Makefile.ds
author Sam Lantinga <slouken@libsdl.org>
Sun, 12 Feb 2012 21:04:01 -0500
changeset 6285 f12649068adb
parent 6251 3e8c673cad58
permissions -rw-r--r--
Updated Nintendo DS support Frank Zago This patch updates the DS port: - do not use the now removed compat layer. - integrate parts of libgl2D since I got permission from the author, and thus removed an external dependancy, - a few bugs fixes. Now, the textures should be completely supported, except reading from them which doesn't makes sense to have on the DS. Sound is still not supported. If someone else wants to work on the missing pieces, feel free.

#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------

ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif

include $(DEVKITARM)/ds_rules

#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
#---------------------------------------------------------------------------------
TARGET		:=	$(shell basename $(CURDIR))
BUILD		:=	src
SOURCES		:=	src
DATA		:=	data
INCLUDES	:=	include

#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH	:=	-mthumb -mthumb-interwork \
		-D__NDS__ -DENABLE_NDS -DNO_SIGNAL_H -DDISABLE_THREADS -DPACKAGE=\"SDL\" \
		 -DVERSION=\"2.0\" -DHAVE_ALLOCA_H=1 -DHAVE_ALLOCA=1  

CFLAGS	:=	-g -Wall -Os\
		-march=armv5te -mtune=arm946e-s \
		-fomit-frame-pointer -ffast-math \
		$(ARCH)

CFLAGS	+=	$(INCLUDE) -DARM9
CXXFLAGS	:= $(CFLAGS) -fno-rtti -fno-exceptions

ASFLAGS	:=	-g $(ARCH) -march=armv5te -mtune=arm946e-s
LDFLAGS	=	-specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)

# Set to 0 to use a framer buffer, or 1 to use the GL like hardware
# renderer. Alas, both cannot be used at the same time for lack of
# display/texture memory.
USE_HW_RENDERER := 1

ifeq ($(USE_HW_RENDERER),1)
CFLAGS += -DUSE_HW_RENDERER
else
endif

#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS	:=	$(LIBNDS) $(PORTLIBS)

#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------

export OUTPUT	:=	$(CURDIR)/lib/lib$(TARGET).a

export VPATH	:=	$(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
			$(foreach dir,$(DATA),$(CURDIR)/$(dir))

export DEPSDIR	:=	$(CURDIR)/$(BUILD)

CFILES		:=	\
			SDL.c \
			SDL_assert.c \
			SDL_error.c \
			SDL_fatal.c \
			SDL_hints.c \
			SDL_log.c \
			atomic/SDL_atomic.c \
			atomic/SDL_spinlock.arm.c \
			audio/SDL_audio.c \
			audio/SDL_audiocvt.c \
			audio/SDL_audiodev.c \
			audio/SDL_audiotypecvt.c \
			audio/SDL_mixer.c \
			audio/SDL_wave.c \
			audio/nds/SDL_ndsaudio.c \
			cpuinfo/SDL_cpuinfo.c \
			events/SDL_events.c \
			events/SDL_keyboard.c \
			events/SDL_mouse.c \
			events/SDL_quit.c \
			events/SDL_touch.c \
			events/SDL_windowevents.c \
			events/nds/SDL_ndsgesture.c \
			file/SDL_rwops.c \
			haptic/SDL_haptic.c \
			haptic/nds/SDL_syshaptic.c \
			joystick/SDL_joystick.c \
			joystick/nds/SDL_sysjoystick.c \
			power/SDL_power.c \
			power/nds/SDL_syspower.c \
			render/SDL_render.c \
			render/SDL_yuv_sw.c \
			render/nds/SDL_ndsrender.c \
			render/nds/SDL_libgl2D.c \
			render/software/SDL_blendfillrect.c \
			render/software/SDL_blendline.c \
			render/software/SDL_blendpoint.c \
			render/software/SDL_drawline.c \
			render/software/SDL_drawpoint.c \
			render/software/SDL_render_sw.c \
			stdlib/SDL_getenv.c \
			stdlib/SDL_iconv.c \
			stdlib/SDL_malloc.c \
			stdlib/SDL_qsort.c \
			stdlib/SDL_stdlib.c \
			stdlib/SDL_string.c \
			thread/SDL_thread.c \
			thread/nds/SDL_syscond.c \
			thread/nds/SDL_sysmutex.c \
			thread/nds/SDL_syssem.c \
			thread/nds/SDL_systhread.c \
			timer/SDL_timer.c \
			timer/nds/SDL_systimer.c \
			video/SDL_RLEaccel.c \
			video/SDL_blit.c \
			video/SDL_blit_0.c \
			video/SDL_blit_1.c \
			video/SDL_blit_A.c \
			video/SDL_blit_N.c \
			video/SDL_blit_auto.c \
			video/SDL_blit_copy.c \
			video/SDL_blit_slow.c \
			video/SDL_bmp.c \
			video/SDL_clipboard.c \
			video/SDL_fillrect.c \
			video/SDL_pixels.c \
			video/SDL_rect.c \
			video/SDL_stretch.c \
			video/SDL_surface.c \
			video/SDL_video.c \
			video/nds/SDL_ndsevents.c \
			video/nds/SDL_ndsvideo.c \
			video/nds/SDL_ndswindow.c


#CPPFILES	:=	$(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
#SFILES		:=	$(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
#BINFILES	:=	$(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))

#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
	export LD	:=	$(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
	export LD	:=	$(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------

export OFILES	:=	$(addsuffix .o,$(BINFILES)) \
			$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)

export INCLUDE	:=	$(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
			$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
			-I$(CURDIR)/$(BUILD) \
			-I$(PORTLIBS)/include/SDL

.PHONY: $(BUILD) clean all

#---------------------------------------------------------------------------------
all: arm_only $(BUILD) install nds_test

lib:
	@[ -d $@ ] || mkdir -p $@

$(BUILD): lib
	@[ -d $@ ] || mkdir -p $@
	@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.ds -s

install: $(BUILD)
	@mkdir -p $(PORTLIBS)/include/SDL/
	@rsync -a $(OUTPUT) $(PORTLIBS)/lib/
	@rsync -a include/*.h $(PORTLIBS)/include/SDL/

nds_test:
	$(MAKE) -C test/nds-test-progs -s

tags:
	cd $(SOURCES); etags $(CFILES)

# This file must be compiled with the ARM instruction set, not
# thumb. Use devkitpro way of doing things.
arm_only: src/atomic/SDL_spinlock.arm.c
src/atomic/SDL_spinlock.arm.c: src/atomic/SDL_spinlock.c
	@cp $< $@

#---------------------------------------------------------------------------------
clean:
	@echo clean ...
	@cd src; rm -fr $(OFILES) $(OFILES:.o=.d) lib
	@rm -f $(OUTPUT)
	@make -C test/nds-test-progs -s clean

#---------------------------------------------------------------------------------
else

DEPENDS	:=	$(OFILES:.o=.d)

#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT)	:	$(OFILES)

#---------------------------------------------------------------------------------
%.bin.o	:	%.bin
#---------------------------------------------------------------------------------
	@echo $(notdir $<)
	@$(bin2o)


-include $(DEPENDS)

#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------