Fixed a few compiler warnings.
Added SDL_blit_copy.c to the Visual C++ project
The SSE and MMX intrinsics don't compile on Visual Studio yet...
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#include "SDL_video.h"
#include "SDL_sysvideo.h"
#include "SDL_blit.h"
#include "SDL_blit_copy.h"
#include "SDL_RLEaccel_c.h"
#include "SDL_pixels_c.h"
#if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__)) && SDL_ASSEMBLY_ROUTINES
#define MMX_ASMBLIT
#endif
#if defined(MMX_ASMBLIT)
#include "SDL_cpuinfo.h"
#include "mmx.h"
#endif
/* The general purpose software blit routine */
static int
SDL_SoftBlit(SDL_Surface * src, SDL_Rect * srcrect,
SDL_Surface * dst, SDL_Rect * dstrect)
{
int okay;
int src_locked;
int dst_locked;
/* Everything is okay at the beginning... */
okay = 1;
/* Lock the destination if it's in hardware */
dst_locked = 0;
if (SDL_MUSTLOCK(dst)) {
if (SDL_LockSurface(dst) < 0) {
okay = 0;
} else {
dst_locked = 1;
}
}
/* Lock the source if it's in hardware */
src_locked = 0;
if (SDL_MUSTLOCK(src)) {
if (SDL_LockSurface(src) < 0) {
okay = 0;
} else {
src_locked = 1;
}
}
/* Set up source and destination buffer pointers, and BLIT! */
if (okay && srcrect->w && srcrect->h) {
SDL_BlitInfo info;
SDL_loblit RunBlit;
/* Set up the blit information */
info.s_pixels = (Uint8 *) src->pixels +
(Uint16) srcrect->y * src->pitch +
(Uint16) srcrect->x * src->format->BytesPerPixel;
info.s_width = srcrect->w;
info.s_height = srcrect->h;
info.s_skip = src->pitch - info.s_width * src->format->BytesPerPixel;
info.d_pixels = (Uint8 *) dst->pixels +
(Uint16) dstrect->y * dst->pitch +
(Uint16) dstrect->x * dst->format->BytesPerPixel;
info.d_width = dstrect->w;
info.d_height = dstrect->h;
info.d_skip = dst->pitch - info.d_width * dst->format->BytesPerPixel;
info.aux_data = src->map->sw_data->aux_data;
info.src = src->format;
info.table = src->map->table;
info.dst = dst->format;
RunBlit = src->map->sw_data->blit;
/* Run the actual software blit */
RunBlit(&info);
}
/* We need to unlock the surfaces if they're locked */
if (dst_locked) {
SDL_UnlockSurface(dst);
}
if (src_locked) {
SDL_UnlockSurface(src);
}
/* Blit is done! */
return (okay ? 0 : -1);
}
#ifdef __MACOSX__
#include <sys/sysctl.h>
static SDL_bool
SDL_UseAltivecPrefetch()
{
const char key[] = "hw.l3cachesize";
u_int64_t result = 0;
size_t typeSize = sizeof(result);
if (sysctlbyname(key, &result, &typeSize, NULL, 0) == 0 && result > 0) {
return SDL_TRUE;
} else {
return SDL_FALSE;
}
}
#else
static SDL_bool
SDL_UseAltivecPrefetch()
{
/* Just guess G4 */
return SDL_TRUE;
}
#endif /* __MACOSX__ */
static SDL_loblit
SDL_ChooseBlitFunc(SDL_BlitEntry * entries, int count)
{
int i;
static Uint32 features = 0xffffffff;
if (features == 0xffffffff) {
const char *override = SDL_getenv("SDL_BLIT_FEATURES");
features = SDL_BLIT_ANY;
/* Allow an override for testing .. */
if (override) {
SDL_sscanf(override, "%u", &features);
} else {
if (SDL_HasMMX()) {
features |= SDL_BLIT_MMX;
}
if (SDL_HasSSE()) {
features |= SDL_BLIT_SSE;
}
if (SDL_HasAltiVec()) {
if (SDL_UseAltivecPrefetch()) {
features |= SDL_BLIT_ALTIVEC_PREFETCH;
} else {
features |= SDL_BLIT_ALTIVEC_NOPREFETCH;
}
}
}
}
for (i = count; i > 0; --i) {
if (features & entries[i].features) {
return entries[i].blit;
}
}
return entries[0].blit;
}
/* Figure out which of many blit routines to set up on a surface */
int
SDL_CalculateBlit(SDL_Surface * surface)
{
int blit_index;
/* Clean everything out to start */
if ((surface->flags & SDL_RLEACCEL) == SDL_RLEACCEL) {
SDL_UnRLESurface(surface, 1);
}
surface->map->sw_blit = NULL;
/* Get the blit function index, based on surface mode */
/* { 0 = nothing, 1 = colorkey, 2 = alpha, 3 = colorkey+alpha } */
blit_index = 0;
blit_index |= (!!(surface->flags & SDL_SRCCOLORKEY)) << 0;
if (surface->flags & SDL_SRCALPHA
&& (surface->format->alpha != SDL_ALPHA_OPAQUE
|| surface->format->Amask)) {
blit_index |= 2;
}
/* Check for special "identity" case -- copy blit */
if (surface->map->identity && blit_index == 0) {
/* Handle overlapping blits on the same surface */
if (surface == surface->map->dst) {
surface->map->sw_data->blit = SDL_BlitCopyOverlap;
} else {
surface->map->sw_data->blit = SDL_BlitCopy;
}
} else {
if (surface->format->BitsPerPixel < 8) {
surface->map->sw_data->blit =
SDL_CalculateBlit0(surface, blit_index);
} else {
switch (surface->format->BytesPerPixel) {
case 1:
surface->map->sw_data->blit =
SDL_CalculateBlit1(surface, blit_index);
break;
case 2:
case 3:
case 4:
surface->map->sw_data->blit =
SDL_CalculateBlitN(surface, blit_index);
break;
default:
surface->map->sw_data->blit = NULL;
break;
}
}
}
/* Make sure we have a blit function */
if (surface->map->sw_data->blit == NULL) {
SDL_InvalidateMap(surface->map);
SDL_SetError("Blit combination not supported");
return (-1);
}
/* Choose software blitting function */
if (surface->flags & SDL_RLEACCELOK) {
if (surface->map->identity
&& (blit_index == 1
|| (blit_index == 3 && !surface->format->Amask))) {
if (SDL_RLESurface(surface) == 0)
surface->map->sw_blit = SDL_RLEBlit;
} else if (blit_index == 2 && surface->format->Amask) {
if (SDL_RLESurface(surface) == 0)
surface->map->sw_blit = SDL_RLEAlphaBlit;
}
}
if (surface->map->sw_blit == NULL) {
surface->map->sw_blit = SDL_SoftBlit;
}
return (0);
}
/* vi: set ts=4 sw=4 expandtab: */