Xcode/SDL/pkg-support/resources/ReadMe.txt
author Sam Lantinga <slouken@libsdl.org>
Wed, 03 Oct 2012 19:02:46 -0700
changeset 6549 db16b819e1d1
parent 6250 cce0ddcf6747
child 7310 439855755e0f
permissions -rwxr-xr-x
Added a delay hack to let the window manager adjust to the mode change. I'm not sure if this is a good idea, but at least it works sometimes now. :)

The Simple DirectMedia Layer (SDL for short) is a cross-platform 
library designed to make it easy to write multi-media software, 
such as games and emulators.

The Simple DirectMedia Layer library source code is available from: 
http://www.libsdl.org/

This library is distributed under the terms of the zlib license: 
http://zlib.net/zlib_license.html


This packages contains the SDL framework for OS X. 
Conforming with Apple guidelines, this framework 
contains both the SDL runtime component and development header files.


To Install:
Copy the SDL2.framework to /Library/Frameworks

You may alternatively install it in <Your home directory>/Library/Frameworks 
if your access privileges are not high enough. 
(Be aware that the Xcode templates we provide in the SDL Developer Extras 
package may require some adjustment for your system if you do this.)


Known Issues:
???


Additional References:

 - Screencast tutorials for getting started with OpenSceneGraph/Mac OS X are 
 	available at:
	http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/MacOSXTips
	Though these are OpenSceneGraph centric, the same exact concepts apply to 
	SDL, thus the videos are recommended for everybody getting started with
	developing on Mac OS X. (You can skim over the PlugIns stuff since SDL
	doesn't have any PlugIns to worry about.)