author Ryan C. Gordon <>
Fri, 02 Nov 2012 14:03:14 -0400
changeset 6636 e76e208521c3
parent 6635 e0c1f77597e3
child 6646 dd32cce44d3c
permissions -rw-r--r--
More compiler warning fixes.

  Simple DirectMedia Layer
  Copyright (C) 1997-2012 Sam Lantinga <>

  This software is provided 'as-is', without any express or implied
  warranty.  In no event will the authors be held liable for any damages
  arising from the use of this software.

  Permission is granted to anyone to use this software for any purpose,
  including commercial applications, and to alter it and redistribute it
  freely, subject to the following restrictions:

  1. The origin of this software must not be misrepresented; you must not
     claim that you wrote the original software. If you use this software
     in a product, an acknowledgment in the product documentation would be
     appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must not be
     misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.

 *  \file SDL_system.h
 *  Include file for platform specific SDL API functions

#ifndef _SDL_system_h
#define _SDL_system_h

#include "SDL_stdinc.h"

#if __IPHONEOS__
#include "SDL_video.h"
#include "SDL_keyboard.h"

#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */

/* Platform specific functions for iOS */
#if __IPHONEOS__

extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam);
extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled);

#define SDL_iPhoneKeyboardShow  SDL_ShowScreenKeyboard
#define SDL_iPhoneKeyboardHide  SDL_HideScreenKeyboard
#define SDL_iPhoneKeyboardToggle    SDL_ToggleScreenKeyboard
#define SDL_iPhoneKeyboardIsShown   SDL_IsScreenKeyboardShown

#endif /* __IPHONEOS__ */

/* Platform specific functions for Android */
#if __ANDROID__

/* Get the JNI environment for the current thread
   This returns JNIEnv*, but the prototype is void* so we don't need jni.h
extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv();

/* Get the SDL Activity object for the application
   This returns jobject, but the prototype is void* so we don't need jni.h
extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity();

/* See the official Android developer guide for more information:

/* Get the path used for internal storage for this application */
extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath();

/* Get the current state of external storage, a bitmask of these values:
   If external storage is currently unavailable, this will return 0.
extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState();

/* Get the path used for external storage for this application */
extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath();

#endif /* __ANDROID__ */

/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
/* *INDENT-ON* */
#include "close_code.h"

#endif /* _SDL_system_h */

/* vi: set ts=4 sw=4 expandtab: */