author Ryan C. Gordon <>
Wed, 03 Apr 2013 11:34:21 -0400
changeset 7050 aa1f44908402
parent 6885 700f1b25f77f
child 7962 e4d2f3375868
permissions -rw-r--r--
Fixed compiler warnings. "leftFingerDown" doesn't need to be an SDL_FingerID.

  Simple DirectMedia Layer
  Copyright (C) 1997-2013 Sam Lantinga <>

  This software is provided 'as-is', without any express or implied
  warranty.  In no event will the authors be held liable for any damages
  arising from the use of this software.

  Permission is granted to anyone to use this software for any purpose,
  including commercial applications, and to alter it and redistribute it
  freely, subject to the following restrictions:

  1. The origin of this software must not be misrepresented; you must not
     claim that you wrote the original software. If you use this software
     in a product, an acknowledgment in the product documentation would be
     appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must not be
     misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.

#import <UIKit/UIKit.h>
#import "SDL_uikitviewcontroller.h"

#include "SDL_touch.h"



@interface SDL_uikitview : UIView<UITextFieldDelegate> {
@interface SDL_uikitview : UIView {

    SDL_TouchID touchId;
    UITouch *leftFingerDown;

    UITextField *textField;
    BOOL keyboardVisible;

    SDL_uikitviewcontroller *viewcontroller;
- (CGPoint)touchLocation:(UITouch *)touch shouldNormalize:(BOOL)normalize;
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event;

- (void)showKeyboard;
- (void)hideKeyboard;
- (void)initializeKeyboard;
@property (readonly) BOOL keyboardVisible;

SDL_bool UIKit_HasScreenKeyboardSupport(_THIS);
void UIKit_ShowScreenKeyboard(_THIS, SDL_Window *window);
void UIKit_HideScreenKeyboard(_THIS, SDL_Window *window);
SDL_bool UIKit_IsScreenKeyboardShown(_THIS, SDL_Window *window);



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