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[Android] Try to improve handling of DPAD|GAMEPAD + KEYBOARD devices
2013-11-19, by Gabriel Jacobo
Accidentally committed debug code
2013-11-18, by Sam Lantinga
Textures need to be freed before renderers
2013-11-18, by Sam Lantinga
Added missing resource release in test source.
2013-11-18, by Philipp Wiesemann
Fixed unreachable return statement warning in gamecontroller source.
2013-11-18, by Philipp Wiesemann
Fixed implicit function declaration warning in joystick source for Android.
2013-11-18, by Philipp Wiesemann
Fixes building for RPi using --no-undefined
2013-11-17, by Gabriel Jacobo
Restore evdev sources to configure script
2013-11-17, by Gabriel Jacobo
When the mouse is grabbed it's constrained to the client area, not the window frame.
2013-11-16, by Sam Lantinga
Fixed bug 2245 - add SDL_acos and SDL_asin
2013-11-16, by Sam Lantinga
Turn off --no-undefined on OpenBSD again. Leave it on everywhere else for now.
2013-11-16, by Ryan C. Gordon
Fixed bug 2232 - Version Mismatch in VS2013 Solution File
2013-11-16, by Sam Lantinga
Fixed up configure so it doesn't reference input/evdev anymore
2013-11-16, by Sam Lantinga
Fixed bug 2231 - Move src/input/evdev into src/core/linux
2013-11-16, by Sam Lantinga
Fixed bug 2238 - Enable GCC atomics for clang
2013-11-16, by Sam Lantinga
Fixed bug 2241 - SSE intrinsic in fillrect MMX path
2013-11-16, by Sam Lantinga
Added information on reporting bugs to the README.txt file
2013-11-16, by Sam Lantinga
Fixed compile warning, thanks to Michael Pohoreski
2013-11-16, by Sam Lantinga
Better fix for bug 2207 - SDL_RenderSetViewport behavior is different/incorrect on OpenGL renderer vs DirectX renderer
2013-11-15, by Sam Lantinga
Added viewport test, contributed by Andreas Schiffler and improved by me and Ryan Gordon.
2013-11-15, by Sam Lantinga
Added space in the common state structure for render targets
2013-11-15, by Sam Lantinga
Fix viewport being upside down in OpenGL renderer.
2013-11-15, by Ryan C. Gordon
Mac OS X 10.9 no longer uses the -psn_XXX command line arg for Finder launches.
SDL-1.2
2013-11-15, by Ryan C. Gordon
Fixed bug 2240 - On OS/X after calling SDL_SetWindowBordered right mouse clicks no longer register
2013-11-14, by Sam Lantinga
Backed out changeset e8f93c2ebda3 - it didn't actually do anything useful
2013-11-14, by Sam Lantinga
Turning --no-undefined back on, to see what platforms are still broken.
2013-11-14, by Ryan C. Gordon
Fixed comment typo.
2013-11-14, by Ryan C. Gordon
Clean up the EGL related video backends (X11, Android, RPi)
2013-11-14, by Gabriel Jacobo
Apparently Haiku is removing /boot/common (thanks, scottmc!).
2013-11-14, by Ryan C. Gordon
Haiku: fixed uninitialized variable.
2013-11-14, by Ryan C. Gordon
merged with repo
2013-11-14, by Apoorv Upreti
Fixed visualtest build on VS2012
2013-11-14, by Apoorv Upreti
Renamed things named after BeOS to be named after Haiku instead.
2013-11-14, by Ryan C. Gordon
Adds joystick/udev troubleshooting information to README-linux.txt
2013-11-14, by Gabriel Jacobo
Patched to compile on Haiku.
2013-11-14, by Ryan C. Gordon
Added SDL_DetachThread() API.
2013-11-14, by Ryan C. Gordon
Started BeOS removal: merged BeOS thread and pthread code.
2013-11-13, by Ryan C. Gordon
Diagonal flipping with RenderCopyEx
2013-11-13, by Sam Lantinga
[Windows] Fixes bug #1555, handle ALT+F4 on Windows
2013-11-13, by Gabriel Jacobo
Updated androidbuild.sh to enable parallel builds and ndk-build parameters
2013-11-13, by Gabriel Jacobo
Added a few notes from Ryan's email to README-linux.txt
2013-11-12, by Gabriel Jacobo
Linux README explaining build vs runtime, and build deps for Ubuntu 13.04
2013-11-12, by Gabriel Jacobo
Retain the high dpi flag when recreating the window (e.g when creating a renderer context)
2013-11-12, by Sam Lantinga
Fixed build error with SDK < 10.7
2013-11-12, by Sam Lantinga
We still want to generally minimize on focus loss, but not when we're in a fullscreen space on Mac OS X.
2013-11-12, by Sam Lantinga
Added a hint SDL_HINT_VIDEO_FULLSCREEN_SPACES to specify that windows go fullscreen into their own spaces on Mac OS X.
2013-11-12, by Sam Lantinga
Fullscreen space naming cleanup to avoid confusion with normal fullscreen mode
2013-11-12, by Sam Lantinga
Made sure the window had the correct border when manually being brought back from fullscreen mode.
2013-11-11, by Sam Lantinga
Fixed assertion when quickly toggling from fullscreen back to fullscreen:
2013-11-11, by Sam Lantinga
Fixed window resizing when entering and leaving fullscreen mode
2013-11-11, by Sam Lantinga
Fixed assertion failure when minimizing a fullscreen window.
2013-11-11, by Sam Lantinga
Fixed bug 2212 - SDL_SetTextInputRect has no effect on iOS
2013-11-11, by Sam Lantinga
Properly handle toggling fullscreen state when another fullscreen state change is in progress.
2013-11-11, by Sam Lantinga
[X11] Fix up compilation when EGL headers are not present.
2013-11-11, by Gabriel Jacobo
[Android] Try to improve handling of some dpad+gamepad+keyboard corner cases
2013-11-11, by Gabriel Jacobo
[Android] Fixes Bug 2031 - Backspace Not Sending Events From On-Screen Keyboard
2013-11-11, by Gabriel Jacobo
[Android] Improve handling of keyboard, dpad and gamepad events
2013-11-11, by Gabriel Jacobo
[Android] Fixes bug 2217, better joystick axes handling on Android.
2013-11-11, by Gabriel Jacobo
Fixed compiling with older Mac OS X SDK
2013-11-11, by Sam Lantinga
Fixed compiling with ISO C90
2013-11-11, by Sam Lantinga
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