src/video/SDL_video.c
author Andreas Schiffler <aschiffler@ferzkopp.net>
Tue, 02 Apr 2013 08:38:52 -0700
changeset 7046 8d5636aafd1c
parent 7037 3fedf1f25b94
child 7089 257fc4e541e1
child 8460 f483e8bdae3c
permissions -rw-r--r--
Add input validation and null checking to SDL_Get/SetWindowData [reported by Joseph T.]

/*
  Simple DirectMedia Layer
  Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>

  This software is provided 'as-is', without any express or implied
  warranty.  In no event will the authors be held liable for any damages
  arising from the use of this software.

  Permission is granted to anyone to use this software for any purpose,
  including commercial applications, and to alter it and redistribute it
  freely, subject to the following restrictions:

  1. The origin of this software must not be misrepresented; you must not
     claim that you wrote the original software. If you use this software
     in a product, an acknowledgment in the product documentation would be
     appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must not be
     misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"

/* The high-level video driver subsystem */

#include "SDL.h"
#include "SDL_video.h"
#include "SDL_sysvideo.h"
#include "SDL_blit.h"
#include "SDL_pixels_c.h"
#include "SDL_rect_c.h"
#include "../events/SDL_events_c.h"

#if SDL_VIDEO_OPENGL
#include "SDL_opengl.h"
#endif /* SDL_VIDEO_OPENGL */

#if SDL_VIDEO_OPENGL_ES
#include "SDL_opengles.h"
#endif /* SDL_VIDEO_OPENGL_ES */

#if SDL_VIDEO_OPENGL_ES2
#include "SDL_opengles2.h"
#endif /* SDL_VIDEO_OPENGL_ES2 */

#include "SDL_syswm.h"

/* On Windows, windows.h defines CreateWindow */
#ifdef CreateWindow
#undef CreateWindow
#endif

/* Available video drivers */
static VideoBootStrap *bootstrap[] = {
#if SDL_VIDEO_DRIVER_COCOA
    &COCOA_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_X11
    &X11_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_DIRECTFB
    &DirectFB_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_WINDOWS
    &WINDOWS_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_BWINDOW
    &BWINDOW_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_PANDORA
    &PND_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_UIKIT
    &UIKIT_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_ANDROID
    &Android_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_PSP
    &PSP_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_DUMMY
    &DUMMY_bootstrap,
#endif
    NULL
};

static SDL_VideoDevice *_this = NULL;

#define CHECK_WINDOW_MAGIC(window, retval) \
    if (!_this) { \
        SDL_UninitializedVideo(); \
        return retval; \
    } \
    if (!window || window->magic != &_this->window_magic) { \
        SDL_SetError("Invalid window"); \
        return retval; \
    }

#define CHECK_DISPLAY_INDEX(displayIndex, retval) \
    if (!_this) { \
        SDL_UninitializedVideo(); \
        return retval; \
    } \
    if (displayIndex < 0 || displayIndex >= _this->num_displays) { \
        SDL_SetError("displayIndex must be in the range 0 - %d", \
                     _this->num_displays - 1); \
        return retval; \
    }

/* Support for framebuffer emulation using an accelerated renderer */

#define SDL_WINDOWTEXTUREDATA   "_SDL_WindowTextureData"

typedef struct {
    SDL_Renderer *renderer;
    SDL_Texture *texture;
    void *pixels;
    int pitch;
    int bytes_per_pixel;
} SDL_WindowTextureData;

static SDL_bool
ShouldUseTextureFramebuffer()
{
    const char *hint;

    /* If there's no native framebuffer support then there's no option */
    if (!_this->CreateWindowFramebuffer) {
        return SDL_TRUE;
    }

    /* If the user has specified a software renderer we can't use a
       texture framebuffer, or renderer creation will go recursive.
     */
    hint = SDL_GetHint(SDL_HINT_RENDER_DRIVER);
    if (hint && SDL_strcasecmp(hint, "software") == 0) {
        return SDL_FALSE;
    }

    /* See if the user or application wants a specific behavior */
    hint = SDL_GetHint(SDL_HINT_FRAMEBUFFER_ACCELERATION);
    if (hint) {
        if (*hint == '0') {
            return SDL_FALSE;
        } else {
            return SDL_TRUE;
        }
    }

    /* Each platform has different performance characteristics */
#if defined(__WIN32__)
    /* GDI BitBlt() is way faster than Direct3D dynamic textures right now.
     */
    return SDL_FALSE;

#elif defined(__MACOSX__)
    /* Mac OS X uses OpenGL as the native fast path */
    return SDL_TRUE;

#elif defined(__LINUX__)
    /* Properly configured OpenGL drivers are faster than MIT-SHM */
#if SDL_VIDEO_OPENGL
    /* Ugh, find a way to cache this value! */
    {
        SDL_Window *window;
        SDL_GLContext context;
        SDL_bool hasAcceleratedOpenGL = SDL_FALSE;

        window = SDL_CreateWindow("OpenGL test", -32, -32, 32, 32, SDL_WINDOW_OPENGL|SDL_WINDOW_HIDDEN);
        if (window) {
            context = SDL_GL_CreateContext(window);
            if (context) {
                const GLubyte *(APIENTRY * glGetStringFunc) (GLenum);
                const char *vendor = NULL;

                glGetStringFunc = SDL_GL_GetProcAddress("glGetString");
                if (glGetStringFunc) {
                    vendor = (const char *) glGetStringFunc(GL_VENDOR);
                }
                /* Add more vendors here at will... */
                if (vendor &&
                    (SDL_strstr(vendor, "ATI Technologies") ||
                     SDL_strstr(vendor, "NVIDIA"))) {
                    hasAcceleratedOpenGL = SDL_TRUE;
                }
                SDL_GL_DeleteContext(context);
            }
            SDL_DestroyWindow(window);
        }
        return hasAcceleratedOpenGL;
    }
#elif SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
    /* Let's be optimistic about this! */
    return SDL_TRUE;
#else
    return SDL_FALSE;
#endif

#else
    /* Play it safe, assume that if there is a framebuffer driver that it's
       optimized for the current platform.
    */
    return SDL_FALSE;
#endif
}

static int
SDL_CreateWindowTexture(_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch)
{
    SDL_WindowTextureData *data;
    SDL_RendererInfo info;
    Uint32 i;

    data = SDL_GetWindowData(window, SDL_WINDOWTEXTUREDATA);
    if (!data) {
        SDL_Renderer *renderer = NULL;
        SDL_RendererInfo info;
        int i;
        const char *hint = SDL_GetHint(SDL_HINT_FRAMEBUFFER_ACCELERATION);

        /* Check to see if there's a specific driver requested */
        if (hint && *hint != '0' && *hint != '1' &&
            SDL_strcasecmp(hint, "software") != 0) {
            for (i = 0; i < SDL_GetNumRenderDrivers(); ++i) {
                SDL_GetRenderDriverInfo(i, &info);
                if (SDL_strcasecmp(info.name, hint) == 0) {
                    renderer = SDL_CreateRenderer(window, i, 0);
                    break;
                }
            }
        }

        if (!renderer) {
            for (i = 0; i < SDL_GetNumRenderDrivers(); ++i) {
                SDL_GetRenderDriverInfo(i, &info);
                if (SDL_strcmp(info.name, "software") != 0) {
                    renderer = SDL_CreateRenderer(window, i, 0);
                    if (renderer) {
                        break;
                    }
                }
            }
        }
        if (!renderer) {
            return SDL_SetError("No hardware accelerated renderers available");
        }

        /* Create the data after we successfully create the renderer (bug #1116) */
        data = (SDL_WindowTextureData *)SDL_calloc(1, sizeof(*data));
        if (!data) {
            SDL_DestroyRenderer(renderer);
            return SDL_OutOfMemory();
        }
        SDL_SetWindowData(window, SDL_WINDOWTEXTUREDATA, data);

        data->renderer = renderer;
    }

    /* Free any old texture and pixel data */
    if (data->texture) {
        SDL_DestroyTexture(data->texture);
        data->texture = NULL;
    }
    if (data->pixels) {
        SDL_free(data->pixels);
        data->pixels = NULL;
    }

    if (SDL_GetRendererInfo(data->renderer, &info) < 0) {
        return -1;
    }

    /* Find the first format without an alpha channel */
    *format = info.texture_formats[0];
    for (i = 0; i < info.num_texture_formats; ++i) {
        if (!SDL_ISPIXELFORMAT_FOURCC(info.texture_formats[i]) &&
            !SDL_ISPIXELFORMAT_ALPHA(info.texture_formats[i])) {
            *format = info.texture_formats[i];
            break;
        }
    }

    data->texture = SDL_CreateTexture(data->renderer, *format,
                                      SDL_TEXTUREACCESS_STREAMING,
                                      window->w, window->h);
    if (!data->texture) {
        return -1;
    }

    /* Create framebuffer data */
    data->bytes_per_pixel = SDL_BYTESPERPIXEL(*format);
    data->pitch = (((window->w * data->bytes_per_pixel) + 3) & ~3);
    data->pixels = SDL_malloc(window->h * data->pitch);
    if (!data->pixels) {
        return SDL_OutOfMemory();
    }

    *pixels = data->pixels;
    *pitch = data->pitch;

    /* Make sure we're not double-scaling the viewport */
    SDL_RenderSetViewport(data->renderer, NULL);

    return 0;
}

static int
SDL_UpdateWindowTexture(_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects)
{
    SDL_WindowTextureData *data;
    SDL_Rect rect;
    void *src;

    data = SDL_GetWindowData(window, SDL_WINDOWTEXTUREDATA);
    if (!data || !data->texture) {
        return SDL_SetError("No window texture data");
    }

    /* Update a single rect that contains subrects for best DMA performance */
    if (SDL_GetSpanEnclosingRect(window->w, window->h, numrects, rects, &rect)) {
        src = (void *)((Uint8 *)data->pixels +
                        rect.y * data->pitch +
                        rect.x * data->bytes_per_pixel);
        if (SDL_UpdateTexture(data->texture, &rect, src, data->pitch) < 0) {
            return -1;
        }

        if (SDL_RenderCopy(data->renderer, data->texture, NULL, NULL) < 0) {
            return -1;
        }

        SDL_RenderPresent(data->renderer);
    }
    return 0;
}

static void
SDL_DestroyWindowTexture(_THIS, SDL_Window * window)
{
    SDL_WindowTextureData *data;

    data = SDL_SetWindowData(window, SDL_WINDOWTEXTUREDATA, NULL);
    if (!data) {
        return;
    }
    if (data->texture) {
        SDL_DestroyTexture(data->texture);
    }
    if (data->renderer) {
        SDL_DestroyRenderer(data->renderer);
    }
    if (data->pixels) {
        SDL_free(data->pixels);
    }
    SDL_free(data);
}


static int
cmpmodes(const void *A, const void *B)
{
    SDL_DisplayMode a = *(const SDL_DisplayMode *) A;
    SDL_DisplayMode b = *(const SDL_DisplayMode *) B;

    if (a.w != b.w) {
        return b.w - a.w;
    }
    if (a.h != b.h) {
        return b.h - a.h;
    }
    if (SDL_BITSPERPIXEL(a.format) != SDL_BITSPERPIXEL(b.format)) {
        return SDL_BITSPERPIXEL(b.format) - SDL_BITSPERPIXEL(a.format);
    }
    if (SDL_PIXELLAYOUT(a.format) != SDL_PIXELLAYOUT(b.format)) {
        return SDL_PIXELLAYOUT(b.format) - SDL_PIXELLAYOUT(a.format);
    }
    if (a.refresh_rate != b.refresh_rate) {
        return b.refresh_rate - a.refresh_rate;
    }
    return 0;
}

static int
SDL_UninitializedVideo()
{
    return SDL_SetError("Video subsystem has not been initialized");
}

int
SDL_GetNumVideoDrivers(void)
{
    return SDL_arraysize(bootstrap) - 1;
}

const char *
SDL_GetVideoDriver(int index)
{
    if (index >= 0 && index < SDL_GetNumVideoDrivers()) {
        return bootstrap[index]->name;
    }
    return NULL;
}

/*
 * Initialize the video and event subsystems -- determine native pixel format
 */
int
SDL_VideoInit(const char *driver_name)
{
    SDL_VideoDevice *video;
    int index;
    int i;

    /* Check to make sure we don't overwrite '_this' */
    if (_this != NULL) {
        SDL_VideoQuit();
    }

    /* Start the event loop */
    if (SDL_StartEventLoop() < 0 ||
        SDL_KeyboardInit() < 0 ||
        SDL_MouseInit() < 0 ||
        SDL_TouchInit() < 0 ||
        SDL_QuitInit() < 0) {
        return -1;
    }

    /* Select the proper video driver */
    index = 0;
    video = NULL;
    if (driver_name == NULL) {
        driver_name = SDL_getenv("SDL_VIDEODRIVER");
    }
    if (driver_name != NULL) {
        for (i = 0; bootstrap[i]; ++i) {
            if (SDL_strncasecmp(bootstrap[i]->name, driver_name, SDL_strlen(driver_name)) == 0) {
                video = bootstrap[i]->create(index);
                break;
            }
        }
    } else {
        for (i = 0; bootstrap[i]; ++i) {
            if (bootstrap[i]->available()) {
                video = bootstrap[i]->create(index);
                if (video != NULL) {
                    break;
                }
            }
        }
    }
    if (video == NULL) {
        if (driver_name) {
            return SDL_SetError("%s not available", driver_name);
        }
        return SDL_SetError("No available video device");
    }
    _this = video;
    _this->name = bootstrap[i]->name;
    _this->next_object_id = 1;


    /* Set some very sane GL defaults */
    _this->gl_config.driver_loaded = 0;
    _this->gl_config.dll_handle = NULL;
    _this->gl_config.red_size = 3;
    _this->gl_config.green_size = 3;
    _this->gl_config.blue_size = 2;
    _this->gl_config.alpha_size = 0;
    _this->gl_config.buffer_size = 0;
    _this->gl_config.depth_size = 16;
    _this->gl_config.stencil_size = 0;
    _this->gl_config.double_buffer = 1;
    _this->gl_config.accum_red_size = 0;
    _this->gl_config.accum_green_size = 0;
    _this->gl_config.accum_blue_size = 0;
    _this->gl_config.accum_alpha_size = 0;
    _this->gl_config.stereo = 0;
    _this->gl_config.multisamplebuffers = 0;
    _this->gl_config.multisamplesamples = 0;
    _this->gl_config.retained_backing = 1;
    _this->gl_config.accelerated = -1;  /* accelerated or not, both are fine */
#if SDL_VIDEO_OPENGL
    _this->gl_config.major_version = 2;
    _this->gl_config.minor_version = 1;
    _this->gl_config.use_egl = 0;
#elif SDL_VIDEO_OPENGL_ES
    _this->gl_config.major_version = 1;
    _this->gl_config.minor_version = 1;
    _this->gl_config.use_egl = 1;
#elif SDL_VIDEO_OPENGL_ES2
    _this->gl_config.major_version = 2;
    _this->gl_config.minor_version = 0;
    _this->gl_config.use_egl = 1;
#endif
    _this->gl_config.flags = 0;
    _this->gl_config.profile_mask = 0;
    _this->gl_config.share_with_current_context = 0;

    /* Initialize the video subsystem */
    if (_this->VideoInit(_this) < 0) {
        SDL_VideoQuit();
        return -1;
    }

    /* Make sure some displays were added */
    if (_this->num_displays == 0) {
        SDL_VideoQuit();
        return SDL_SetError("The video driver did not add any displays");
    }

    /* Add the renderer framebuffer emulation if desired */
    if (ShouldUseTextureFramebuffer()) {
        _this->CreateWindowFramebuffer = SDL_CreateWindowTexture;
        _this->UpdateWindowFramebuffer = SDL_UpdateWindowTexture;
        _this->DestroyWindowFramebuffer = SDL_DestroyWindowTexture;
    }

    /* If we don't use a screen keyboard, turn on text input by default,
       otherwise programs that expect to get text events without enabling
       UNICODE input won't get any events.

       Actually, come to think of it, you needed to call SDL_EnableUNICODE(1)
       in SDL 1.2 before you got text input events.  Hmm...
     */
    if (!SDL_HasScreenKeyboardSupport()) {
        SDL_StartTextInput();
    }

    /* We're ready to go! */
    return 0;
}

const char *
SDL_GetCurrentVideoDriver()
{
    if (!_this) {
        SDL_UninitializedVideo();
        return NULL;
    }
    return _this->name;
}

SDL_VideoDevice *
SDL_GetVideoDevice(void)
{
    return _this;
}

int
SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode)
{
    SDL_VideoDisplay display;

    SDL_zero(display);
    if (desktop_mode) {
        display.desktop_mode = *desktop_mode;
    }
    display.current_mode = display.desktop_mode;

    return SDL_AddVideoDisplay(&display);
}

int
SDL_AddVideoDisplay(const SDL_VideoDisplay * display)
{
    SDL_VideoDisplay *displays;
    int index = -1;

    displays =
        SDL_realloc(_this->displays,
                    (_this->num_displays + 1) * sizeof(*displays));
    if (displays) {
        index = _this->num_displays++;
        displays[index] = *display;
        displays[index].device = _this;
        _this->displays = displays;

        if (display->name) {
            displays[index].name = SDL_strdup(display->name);
        } else {
            char name[32];

            SDL_itoa(index, name, 10);
            displays[index].name = SDL_strdup(name);
        }
    } else {
        SDL_OutOfMemory();
    }
    return index;
}

int
SDL_GetNumVideoDisplays(void)
{
    if (!_this) {
        SDL_UninitializedVideo();
        return 0;
    }
    return _this->num_displays;
}

static int
SDL_GetIndexOfDisplay(SDL_VideoDisplay *display)
{
    int displayIndex;

    for (displayIndex = 0; displayIndex < _this->num_displays; ++displayIndex) {
        if (display == &_this->displays[displayIndex]) {
            return displayIndex;
        }
    }

    /* Couldn't find the display, just use index 0 */
    return 0;
}

const char *
SDL_GetDisplayName(int displayIndex)
{
    CHECK_DISPLAY_INDEX(displayIndex, NULL);

    return _this->displays[displayIndex].name;
}

int
SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect)
{
    CHECK_DISPLAY_INDEX(displayIndex, -1);

    if (rect) {
        SDL_VideoDisplay *display = &_this->displays[displayIndex];

        if (_this->GetDisplayBounds) {
            if (_this->GetDisplayBounds(_this, display, rect) == 0) {
                return 0;
            }
        }

        /* Assume that the displays are left to right */
        if (displayIndex == 0) {
            rect->x = 0;
            rect->y = 0;
        } else {
            SDL_GetDisplayBounds(displayIndex-1, rect);
            rect->x += rect->w;
        }
        rect->w = display->current_mode.w;
        rect->h = display->current_mode.h;
    }
    return 0;
}

SDL_bool
SDL_AddDisplayMode(SDL_VideoDisplay * display,  const SDL_DisplayMode * mode)
{
    SDL_DisplayMode *modes;
    int i, nmodes;

    /* Make sure we don't already have the mode in the list */
    modes = display->display_modes;
    nmodes = display->num_display_modes;
    for (i = nmodes; i--;) {
        if (SDL_memcmp(mode, &modes[i], sizeof(*mode)) == 0) {
            return SDL_FALSE;
        }
    }

    /* Go ahead and add the new mode */
    if (nmodes == display->max_display_modes) {
        modes =
            SDL_realloc(modes,
                        (display->max_display_modes + 32) * sizeof(*modes));
        if (!modes) {
            return SDL_FALSE;
        }
        display->display_modes = modes;
        display->max_display_modes += 32;
    }
    modes[nmodes] = *mode;
    display->num_display_modes++;

    /* Re-sort video modes */
    SDL_qsort(display->display_modes, display->num_display_modes,
              sizeof(SDL_DisplayMode), cmpmodes);

    return SDL_TRUE;
}

static int
SDL_GetNumDisplayModesForDisplay(SDL_VideoDisplay * display)
{
    if (!display->num_display_modes && _this->GetDisplayModes) {
        _this->GetDisplayModes(_this, display);
        SDL_qsort(display->display_modes, display->num_display_modes,
                  sizeof(SDL_DisplayMode), cmpmodes);
    }
    return display->num_display_modes;
}

int
SDL_GetNumDisplayModes(int displayIndex)
{
    CHECK_DISPLAY_INDEX(displayIndex, -1);

    return SDL_GetNumDisplayModesForDisplay(&_this->displays[displayIndex]);
}

int
SDL_GetDisplayMode(int displayIndex, int index, SDL_DisplayMode * mode)
{
    SDL_VideoDisplay *display;

    CHECK_DISPLAY_INDEX(displayIndex, -1);

    display = &_this->displays[displayIndex];
    if (index < 0 || index >= SDL_GetNumDisplayModesForDisplay(display)) {
        return SDL_SetError("index must be in the range of 0 - %d",
                            SDL_GetNumDisplayModesForDisplay(display) - 1);
    }
    if (mode) {
        *mode = display->display_modes[index];
    }
    return 0;
}

int
SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode)
{
    SDL_VideoDisplay *display;

    CHECK_DISPLAY_INDEX(displayIndex, -1);

    display = &_this->displays[displayIndex];
    if (mode) {
        *mode = display->desktop_mode;
    }
    return 0;
}

int
SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode)
{
    SDL_VideoDisplay *display;

    CHECK_DISPLAY_INDEX(displayIndex, -1);

    display = &_this->displays[displayIndex];
    if (mode) {
        *mode = display->current_mode;
    }
    return 0;
}

static SDL_DisplayMode *
SDL_GetClosestDisplayModeForDisplay(SDL_VideoDisplay * display,
                                    const SDL_DisplayMode * mode,
                                    SDL_DisplayMode * closest)
{
    Uint32 target_format;
    int target_refresh_rate;
    int i;
    SDL_DisplayMode *current, *match;

    if (!mode || !closest) {
        SDL_SetError("Missing desired mode or closest mode parameter");
        return NULL;
    }

    /* Default to the desktop format */
    if (mode->format) {
        target_format = mode->format;
    } else {
        target_format = display->desktop_mode.format;
    }

    /* Default to the desktop refresh rate */
    if (mode->refresh_rate) {
        target_refresh_rate = mode->refresh_rate;
    } else {
        target_refresh_rate = display->desktop_mode.refresh_rate;
    }

    match = NULL;
    for (i = 0; i < SDL_GetNumDisplayModesForDisplay(display); ++i) {
        current = &display->display_modes[i];

        if (current->w && (current->w < mode->w)) {
            /* Out of sorted modes large enough here */
            break;
        }
        if (current->h && (current->h < mode->h)) {
            if (current->w && (current->w == mode->w)) {
                /* Out of sorted modes large enough here */
                break;
            }
            /* Wider, but not tall enough, due to a different
               aspect ratio. This mode must be skipped, but closer
               modes may still follow. */
            continue;
        }
        if (!match || current->w < match->w || current->h < match->h) {
            match = current;
            continue;
        }
        if (current->format != match->format) {
            /* Sorted highest depth to lowest */
            if (current->format == target_format ||
                (SDL_BITSPERPIXEL(current->format) >=
                 SDL_BITSPERPIXEL(target_format)
                 && SDL_PIXELTYPE(current->format) ==
                 SDL_PIXELTYPE(target_format))) {
                match = current;
            }
            continue;
        }
        if (current->refresh_rate != match->refresh_rate) {
            /* Sorted highest refresh to lowest */
            if (current->refresh_rate >= target_refresh_rate) {
                match = current;
            }
        }
    }
    if (match) {
        if (match->format) {
            closest->format = match->format;
        } else {
            closest->format = mode->format;
        }
        if (match->w && match->h) {
            closest->w = match->w;
            closest->h = match->h;
        } else {
            closest->w = mode->w;
            closest->h = mode->h;
        }
        if (match->refresh_rate) {
            closest->refresh_rate = match->refresh_rate;
        } else {
            closest->refresh_rate = mode->refresh_rate;
        }
        closest->driverdata = match->driverdata;

        /*
         * Pick some reasonable defaults if the app and driver don't
         * care
         */
        if (!closest->format) {
            closest->format = SDL_PIXELFORMAT_RGB888;
        }
        if (!closest->w) {
            closest->w = 640;
        }
        if (!closest->h) {
            closest->h = 480;
        }
        return closest;
    }
    return NULL;
}

SDL_DisplayMode *
SDL_GetClosestDisplayMode(int displayIndex,
                          const SDL_DisplayMode * mode,
                          SDL_DisplayMode * closest)
{
    SDL_VideoDisplay *display;

    CHECK_DISPLAY_INDEX(displayIndex, NULL);

    display = &_this->displays[displayIndex];
    return SDL_GetClosestDisplayModeForDisplay(display, mode, closest);
}

static int
SDL_SetDisplayModeForDisplay(SDL_VideoDisplay * display, const SDL_DisplayMode * mode)
{
    SDL_DisplayMode display_mode;
    SDL_DisplayMode current_mode;

    if (mode) {
        display_mode = *mode;

        /* Default to the current mode */
        if (!display_mode.format) {
            display_mode.format = display->current_mode.format;
        }
        if (!display_mode.w) {
            display_mode.w = display->current_mode.w;
        }
        if (!display_mode.h) {
            display_mode.h = display->current_mode.h;
        }
        if (!display_mode.refresh_rate) {
            display_mode.refresh_rate = display->current_mode.refresh_rate;
        }

        /* Get a good video mode, the closest one possible */
        if (!SDL_GetClosestDisplayModeForDisplay(display, &display_mode, &display_mode)) {
            return SDL_SetError("No video mode large enough for %dx%d",
                                display_mode.w, display_mode.h);
        }
    } else {
        display_mode = display->desktop_mode;
    }

    /* See if there's anything left to do */
    current_mode = display->current_mode;
    if (SDL_memcmp(&display_mode, &current_mode, sizeof(display_mode)) == 0) {
        return 0;
    }

    /* Actually change the display mode */
    if (!_this->SetDisplayMode) {
        return SDL_SetError("Video driver doesn't support changing display mode");
    }
    if (_this->SetDisplayMode(_this, display, &display_mode) < 0) {
        return -1;
    }
    display->current_mode = display_mode;
    return 0;
}

int
SDL_GetWindowDisplayIndex(SDL_Window * window)
{
    int displayIndex;
    int i, dist;
    int closest = -1;
    int closest_dist = 0x7FFFFFFF;
    SDL_Point center;
    SDL_Point delta;
    SDL_Rect rect;

    CHECK_WINDOW_MAGIC(window, -1);

    if (SDL_WINDOWPOS_ISUNDEFINED(window->x) ||
        SDL_WINDOWPOS_ISCENTERED(window->x)) {
        displayIndex = (window->x & 0xFFFF);
        if (displayIndex >= _this->num_displays) {
            displayIndex = 0;
        }
        return displayIndex;
    }
    if (SDL_WINDOWPOS_ISUNDEFINED(window->y) ||
        SDL_WINDOWPOS_ISCENTERED(window->y)) {
        displayIndex = (window->y & 0xFFFF);
        if (displayIndex >= _this->num_displays) {
            displayIndex = 0;
        }
        return displayIndex;
    }

    /* Find the display containing the window */
    for (i = 0; i < _this->num_displays; ++i) {
        SDL_VideoDisplay *display = &_this->displays[i];

        if (display->fullscreen_window == window) {
            return i;
        }
    }
    center.x = window->x + window->w / 2;
    center.y = window->y + window->h / 2;
    for (i = 0; i < _this->num_displays; ++i) {
        SDL_GetDisplayBounds(i, &rect);
        if (SDL_EnclosePoints(&center, 1, &rect, NULL)) {
            return i;
        }

        delta.x = center.x - (rect.x + rect.w / 2);
        delta.y = center.y - (rect.y + rect.h / 2);
        dist = (delta.x*delta.x + delta.y*delta.y);
        if (dist < closest_dist) {
            closest = i;
            closest_dist = dist;
        }
    }
    if (closest < 0) {
        SDL_SetError("Couldn't find any displays");
    }
    return closest;
}

SDL_VideoDisplay *
SDL_GetDisplayForWindow(SDL_Window *window)
{
    int displayIndex = SDL_GetWindowDisplayIndex(window);
    if (displayIndex >= 0) {
        return &_this->displays[displayIndex];
    } else {
        return NULL;
    }
}

int
SDL_SetWindowDisplayMode(SDL_Window * window, const SDL_DisplayMode * mode)
{
    CHECK_WINDOW_MAGIC(window, -1);

    if (mode) {
        window->fullscreen_mode = *mode;
    } else {
        SDL_zero(window->fullscreen_mode);
    }
    return 0;
}

int
SDL_GetWindowDisplayMode(SDL_Window * window, SDL_DisplayMode * mode)
{
    SDL_DisplayMode fullscreen_mode;
	SDL_VideoDisplay *display;

    if (!mode) {
      return SDL_InvalidParamError("mode");
    }
    
    CHECK_WINDOW_MAGIC(window, -1);

    fullscreen_mode = window->fullscreen_mode;
    if (!fullscreen_mode.w) {
        fullscreen_mode.w = window->w;
    }
    if (!fullscreen_mode.h) {
        fullscreen_mode.h = window->h;
    }
	
	display = SDL_GetDisplayForWindow(window);

	/* if in desktop size mode, just return the size of the desktop */
	if ( ( window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP ) == SDL_WINDOW_FULLSCREEN_DESKTOP ) 
	{
		fullscreen_mode = display->desktop_mode;
	}
	else if (!SDL_GetClosestDisplayModeForDisplay(SDL_GetDisplayForWindow(window),
                                             &fullscreen_mode,
                                             &fullscreen_mode)) {
        return SDL_SetError("Couldn't find display mode match");
    }

    if (mode) {
        *mode = fullscreen_mode;
    }
    return 0;
}

Uint32
SDL_GetWindowPixelFormat(SDL_Window * window)
{
    SDL_VideoDisplay *display;

    CHECK_WINDOW_MAGIC(window, SDL_PIXELFORMAT_UNKNOWN);

    display = SDL_GetDisplayForWindow(window);
    return display->current_mode.format;
}

static void
SDL_RestoreMousePosition(SDL_Window *window)
{
    int x, y;

    if (window == SDL_GetMouseFocus()) {
        SDL_GetMouseState(&x, &y);
        SDL_WarpMouseInWindow(window, x, y);
    }
}

static void
SDL_UpdateFullscreenMode(SDL_Window * window, SDL_bool fullscreen)
{
    SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
    SDL_Window *other;

    if (fullscreen) {
        /* Hide any other fullscreen windows */
        if (display->fullscreen_window &&
            display->fullscreen_window != window) {
            SDL_MinimizeWindow(display->fullscreen_window);
        }
    }

    /* See if anything needs to be done now */
    if ((display->fullscreen_window == window) == fullscreen) {
        return;
    }

    /* See if there are any fullscreen windows */
    for (other = _this->windows; other; other = other->next) {
        SDL_bool setDisplayMode = SDL_FALSE;

        if (other == window) {
            setDisplayMode = fullscreen;
        } else if (FULLSCREEN_VISIBLE(other) &&
                   SDL_GetDisplayForWindow(other) == display) {
            setDisplayMode = SDL_TRUE;
        }

        if (setDisplayMode) {
            SDL_DisplayMode fullscreen_mode;

            if (SDL_GetWindowDisplayMode(other, &fullscreen_mode) == 0) {
                SDL_bool resized = SDL_TRUE;

                if (other->w == fullscreen_mode.w && other->h == fullscreen_mode.h) {
                    resized = SDL_FALSE;
                }

				/* only do the mode change if we want exclusive fullscreen */
				if ( ( window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP ) != SDL_WINDOW_FULLSCREEN_DESKTOP ) 
					SDL_SetDisplayModeForDisplay(display, &fullscreen_mode);
				else
					SDL_SetDisplayModeForDisplay(display, NULL);

				
                if (_this->SetWindowFullscreen) {
                    _this->SetWindowFullscreen(_this, other, display, SDL_TRUE);
                }
                display->fullscreen_window = other;

                /* Generate a mode change event here */
                if (resized) {
                    SDL_SendWindowEvent(other, SDL_WINDOWEVENT_RESIZED,
                                        fullscreen_mode.w, fullscreen_mode.h);
                } else {
                    SDL_OnWindowResized(other);
                }

                SDL_RestoreMousePosition(other);
                return;
            }
        }
    }

    /* Nope, restore the desktop mode */
    SDL_SetDisplayModeForDisplay(display, NULL);

    if (_this->SetWindowFullscreen) {
        _this->SetWindowFullscreen(_this, window, display, SDL_FALSE);
    }
    display->fullscreen_window = NULL;

    /* Generate a mode change event here */
    SDL_OnWindowResized(window);

    /* Restore the cursor position */
    SDL_RestoreMousePosition(window);
}

#define CREATE_FLAGS \
    (SDL_WINDOW_OPENGL | SDL_WINDOW_BORDERLESS | SDL_WINDOW_RESIZABLE)

static void
SDL_FinishWindowCreation(SDL_Window *window, Uint32 flags)
{
    window->windowed.x = window->x;
    window->windowed.y = window->y;
    window->windowed.w = window->w;
    window->windowed.h = window->h;

    if (flags & SDL_WINDOW_MAXIMIZED) {
        SDL_MaximizeWindow(window);
    }
    if (flags & SDL_WINDOW_MINIMIZED) {
        SDL_MinimizeWindow(window);
    }
    if (flags & SDL_WINDOW_FULLSCREEN) {
        SDL_SetWindowFullscreen(window, flags);
    }
    if (flags & SDL_WINDOW_INPUT_GRABBED) {
        SDL_SetWindowGrab(window, SDL_TRUE);
    }
    if (!(flags & SDL_WINDOW_HIDDEN)) {
        SDL_ShowWindow(window);
    }
}

SDL_Window *
SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
{
    SDL_Window *window;

    if (!_this) {
        /* Initialize the video system if needed */
        if (SDL_VideoInit(NULL) < 0) {
            return NULL;
        }
    }

    /* Some platforms can't create zero-sized windows */
    if (w < 1) {
        w = 1;
    }
    if (h < 1) {
        h = 1;
    }

    /* Some platforms have OpenGL enabled by default */
#if (SDL_VIDEO_OPENGL && __MACOSX__) || __IPHONEOS__ || __ANDROID__
    flags |= SDL_WINDOW_OPENGL;
#endif
    if (flags & SDL_WINDOW_OPENGL) {
        if (!_this->GL_CreateContext) {
            SDL_SetError("No OpenGL support in video driver");
            return NULL;
        }
        if (SDL_GL_LoadLibrary(NULL) < 0) {
            return NULL;
        }
    }
    window = (SDL_Window *)SDL_calloc(1, sizeof(*window));
    window->magic = &_this->window_magic;
    window->id = _this->next_object_id++;
    window->x = x;
    window->y = y;
    window->w = w;
    window->h = h;
    if (SDL_WINDOWPOS_ISUNDEFINED(x) || SDL_WINDOWPOS_ISUNDEFINED(y) ||
        SDL_WINDOWPOS_ISCENTERED(x) || SDL_WINDOWPOS_ISCENTERED(y)) {
        SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
        int displayIndex;
        SDL_Rect bounds;

        displayIndex = SDL_GetIndexOfDisplay(display);
        SDL_GetDisplayBounds(displayIndex, &bounds);
        if (SDL_WINDOWPOS_ISUNDEFINED(x) || SDL_WINDOWPOS_ISCENTERED(x)) {
            window->x = bounds.x + (bounds.w - w) / 2;
        }
        if (SDL_WINDOWPOS_ISUNDEFINED(y) || SDL_WINDOWPOS_ISCENTERED(y)) {
            window->y = bounds.y + (bounds.h - h) / 2;
        }
    }
    window->flags = ((flags & CREATE_FLAGS) | SDL_WINDOW_HIDDEN);
    window->brightness = 1.0f;
    window->next = _this->windows;
    if (_this->windows) {
        _this->windows->prev = window;
    }
    _this->windows = window;

    if (_this->CreateWindow && _this->CreateWindow(_this, window) < 0) {
        SDL_DestroyWindow(window);
        return NULL;
    }

    if (title) {
        SDL_SetWindowTitle(window, title);
    }
    SDL_FinishWindowCreation(window, flags);
    
    /* If the window was created fullscreen, make sure the mode code matches */
    SDL_UpdateFullscreenMode(window, FULLSCREEN_VISIBLE(window));

    return window;
}

SDL_Window *
SDL_CreateWindowFrom(const void *data)
{
    SDL_Window *window;

    if (!_this) {
        SDL_UninitializedVideo();
        return NULL;
    }
    window = (SDL_Window *)SDL_calloc(1, sizeof(*window));
    window->magic = &_this->window_magic;
    window->id = _this->next_object_id++;
    window->flags = SDL_WINDOW_FOREIGN;
    window->brightness = 1.0f;
    window->next = _this->windows;
    if (_this->windows) {
        _this->windows->prev = window;
    }
    _this->windows = window;

    if (!_this->CreateWindowFrom ||
        _this->CreateWindowFrom(_this, window, data) < 0) {
        SDL_DestroyWindow(window);
        return NULL;
    }
    return window;
}

int
SDL_RecreateWindow(SDL_Window * window, Uint32 flags)
{
    char *title = window->title;

    if ((flags & SDL_WINDOW_OPENGL) && !_this->GL_CreateContext) {
        return SDL_SetError("No OpenGL support in video driver");
    }

    if (window->flags & SDL_WINDOW_FOREIGN) {
        /* Can't destroy and re-create foreign windows, hrm */
        flags |= SDL_WINDOW_FOREIGN;
    } else {
        flags &= ~SDL_WINDOW_FOREIGN;
    }

    /* Restore video mode, etc. */
    SDL_HideWindow(window);

    /* Tear down the old native window */
    if (window->surface) {
        window->surface->flags &= ~SDL_DONTFREE;
        SDL_FreeSurface(window->surface);
    }
    if (_this->DestroyWindowFramebuffer) {
        _this->DestroyWindowFramebuffer(_this, window);
    }
    if (_this->DestroyWindow && !(flags & SDL_WINDOW_FOREIGN)) {
        _this->DestroyWindow(_this, window);
    }

    if ((window->flags & SDL_WINDOW_OPENGL) != (flags & SDL_WINDOW_OPENGL)) {
        if (flags & SDL_WINDOW_OPENGL) {
            if (SDL_GL_LoadLibrary(NULL) < 0) {
                return -1;
            }
        } else {
            SDL_GL_UnloadLibrary();
        }
    }

    window->title = NULL;
    window->flags = ((flags & CREATE_FLAGS) | SDL_WINDOW_HIDDEN);

    if (_this->CreateWindow && !(flags & SDL_WINDOW_FOREIGN)) {
        if (_this->CreateWindow(_this, window) < 0) {
            if (flags & SDL_WINDOW_OPENGL) {
                SDL_GL_UnloadLibrary();
            }
            return -1;
        }
    }

    if (title) {
        SDL_SetWindowTitle(window, title);
        SDL_free(title);
    }
    SDL_FinishWindowCreation(window, flags);

    return 0;
}

Uint32
SDL_GetWindowID(SDL_Window * window)
{
    CHECK_WINDOW_MAGIC(window, 0);

    return window->id;
}

SDL_Window *
SDL_GetWindowFromID(Uint32 id)
{
    SDL_Window *window;

    if (!_this) {
        return NULL;
    }
    for (window = _this->windows; window; window = window->next) {
        if (window->id == id) {
            return window;
        }
    }
    return NULL;
}

Uint32
SDL_GetWindowFlags(SDL_Window * window)
{
    CHECK_WINDOW_MAGIC(window, 0);

    return window->flags;
}

void
SDL_SetWindowTitle(SDL_Window * window, const char *title)
{
    CHECK_WINDOW_MAGIC(window, );

    if (title == window->title) {
        return;
    }
    if (window->title) {
        SDL_free(window->title);
    }
    if (title && *title) {
        window->title = SDL_strdup(title);
    } else {
        window->title = NULL;
    }

    if (_this->SetWindowTitle) {
        _this->SetWindowTitle(_this, window);
    }
}

const char *
SDL_GetWindowTitle(SDL_Window * window)
{
    CHECK_WINDOW_MAGIC(window, "");

    return window->title ? window->title : "";
}

void
SDL_SetWindowIcon(SDL_Window * window, SDL_Surface * icon)
{
    CHECK_WINDOW_MAGIC(window, );

    if (!icon) {
        return;
    }

    if (_this->SetWindowIcon) {
        _this->SetWindowIcon(_this, window, icon);
    }
}

void*
SDL_SetWindowData(SDL_Window * window, const char *name, void *userdata)
{
    SDL_WindowUserData *prev, *data;

    CHECK_WINDOW_MAGIC(window, NULL);
    
    /* Input validation */
    if (name == NULL || SDL_strlen(name) == 0) {
      SDL_InvalidParamError("name");
      return NULL;
    }

    /* See if the named data already exists */
    prev = NULL;
    for (data = window->data; data; prev = data, data = data->next) {
        if (data->name && SDL_strcmp(data->name, name) == 0) {
            void *last_value = data->data;

            if (userdata) {
                /* Set the new value */
                data->data = userdata;
            } else {
                /* Delete this value */
                if (prev) {
                    prev->next = data->next;
                } else {
                    window->data = data->next;
                }
                SDL_free(data->name);
                SDL_free(data);
            }
            return last_value;
        }
    }

    /* Add new data to the window */
    if (userdata) {
        data = (SDL_WindowUserData *)SDL_malloc(sizeof(*data));
        data->name = SDL_strdup(name);
        data->data = userdata;
        data->next = window->data;
        window->data = data;
    }
    return NULL;
}

void *
SDL_GetWindowData(SDL_Window * window, const char *name)
{
    SDL_WindowUserData *data;

    CHECK_WINDOW_MAGIC(window, NULL);

    /* Input validation */
    if (name == NULL || SDL_strlen(name) == 0) {
      SDL_InvalidParamError("name");
      return NULL;
    }

    for (data = window->data; data; data = data->next) {
        if (data->name && SDL_strcmp(data->name, name) == 0) {
            return data->data;
        }
    }
    return NULL;
}

void
SDL_SetWindowPosition(SDL_Window * window, int x, int y)
{
    CHECK_WINDOW_MAGIC(window, );

    if (!SDL_WINDOWPOS_ISUNDEFINED(x)) {
        window->x = x;
    }
    if (!SDL_WINDOWPOS_ISUNDEFINED(y)) {
        window->y = y;
    }
    if (SDL_WINDOWPOS_ISCENTERED(x) || SDL_WINDOWPOS_ISCENTERED(y)) {
        SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
        int displayIndex;
        SDL_Rect bounds;

        displayIndex = SDL_GetIndexOfDisplay(display);
        SDL_GetDisplayBounds(displayIndex, &bounds);
        if (SDL_WINDOWPOS_ISCENTERED(x)) {
            window->x = bounds.x + (bounds.w - window->w) / 2;
        }
        if (SDL_WINDOWPOS_ISCENTERED(y)) {
            window->y = bounds.y + (bounds.h - window->h) / 2;
        }
    }
    if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
        if (_this->SetWindowPosition) {
            _this->SetWindowPosition(_this, window);
        }
        SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MOVED, x, y);
    }
}

void
SDL_GetWindowPosition(SDL_Window * window, int *x, int *y)
{
    CHECK_WINDOW_MAGIC(window, );

    /* Fullscreen windows are always at their display's origin */
    if (window->flags & SDL_WINDOW_FULLSCREEN) {
        if (x) {
            *x = 0;
        }
        if (y) {
            *y = 0;
        }
    } else {
        if (x) {
            *x = window->x;
        }
        if (y) {
            *y = window->y;
        }
    }
}

void
SDL_SetWindowBordered(SDL_Window * window, SDL_bool bordered)
{
    CHECK_WINDOW_MAGIC(window, );
    if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
        const int want = (bordered != SDL_FALSE);  /* normalize the flag. */
        const int have = ((window->flags & SDL_WINDOW_BORDERLESS) == 0);
        if ((want != have) && (_this->SetWindowBordered)) {
            if (want) {
                window->flags &= ~SDL_WINDOW_BORDERLESS;
            } else {
                window->flags |= SDL_WINDOW_BORDERLESS;
            }
            _this->SetWindowBordered(_this, window, (SDL_bool) want);
        }
    }
}

void
SDL_SetWindowSize(SDL_Window * window, int w, int h)
{
    CHECK_WINDOW_MAGIC(window, );
    if (w <= 0) {
        SDL_InvalidParamError("w");
        return;
    }
    if (h <= 0) {
        SDL_InvalidParamError("h");
        return;
    }

    /* FIXME: Should this change fullscreen modes? */
    if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
        window->w = w;
        window->h = h;
        if (_this->SetWindowSize) {
            _this->SetWindowSize(_this, window);
        }
        if (window->w == w && window->h == h) {
            /* We didn't get a SDL_WINDOWEVENT_RESIZED event (by design) */
            SDL_OnWindowResized(window);
        }
    }
}

void
SDL_GetWindowSize(SDL_Window * window, int *w, int *h)
{
    CHECK_WINDOW_MAGIC(window, );
    if (w) {
        *w = window->w;
    }
    if (h) {
        *h = window->h;
    }                                
}

void
SDL_SetWindowMinimumSize(SDL_Window * window, int min_w, int min_h)
{
    CHECK_WINDOW_MAGIC(window, );
    if (min_w <= 0) {
        SDL_InvalidParamError("min_w");
        return;
    }
    if (min_h <= 0) {
        SDL_InvalidParamError("min_h");
        return;
    }
    
    if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
        window->min_w = min_w;
        window->min_h = min_h;
        if (_this->SetWindowMinimumSize) {
            _this->SetWindowMinimumSize(_this, window);
        }
        /* Ensure that window is not smaller than minimal size */
        SDL_SetWindowSize(window, SDL_max(window->w, window->min_w), SDL_max(window->h, window->min_h));
    }
}

void
SDL_GetWindowMinimumSize(SDL_Window * window, int *min_w, int *min_h)
{
    CHECK_WINDOW_MAGIC(window, );
    if (min_w) {
        *min_w = window->min_w;
    }
    if (min_h) {
        *min_h = window->min_h;
    }
}

void
SDL_SetWindowMaximumSize(SDL_Window * window, int max_w, int max_h)
{
    CHECK_WINDOW_MAGIC(window, );
    if (max_w <= 0) {
        SDL_InvalidParamError("max_w");
        return;
    }
    if (max_h <= 0) {
        SDL_InvalidParamError("max_h");
        return;
    }
    
    if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
        window->max_w = max_w;
        window->max_h = max_h;
        if (_this->SetWindowMaximumSize) {
            _this->SetWindowMaximumSize(_this, window);
        }
        /* Ensure that window is not larger than maximal size */
        SDL_SetWindowSize(window, SDL_min(window->w, window->max_w), SDL_min(window->h, window->max_h));
    }
}

void
SDL_GetWindowMaximumSize(SDL_Window * window, int *max_w, int *max_h)
{
    CHECK_WINDOW_MAGIC(window, );
    if (max_w) {
        *max_w = window->max_w;
    }
    if (max_h) {
        *max_h = window->max_h;
    }
}

void
SDL_ShowWindow(SDL_Window * window)
{
    CHECK_WINDOW_MAGIC(window, );

    if (window->flags & SDL_WINDOW_SHOWN) {
        return;
    }

    if (_this->ShowWindow) {
        _this->ShowWindow(_this, window);
    }
    SDL_SendWindowEvent(window, SDL_WINDOWEVENT_SHOWN, 0, 0);
}

void
SDL_HideWindow(SDL_Window * window)
{
    CHECK_WINDOW_MAGIC(window, );

    if (!(window->flags & SDL_WINDOW_SHOWN)) {
        return;
    }

    SDL_UpdateFullscreenMode(window, SDL_FALSE);

    if (_this->HideWindow) {
        _this->HideWindow(_this, window);
    }
    SDL_SendWindowEvent(window, SDL_WINDOWEVENT_HIDDEN, 0, 0);
}

void
SDL_RaiseWindow(SDL_Window * window)
{
    CHECK_WINDOW_MAGIC(window, );

    if (!(window->flags & SDL_WINDOW_SHOWN)) {
        return;
    }
    if (_this->RaiseWindow) {
        _this->RaiseWindow(_this, window);
    }
}

void
SDL_MaximizeWindow(SDL_Window * window)
{
    CHECK_WINDOW_MAGIC(window, );

    if (window->flags & SDL_WINDOW_MAXIMIZED) {
        return;
    }

    if (_this->MaximizeWindow) {
        _this->MaximizeWindow(_this, window);
    }
}

void
SDL_MinimizeWindow(SDL_Window * window)
{
    CHECK_WINDOW_MAGIC(window, );

    if (window->flags & SDL_WINDOW_MINIMIZED) {
        return;
    }

    SDL_UpdateFullscreenMode(window, SDL_FALSE);

    if (_this->MinimizeWindow) {
        _this->MinimizeWindow(_this, window);
    }
}

void
SDL_RestoreWindow(SDL_Window * window)
{
    CHECK_WINDOW_MAGIC(window, );

    if (!(window->flags & (SDL_WINDOW_MAXIMIZED | SDL_WINDOW_MINIMIZED))) {
        return;
    }

    if (_this->RestoreWindow) {
        _this->RestoreWindow(_this, window);
    }
}

#define FULLSCREEN_MASK ( SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_FULLSCREEN )
int
SDL_SetWindowFullscreen(SDL_Window * window, Uint32 flags)
{
    CHECK_WINDOW_MAGIC(window, -1);

	flags &= FULLSCREEN_MASK;
	
    if ( flags == (window->flags & FULLSCREEN_MASK) ) {
        return 0;
    }
	
	/* clear the previous flags and OR in the new ones */
	window->flags &= ~FULLSCREEN_MASK;
    window->flags |= flags;

    SDL_UpdateFullscreenMode(window, FULLSCREEN_VISIBLE(window));

    return 0;
}

static SDL_Surface *
SDL_CreateWindowFramebuffer(SDL_Window * window)
{
    Uint32 format;
    void *pixels;
    int pitch;
    int bpp;
    Uint32 Rmask, Gmask, Bmask, Amask;

    if (!_this->CreateWindowFramebuffer || !_this->UpdateWindowFramebuffer) {
        return NULL;
    }

    if (_this->CreateWindowFramebuffer(_this, window, &format, &pixels, &pitch) < 0) {
        return NULL;
    }

    if (!SDL_PixelFormatEnumToMasks(format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
        return NULL;
    }

    return SDL_CreateRGBSurfaceFrom(pixels, window->w, window->h, bpp, pitch, Rmask, Gmask, Bmask, Amask);
}

SDL_Surface *
SDL_GetWindowSurface(SDL_Window * window)
{
    CHECK_WINDOW_MAGIC(window, NULL);

    if (!window->surface_valid) {
        if (window->surface) {
            window->surface->flags &= ~SDL_DONTFREE;
            SDL_FreeSurface(window->surface);
        }
        window->surface = SDL_CreateWindowFramebuffer(window);
        if (window->surface) {
            window->surface_valid = SDL_TRUE;
            window->surface->flags |= SDL_DONTFREE;
        }
    }
    return window->surface;
}

int
SDL_UpdateWindowSurface(SDL_Window * window)
{
    SDL_Rect full_rect;

    CHECK_WINDOW_MAGIC(window, -1);

    full_rect.x = 0;
    full_rect.y = 0;
    full_rect.w = window->w;
    full_rect.h = window->h;
    return SDL_UpdateWindowSurfaceRects(window, &full_rect, 1);
}

int
SDL_UpdateWindowSurfaceRects(SDL_Window * window, const SDL_Rect * rects,
                             int numrects)
{
    CHECK_WINDOW_MAGIC(window, -1);

    if (!window->surface_valid) {
        return SDL_SetError("Window surface is invalid, please call SDL_GetWindowSurface() to get a new surface");
    }

    return _this->UpdateWindowFramebuffer(_this, window, rects, numrects);
}

int
SDL_SetWindowBrightness(SDL_Window * window, float brightness)
{
    Uint16 ramp[256];
    int status;

    CHECK_WINDOW_MAGIC(window, -1);

    SDL_CalculateGammaRamp(brightness, ramp);
    status = SDL_SetWindowGammaRamp(window, ramp, ramp, ramp);
    if (status == 0) {
        window->brightness = brightness;
    }
    return status;
}

float
SDL_GetWindowBrightness(SDL_Window * window)
{
    CHECK_WINDOW_MAGIC(window, 1.0f);

    return window->brightness;
}

int
SDL_SetWindowGammaRamp(SDL_Window * window, const Uint16 * red,
                                            const Uint16 * green,
                                            const Uint16 * blue)
{
    CHECK_WINDOW_MAGIC(window, -1);

    if (!_this->SetWindowGammaRamp) {
        return SDL_Unsupported();
    }

    if (!window->gamma) {
        if (SDL_GetWindowGammaRamp(window, NULL, NULL, NULL) < 0) {
            return -1;
        }
    }

    if (red) {
        SDL_memcpy(&window->gamma[0*256], red, 256*sizeof(Uint16));
    }
    if (green) {
        SDL_memcpy(&window->gamma[1*256], green, 256*sizeof(Uint16));
    }
    if (blue) {
        SDL_memcpy(&window->gamma[2*256], blue, 256*sizeof(Uint16));
    }
    if (window->flags & SDL_WINDOW_INPUT_FOCUS) {
        return _this->SetWindowGammaRamp(_this, window, window->gamma);
    } else {
        return 0;
    }
}

int
SDL_GetWindowGammaRamp(SDL_Window * window, Uint16 * red,
                                            Uint16 * green,
                                            Uint16 * blue)
{
    CHECK_WINDOW_MAGIC(window, -1);

    if (!window->gamma) {
        int i;

        window->gamma = (Uint16 *)SDL_malloc(256*6*sizeof(Uint16));
        if (!window->gamma) {
            return SDL_OutOfMemory();
        }
        window->saved_gamma = window->gamma + 3*256;

        if (_this->GetWindowGammaRamp) {
            if (_this->GetWindowGammaRamp(_this, window, window->gamma) < 0) {
                return -1;
            }
        } else {
            /* Create an identity gamma ramp */
            for (i = 0; i < 256; ++i) {
                Uint16 value = (Uint16)((i << 8) | i);

                window->gamma[0*256+i] = value;
                window->gamma[1*256+i] = value;
                window->gamma[2*256+i] = value;
            }
        }
        SDL_memcpy(window->saved_gamma, window->gamma, 3*256*sizeof(Uint16));
    }

    if (red) {
        SDL_memcpy(red, &window->gamma[0*256], 256*sizeof(Uint16));
    }
    if (green) {
        SDL_memcpy(green, &window->gamma[1*256], 256*sizeof(Uint16));
    }
    if (blue) {
        SDL_memcpy(blue, &window->gamma[2*256], 256*sizeof(Uint16));
    }
    return 0;
}

void
SDL_UpdateWindowGrab(SDL_Window * window)
{
    if (_this->SetWindowGrab) {
        SDL_bool grabbed;
        if ((window->flags & SDL_WINDOW_INPUT_GRABBED) &&
            (window->flags & SDL_WINDOW_INPUT_FOCUS)) {
            grabbed = SDL_TRUE;
        } else {
            grabbed = SDL_FALSE;
        }
        _this->SetWindowGrab(_this, window, grabbed);
    }
}

void
SDL_SetWindowGrab(SDL_Window * window, SDL_bool grabbed)
{
    CHECK_WINDOW_MAGIC(window, );

    if (!!grabbed == !!(window->flags & SDL_WINDOW_INPUT_GRABBED)) {
        return;
    }
    if (grabbed) {
        window->flags |= SDL_WINDOW_INPUT_GRABBED;
    } else {
        window->flags &= ~SDL_WINDOW_INPUT_GRABBED;
    }
    SDL_UpdateWindowGrab(window);
}

SDL_bool
SDL_GetWindowGrab(SDL_Window * window)
{
    CHECK_WINDOW_MAGIC(window, SDL_FALSE);

    return ((window->flags & SDL_WINDOW_INPUT_GRABBED) != 0);
}

void
SDL_OnWindowShown(SDL_Window * window)
{
    SDL_OnWindowRestored(window);
}

void
SDL_OnWindowHidden(SDL_Window * window)
{
    SDL_UpdateFullscreenMode(window, SDL_FALSE);
}

void
SDL_OnWindowResized(SDL_Window * window)
{
    window->surface_valid = SDL_FALSE;
    SDL_SendWindowEvent(window, SDL_WINDOWEVENT_SIZE_CHANGED, window->w, window->h);
}

void
SDL_OnWindowMinimized(SDL_Window * window)
{
    SDL_UpdateFullscreenMode(window, SDL_FALSE);
}

void
SDL_OnWindowRestored(SDL_Window * window)
{
    SDL_RaiseWindow(window);

    if (FULLSCREEN_VISIBLE(window)) {
        SDL_UpdateFullscreenMode(window, SDL_TRUE);
    }
}

void
SDL_OnWindowFocusGained(SDL_Window * window)
{
    if (window->gamma && _this->SetWindowGammaRamp) {
        _this->SetWindowGammaRamp(_this, window, window->gamma);
    }

    SDL_UpdateWindowGrab(window);
}

static SDL_bool ShouldMinimizeOnFocusLoss()
{
	const char *hint = SDL_GetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS);
	if (hint) {
		if (*hint == '0') {
			return SDL_FALSE;
		} else {
			return SDL_TRUE;
		}
	}
	return SDL_TRUE;
}

void
SDL_OnWindowFocusLost(SDL_Window * window)
{
    if (window->gamma && _this->SetWindowGammaRamp) {
        _this->SetWindowGammaRamp(_this, window, window->saved_gamma);
    }

    SDL_UpdateWindowGrab(window);

    /* If we're fullscreen on a single-head system and lose focus, minimize */
	 if ((window->flags & SDL_WINDOW_FULLSCREEN) && ShouldMinimizeOnFocusLoss() ) {
			SDL_MinimizeWindow(window);
    }
}

SDL_Window *
SDL_GetFocusWindow(void)
{
    SDL_Window *window;

    if (!_this) {
        return NULL;
    }
    for (window = _this->windows; window; window = window->next) {
        if (window->flags & SDL_WINDOW_INPUT_FOCUS) {
            return window;
        }
    }
    return NULL;
}

void
SDL_DestroyWindow(SDL_Window * window)
{
    SDL_VideoDisplay *display;

    CHECK_WINDOW_MAGIC(window, );

    /* Restore video mode, etc. */
    SDL_HideWindow(window);

    /* Make sure this window no longer has focus */
    if (SDL_GetKeyboardFocus() == window) {
        SDL_SetKeyboardFocus(NULL);
    }
    if (SDL_GetMouseFocus() == window) {
        SDL_SetMouseFocus(NULL);
    }

    /* make no context current if this is the current context window. */
    if (window->flags & SDL_WINDOW_OPENGL) {
        if (_this->current_glwin == window) {
            SDL_GL_MakeCurrent(window, NULL);
        }
    }

    if (window->surface) {
        window->surface->flags &= ~SDL_DONTFREE;
        SDL_FreeSurface(window->surface);
    }
    if (_this->DestroyWindowFramebuffer) {
        _this->DestroyWindowFramebuffer(_this, window);
    }
    if (_this->DestroyWindow) {
        _this->DestroyWindow(_this, window);
    }
    if (window->flags & SDL_WINDOW_OPENGL) {
        SDL_GL_UnloadLibrary();
    }

    display = SDL_GetDisplayForWindow(window);
    if (display->fullscreen_window == window) {
        display->fullscreen_window = NULL;
    }

    /* Now invalidate magic */
    window->magic = NULL;

    /* Free memory associated with the window */
    if (window->title) {
        SDL_free(window->title);
    }
    if (window->gamma) {
        SDL_free(window->gamma);
    }
    while (window->data) {
        SDL_WindowUserData *data = window->data;

        window->data = data->next;
        SDL_free(data->name);
        SDL_free(data);
    }

    /* Unlink the window from the list */
    if (window->next) {
        window->next->prev = window->prev;
    }
    if (window->prev) {
        window->prev->next = window->next;
    } else {
        _this->windows = window->next;
    }

    SDL_free(window);
}

SDL_bool
SDL_IsScreenSaverEnabled()
{
    if (!_this) {
        return SDL_TRUE;
    }
    return _this->suspend_screensaver ? SDL_FALSE : SDL_TRUE;
}

void
SDL_EnableScreenSaver()
{
    if (!_this) {
        return;
    }
    if (!_this->suspend_screensaver) {
        return;
    }
    _this->suspend_screensaver = SDL_FALSE;
    if (_this->SuspendScreenSaver) {
        _this->SuspendScreenSaver(_this);
    }
}

void
SDL_DisableScreenSaver()
{
    if (!_this) {
        return;
    }
    if (_this->suspend_screensaver) {
        return;
    }
    _this->suspend_screensaver = SDL_TRUE;
    if (_this->SuspendScreenSaver) {
        _this->SuspendScreenSaver(_this);
    }
}

void
SDL_VideoQuit(void)
{
    int i, j;

    if (!_this) {
        return;
    }

    /* Halt event processing before doing anything else */
    SDL_QuitQuit();
    SDL_MouseQuit();
    SDL_KeyboardQuit();
    SDL_StopEventLoop();

    SDL_EnableScreenSaver();

    /* Clean up the system video */
    while (_this->windows) {
        SDL_DestroyWindow(_this->windows);
    }
    _this->VideoQuit(_this);

    for (i = _this->num_displays; i--;) {
        SDL_VideoDisplay *display = &_this->displays[i];
        for (j = display->num_display_modes; j--;) {
            if (display->display_modes[j].driverdata) {
                SDL_free(display->display_modes[j].driverdata);
                display->display_modes[j].driverdata = NULL;
            }
        }
        if (display->display_modes) {
            SDL_free(display->display_modes);
            display->display_modes = NULL;
        }
        if (display->desktop_mode.driverdata) {
            SDL_free(display->desktop_mode.driverdata);
            display->desktop_mode.driverdata = NULL;
        }
        if (display->driverdata) {
            SDL_free(display->driverdata);
            display->driverdata = NULL;
        }
    }
    if (_this->displays) {
        for (i = 0; i < _this->num_displays; ++i) {
            SDL_free(_this->displays[i].name);
        }
        SDL_free(_this->displays);
        _this->displays = NULL;
        _this->num_displays = 0;
    }
    if (_this->clipboard_text) {
        SDL_free(_this->clipboard_text);
        _this->clipboard_text = NULL;
    }
    _this->free(_this);
    _this = NULL;
}

int
SDL_GL_LoadLibrary(const char *path)
{
    int retval;

    if (!_this) {
        return SDL_UninitializedVideo();
    }
    if (_this->gl_config.driver_loaded) {
        if (path && SDL_strcmp(path, _this->gl_config.driver_path) != 0) {
            return SDL_SetError("OpenGL library already loaded");
        }
        retval = 0;
    } else {
        if (!_this->GL_LoadLibrary) {
            return  SDL_SetError("No dynamic GL support in video driver");
        }
        retval = _this->GL_LoadLibrary(_this, path);
    }
    if (retval == 0) {
        ++_this->gl_config.driver_loaded;
    }
    return (retval);
}

void *
SDL_GL_GetProcAddress(const char *proc)
{
    void *func;

    if (!_this) {
        SDL_UninitializedVideo();
        return NULL;
    }
    func = NULL;
    if (_this->GL_GetProcAddress) {
        if (_this->gl_config.driver_loaded) {
            func = _this->GL_GetProcAddress(_this, proc);
        } else {
            SDL_SetError("No GL driver has been loaded");
        }
    } else {
        SDL_SetError("No dynamic GL support in video driver");
    }
    return func;
}

void
SDL_GL_UnloadLibrary(void)
{
    if (!_this) {
        SDL_UninitializedVideo();
        return;
    }
    if (_this->gl_config.driver_loaded > 0) {
        if (--_this->gl_config.driver_loaded > 0) {
            return;
        }
        if (_this->GL_UnloadLibrary) {
            _this->GL_UnloadLibrary(_this);
        }
    }
}

SDL_bool
SDL_GL_ExtensionSupported(const char *extension)
{
#if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
    const GLubyte *(APIENTRY * glGetStringFunc) (GLenum);
    const char *extensions;
    const char *start;
    const char *where, *terminator;

    /* Extension names should not have spaces. */
    where = SDL_strchr(extension, ' ');
    if (where || *extension == '\0') {
        return SDL_FALSE;
    }
    /* See if there's an environment variable override */
    start = SDL_getenv(extension);
    if (start && *start == '0') {
        return SDL_FALSE;
    }
    /* Lookup the available extensions */
    glGetStringFunc = SDL_GL_GetProcAddress("glGetString");
    if (glGetStringFunc) {
        extensions = (const char *) glGetStringFunc(GL_EXTENSIONS);
    } else {
        extensions = NULL;
    }
    if (!extensions) {
        return SDL_FALSE;
    }
    /*
     * It takes a bit of care to be fool-proof about parsing the OpenGL
     * extensions string. Don't be fooled by sub-strings, etc.
     */

    start = extensions;

    for (;;) {
        where = SDL_strstr(start, extension);
        if (!where)
            break;

        terminator = where + SDL_strlen(extension);
        if (where == start || *(where - 1) == ' ')
            if (*terminator == ' ' || *terminator == '\0')
                return SDL_TRUE;

        start = terminator;
    }
    return SDL_FALSE;
#else
    return SDL_FALSE;
#endif
}

int
SDL_GL_SetAttribute(SDL_GLattr attr, int value)
{
#if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
    int retval;

    if (!_this) {
        return SDL_UninitializedVideo();
    }
    retval = 0;
    switch (attr) {
    case SDL_GL_RED_SIZE:
        _this->gl_config.red_size = value;
        break;
    case SDL_GL_GREEN_SIZE:
        _this->gl_config.green_size = value;
        break;
    case SDL_GL_BLUE_SIZE:
        _this->gl_config.blue_size = value;
        break;
    case SDL_GL_ALPHA_SIZE:
        _this->gl_config.alpha_size = value;
        break;
    case SDL_GL_DOUBLEBUFFER:
        _this->gl_config.double_buffer = value;
        break;
    case SDL_GL_BUFFER_SIZE:
        _this->gl_config.buffer_size = value;
        break;
    case SDL_GL_DEPTH_SIZE:
        _this->gl_config.depth_size = value;
        break;
    case SDL_GL_STENCIL_SIZE:
        _this->gl_config.stencil_size = value;
        break;
    case SDL_GL_ACCUM_RED_SIZE:
        _this->gl_config.accum_red_size = value;
        break;
    case SDL_GL_ACCUM_GREEN_SIZE:
        _this->gl_config.accum_green_size = value;
        break;
    case SDL_GL_ACCUM_BLUE_SIZE:
        _this->gl_config.accum_blue_size = value;
        break;
    case SDL_GL_ACCUM_ALPHA_SIZE:
        _this->gl_config.accum_alpha_size = value;
        break;
    case SDL_GL_STEREO:
        _this->gl_config.stereo = value;
        break;
    case SDL_GL_MULTISAMPLEBUFFERS:
        _this->gl_config.multisamplebuffers = value;
        break;
    case SDL_GL_MULTISAMPLESAMPLES:
        _this->gl_config.multisamplesamples = value;
        break;
    case SDL_GL_ACCELERATED_VISUAL:
        _this->gl_config.accelerated = value;
        break;
    case SDL_GL_RETAINED_BACKING:
        _this->gl_config.retained_backing = value;
        break;
    case SDL_GL_CONTEXT_MAJOR_VERSION:
        _this->gl_config.major_version = value;
        break;
    case SDL_GL_CONTEXT_MINOR_VERSION:
        _this->gl_config.minor_version = value;
        break;
    case SDL_GL_CONTEXT_EGL:
        _this->gl_config.use_egl = value;
        break;
    case SDL_GL_CONTEXT_FLAGS:
        if( value & ~(SDL_GL_CONTEXT_DEBUG_FLAG |
		      SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG |
		      SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG |
		      SDL_GL_CONTEXT_RESET_ISOLATION_FLAG) ) {
	    retval = SDL_SetError("Unknown OpenGL context flag %d", value);
	    break;
	}
        _this->gl_config.flags = value;
        break;
    case SDL_GL_CONTEXT_PROFILE_MASK:
        if( value != 0 &&
	    value != SDL_GL_CONTEXT_PROFILE_CORE &&
	    value != SDL_GL_CONTEXT_PROFILE_COMPATIBILITY &&
	    value != SDL_GL_CONTEXT_PROFILE_ES ) {
	    retval = SDL_SetError("Unknown OpenGL context profile %d", value);
	    break;
	}
        _this->gl_config.profile_mask = value;
        break;
    case SDL_GL_SHARE_WITH_CURRENT_CONTEXT:
        _this->gl_config.share_with_current_context = value;
	break;
    default:
        retval = SDL_SetError("Unknown OpenGL attribute");
        break;
    }
    return retval;
#else
    return SDL_Unsupported();
#endif /* SDL_VIDEO_OPENGL */
}

int
SDL_GL_GetAttribute(SDL_GLattr attr, int *value)
{
#if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
    void (APIENTRY * glGetIntegervFunc) (GLenum pname, GLint * params);
    GLenum(APIENTRY * glGetErrorFunc) (void);
    GLenum attrib = 0;
    GLenum error = 0;

    glGetIntegervFunc = SDL_GL_GetProcAddress("glGetIntegerv");
    if (!glGetIntegervFunc) {
        return -1;
    }

    glGetErrorFunc = SDL_GL_GetProcAddress("glGetError");
    if (!glGetErrorFunc) {
        return -1;
    }

    /* Clear value in any case */
    *value = 0;

    switch (attr) {
    case SDL_GL_RED_SIZE:
        attrib = GL_RED_BITS;
        break;
    case SDL_GL_BLUE_SIZE:
        attrib = GL_BLUE_BITS;
        break;
    case SDL_GL_GREEN_SIZE:
        attrib = GL_GREEN_BITS;
        break;
    case SDL_GL_ALPHA_SIZE:
        attrib = GL_ALPHA_BITS;
        break;
    case SDL_GL_DOUBLEBUFFER:
#if SDL_VIDEO_OPENGL
        attrib = GL_DOUBLEBUFFER;
        break;
#else
        /* OpenGL ES 1.0 and above specifications have EGL_SINGLE_BUFFER      */
        /* parameter which switches double buffer to single buffer. OpenGL ES */
        /* SDL driver must set proper value after initialization              */
        *value = _this->gl_config.double_buffer;
        return 0;
#endif
    case SDL_GL_DEPTH_SIZE:
        attrib = GL_DEPTH_BITS;
        break;
    case SDL_GL_STENCIL_SIZE:
        attrib = GL_STENCIL_BITS;
        break;
#if SDL_VIDEO_OPENGL
    case SDL_GL_ACCUM_RED_SIZE:
        attrib = GL_ACCUM_RED_BITS;
        break;
    case SDL_GL_ACCUM_GREEN_SIZE:
        attrib = GL_ACCUM_GREEN_BITS;
        break;
    case SDL_GL_ACCUM_BLUE_SIZE:
        attrib = GL_ACCUM_BLUE_BITS;
        break;
    case SDL_GL_ACCUM_ALPHA_SIZE:
        attrib = GL_ACCUM_ALPHA_BITS;
        break;
    case SDL_GL_STEREO:
        attrib = GL_STEREO;
        break;
#else
    case SDL_GL_ACCUM_RED_SIZE:
    case SDL_GL_ACCUM_GREEN_SIZE:
    case SDL_GL_ACCUM_BLUE_SIZE:
    case SDL_GL_ACCUM_ALPHA_SIZE:
    case SDL_GL_STEREO:
        /* none of these are supported in OpenGL ES */
        *value = 0;
        return 0;
#endif
    case SDL_GL_MULTISAMPLEBUFFERS:
#if SDL_VIDEO_OPENGL
        attrib = GL_SAMPLE_BUFFERS_ARB;
#else
        attrib = GL_SAMPLE_BUFFERS;
#endif
        break;
    case SDL_GL_MULTISAMPLESAMPLES:
#if SDL_VIDEO_OPENGL
        attrib = GL_SAMPLES_ARB;
#else
        attrib = GL_SAMPLES;
#endif
        break;
    case SDL_GL_BUFFER_SIZE:
        {
            GLint bits = 0;
            GLint component;

            /*
             * there doesn't seem to be a single flag in OpenGL
             * for this!
             */
            glGetIntegervFunc(GL_RED_BITS, &component);
            bits += component;
            glGetIntegervFunc(GL_GREEN_BITS, &component);
            bits += component;
            glGetIntegervFunc(GL_BLUE_BITS, &component);
            bits += component;
            glGetIntegervFunc(GL_ALPHA_BITS, &component);
            bits += component;

            *value = bits;
            return 0;
        }
    case SDL_GL_ACCELERATED_VISUAL:
        {
            /* FIXME: How do we get this information? */
            *value = (_this->gl_config.accelerated != 0);
            return 0;
        }
    case SDL_GL_RETAINED_BACKING:
        {
            *value = _this->gl_config.retained_backing;
            return 0;
        }
    case SDL_GL_CONTEXT_MAJOR_VERSION:
        {
            *value = _this->gl_config.major_version;
            return 0;
        }
    case SDL_GL_CONTEXT_MINOR_VERSION:
        {
            *value = _this->gl_config.minor_version;
            return 0;
        }
    case SDL_GL_CONTEXT_EGL:
        {
            *value = _this->gl_config.use_egl;
            return 0;
        }
    case SDL_GL_CONTEXT_FLAGS:
        {
            *value = _this->gl_config.flags;
            return 0;
        }
    case SDL_GL_CONTEXT_PROFILE_MASK:
        {
            *value = _this->gl_config.profile_mask;
            return 0;
        }
    case SDL_GL_SHARE_WITH_CURRENT_CONTEXT:
        {
            *value = _this->gl_config.share_with_current_context;
            return 0;
        }
    default:
        return SDL_SetError("Unknown OpenGL attribute");
    }

    glGetIntegervFunc(attrib, (GLint *) value);
    error = glGetErrorFunc();
    if (error != GL_NO_ERROR) {
        if (error == GL_INVALID_ENUM) {
            return SDL_SetError("OpenGL error: GL_INVALID_ENUM");
        } else if (error == GL_INVALID_VALUE) {
            return SDL_SetError("OpenGL error: GL_INVALID_VALUE");
        }
        return SDL_SetError("OpenGL error: %08X", error);
    }
    return 0;
#else
    return SDL_Unsupported();
#endif /* SDL_VIDEO_OPENGL */
}

SDL_GLContext
SDL_GL_CreateContext(SDL_Window * window)
{
    SDL_GLContext ctx = NULL;
    CHECK_WINDOW_MAGIC(window, NULL);

    if (!(window->flags & SDL_WINDOW_OPENGL)) {
        SDL_SetError("The specified window isn't an OpenGL window");
        return NULL;
    }

    ctx = _this->GL_CreateContext(_this, window);

    /* Creating a context is assumed to make it current in the SDL driver. */
    _this->current_glwin = window;
    _this->current_glctx = ctx;

    return ctx;
}

int
SDL_GL_MakeCurrent(SDL_Window * window, SDL_GLContext ctx)
{
    int retval;

    CHECK_WINDOW_MAGIC(window, -1);

    if (!(window->flags & SDL_WINDOW_OPENGL)) {
        return SDL_SetError("The specified window isn't an OpenGL window");
    }
    if (!ctx) {
        window = NULL;
    }

    if ((window == _this->current_glwin) && (ctx == _this->current_glctx)) {
        retval = 0;  /* we're already current. */
    } else {
        retval = _this->GL_MakeCurrent(_this, window, ctx);
        if (retval == 0) {
            _this->current_glwin = window;
            _this->current_glctx = ctx;
        }
    }

    return retval;
}

int
SDL_GL_SetSwapInterval(int interval)
{
    if (!_this) {
        return SDL_UninitializedVideo();
    } else if (_this->current_glctx == NULL) {
        return SDL_SetError("No OpenGL context has been made current");
    } else if (_this->GL_SetSwapInterval) {
        return _this->GL_SetSwapInterval(_this, interval);
    } else {
        return SDL_SetError("Setting the swap interval is not supported");
    }
}

int
SDL_GL_GetSwapInterval(void)
{
    if (!_this) {
        return 0;
    } else if (_this->current_glctx == NULL) {
        return 0;
    } else if (_this->GL_GetSwapInterval) {
        return _this->GL_GetSwapInterval(_this);
    } else {
        return 0;
    }
}

void
SDL_GL_SwapWindow(SDL_Window * window)
{
    CHECK_WINDOW_MAGIC(window, );

    if (!(window->flags & SDL_WINDOW_OPENGL)) {
        SDL_SetError("The specified window isn't an OpenGL window");
        return;
    }
    _this->GL_SwapWindow(_this, window);
}

void
SDL_GL_DeleteContext(SDL_GLContext context)
{
    if (!_this || !context) {
        return;
    }
    _this->GL_MakeCurrent(_this, NULL, NULL);
    _this->GL_DeleteContext(_this, context);
}

#if 0                           // FIXME
/*
 * Utility function used by SDL_WM_SetIcon(); flags & 1 for color key, flags
 * & 2 for alpha channel.
 */
static void
CreateMaskFromColorKeyOrAlpha(SDL_Surface * icon, Uint8 * mask, int flags)
{
    int x, y;
    Uint32 colorkey;
#define SET_MASKBIT(icon, x, y, mask) \
	mask[(y*((icon->w+7)/8))+(x/8)] &= ~(0x01<<(7-(x%8)))

    colorkey = icon->format->colorkey;
    switch (icon->format->BytesPerPixel) {
    case 1:
        {
            Uint8 *pixels;
            for (y = 0; y < icon->h; ++y) {
                pixels = (Uint8 *) icon->pixels + y * icon->pitch;
                for (x = 0; x < icon->w; ++x) {
                    if (*pixels++ == colorkey) {
                        SET_MASKBIT(icon, x, y, mask);
                    }
                }
            }
        }
        break;

    case 2:
        {
            Uint16 *pixels;
            for (y = 0; y < icon->h; ++y) {
                pixels = (Uint16 *) icon->pixels + y * icon->pitch / 2;
                for (x = 0; x < icon->w; ++x) {
                    if ((flags & 1) && *pixels == colorkey) {
                        SET_MASKBIT(icon, x, y, mask);
                    } else if ((flags & 2)
                               && (*pixels & icon->format->Amask) == 0) {
                        SET_MASKBIT(icon, x, y, mask);
                    }
                    pixels++;
                }
            }
        }
        break;

    case 4:
        {
            Uint32 *pixels;
            for (y = 0; y < icon->h; ++y) {
                pixels = (Uint32 *) icon->pixels + y * icon->pitch / 4;
                for (x = 0; x < icon->w; ++x) {
                    if ((flags & 1) && *pixels == colorkey) {
                        SET_MASKBIT(icon, x, y, mask);
                    } else if ((flags & 2)
                               && (*pixels & icon->format->Amask) == 0) {
                        SET_MASKBIT(icon, x, y, mask);
                    }
                    pixels++;
                }
            }
        }
        break;
    }
}

/*
 * Sets the window manager icon for the display window.
 */
void
SDL_WM_SetIcon(SDL_Surface * icon, Uint8 * mask)
{
    if (icon && _this->SetIcon) {
        /* Generate a mask if necessary, and create the icon! */
        if (mask == NULL) {
            int mask_len = icon->h * (icon->w + 7) / 8;
            int flags = 0;
            mask = (Uint8 *) SDL_malloc(mask_len);
            if (mask == NULL) {
                return;
            }
            SDL_memset(mask, ~0, mask_len);
            if (icon->flags & SDL_SRCCOLORKEY)
                flags |= 1;
            if (icon->flags & SDL_SRCALPHA)
                flags |= 2;
            if (flags) {
                CreateMaskFromColorKeyOrAlpha(icon, mask, flags);
            }
            _this->SetIcon(_this, icon, mask);
            SDL_free(mask);
        } else {
            _this->SetIcon(_this, icon, mask);
        }
    }
}
#endif

SDL_bool
SDL_GetWindowWMInfo(SDL_Window * window, struct SDL_SysWMinfo *info)
{
    CHECK_WINDOW_MAGIC(window, SDL_FALSE);

    if (!info) {
        return SDL_FALSE;
    }
    info->subsystem = SDL_SYSWM_UNKNOWN;

    if (!_this->GetWindowWMInfo) {
        return SDL_FALSE;
    }
    return (_this->GetWindowWMInfo(_this, window, info));
}

void
SDL_StartTextInput(void)
{
    SDL_Window *window;

    /* First, enable text events */
    SDL_EventState(SDL_TEXTINPUT, SDL_ENABLE);
    SDL_EventState(SDL_TEXTEDITING, SDL_ENABLE);

    /* Then show the on-screen keyboard, if any */
    window = SDL_GetFocusWindow();
    if (window && _this && _this->SDL_ShowScreenKeyboard) {
        _this->SDL_ShowScreenKeyboard(_this, window);
    }

    /* Finally start the text input system */
    if (_this && _this->StartTextInput) {
        _this->StartTextInput(_this);
    }
}

SDL_bool
SDL_IsTextInputActive(void)
{
    return (SDL_GetEventState(SDL_TEXTINPUT) == SDL_ENABLE);
}

void
SDL_StopTextInput(void)
{
    SDL_Window *window;

    /* Stop the text input system */
    if (_this && _this->StopTextInput) {
        _this->StopTextInput(_this);
    }

    /* Hide the on-screen keyboard, if any */
    window = SDL_GetFocusWindow();
    if (window && _this && _this->SDL_HideScreenKeyboard) {
        _this->SDL_HideScreenKeyboard(_this, window);
    }

    /* Finally disable text events */
    SDL_EventState(SDL_TEXTINPUT, SDL_DISABLE);
    SDL_EventState(SDL_TEXTEDITING, SDL_DISABLE);
}

void
SDL_SetTextInputRect(SDL_Rect *rect)
{
    if (_this && _this->SetTextInputRect) {
        _this->SetTextInputRect(_this, rect);
    }
}

SDL_bool
SDL_HasScreenKeyboardSupport(void)
{
    if (_this && _this->SDL_HasScreenKeyboardSupport) {
        return _this->SDL_HasScreenKeyboardSupport(_this);
    }
    return SDL_FALSE;
}

SDL_bool
SDL_IsScreenKeyboardShown(SDL_Window *window)
{
    if (window && _this && _this->SDL_IsScreenKeyboardShown) {
        return _this->SDL_IsScreenKeyboardShown(_this, window);
    }
    return SDL_FALSE;
}

#if SDL_VIDEO_DRIVER_WINDOWS
#include "windows/SDL_windowsmessagebox.h"
#endif
#if SDL_VIDEO_DRIVER_COCOA
#include "cocoa/SDL_cocoamessagebox.h"
#endif
#if SDL_VIDEO_DRIVER_UIKIT
#include "uikit/SDL_uikitmessagebox.h"
#endif
#if SDL_VIDEO_DRIVER_X11
#include "x11/SDL_x11messagebox.h"
#endif

int
SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
{
    int dummybutton;
	int retval = -1;
	SDL_bool relative_mode = SDL_GetRelativeMouseMode();
	int show_cursor_prev = SDL_ShowCursor( 1 );

	SDL_SetRelativeMouseMode( SDL_FALSE );

    if (!buttonid) {
        buttonid = &dummybutton;
    }
    if (_this && _this->ShowMessageBox) {
        if (_this->ShowMessageBox(_this, messageboxdata, buttonid) == 0) {
			retval = 0;
        }
    }

    /* It's completely fine to call this function before video is initialized */
#if SDL_VIDEO_DRIVER_WINDOWS
    if ((retval == -1) && (WIN_ShowMessageBox(messageboxdata, buttonid) == 0)) {
        retval = 0;
    }
#endif
#if SDL_VIDEO_DRIVER_COCOA
    if ((retval == -1) && (Cocoa_ShowMessageBox(messageboxdata, buttonid) == 0)) {
        retval = 0;
    }
#endif
#if SDL_VIDEO_DRIVER_UIKIT
    if ((retval == -1) && (UIKit_ShowMessageBox(messageboxdata, buttonid) == 0)) {
        retval = 0;
    }
#endif
#if SDL_VIDEO_DRIVER_X11
    if ((retval == -1) && (X11_ShowMessageBox(messageboxdata, buttonid) == 0)) {
        retval = 0;
    }
#endif

	SDL_ShowCursor( show_cursor_prev );
	SDL_SetRelativeMouseMode( relative_mode );

	if(retval == -1) {
		SDL_SetError("No message system available");
	}
    return retval;
}

int
SDL_ShowSimpleMessageBox(Uint32 flags, const char *title, const char *message, SDL_Window *window)
{
    SDL_MessageBoxData data;
    SDL_MessageBoxButtonData button;

    SDL_zero(data);
    data.flags = flags;
    data.title = title;
    data.message = message;
    data.numbuttons = 1;
    data.buttons = &button;
    data.window = window;

    SDL_zero(button);
    button.flags |= SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT;
    button.flags |= SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT;
    button.text = "OK";

    return SDL_ShowMessageBox(&data, NULL);
}

SDL_bool
SDL_ShouldAllowTopmost()
{
	const char *hint = SDL_GetHint(SDL_HINT_ALLOW_TOPMOST);
	if (hint) {
		if (*hint == '0') {
			return SDL_FALSE;
		} else {
			return SDL_TRUE;
		}
	}
	return SDL_TRUE;
}

/* vi: set ts=4 sw=4 expandtab: */