charlie Birks, Sathyanarayanan Gunasekaran, Jukka Jylänki, Alon Zakai, Edward Rudd, Bruce Mitchener, and Martin Gerhardy. (Thanks, everyone!)

  Simple DirectMedia Layer
  Copyright (C) 1997-2014 Sam Lantinga <>

  This software is provided 'as-is', without any express or implied
  warranty.  In no event will the authors be held liable for any damages
  arising from the use of this software.

  Permission is granted to anyone to use this software for any purpose,
  including commercial applications, and to alter it and redistribute it
  freely, subject to the following restrictions:

  1. The origin of this software must not be misrepresented; you must not
     claim that you wrote the original software. If you use this software
     in a product, an acknowledgment in the product documentation would be
     appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must not be
     misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.
#include "../../SDL_internal.h"

#ifndef _SDL_emscriptenvideo_h
#define _SDL_emscriptenvideo_h

#include "../SDL_sysvideo.h"
#include <emscripten/emscripten.h>
#include <emscripten/html5.h>

#include <EGL/egl.h>

typedef struct SDL_WindowData
    EGLSurface egl_surface;
    SDL_Window *window;
    SDL_Surface *surface;

    int windowed_width;
    int windowed_height;

    float pixel_ratio;

    SDL_bool external_size;

    int requested_fullscreen_mode;
} SDL_WindowData;

#endif /* _SDL_emscriptenvideo_h */

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