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Fixed bug 1641 - avoid allocating nsstring from char*
2012-11-29, by Sam Lantinga
Add crc32 and md5 to test lib
2012-11-28, by Andreas Schiffler
Fixed crashes in new joystick code
2012-11-28, by Sam Lantinga
Add fuzzer to test lib
2012-11-27, by Andreas Schiffler
Alfred Reynolds - add scanning of XInput for controller connectedness so we can detect when the wireless controller turns on and off, the usb side doesn't change when the controller goes away
2012-11-27, by Sam Lantinga
Fixed compiler warnings
2012-11-27, by Sam Lantinga
Fixed compiler warnings
2012-11-27, by Sam Lantinga
Organized joystick hotplug code a bit.
2012-11-27, by Sam Lantinga
This should really fix it..
2012-11-26, by Sam Lantinga
Fixed building with joysticks disabled
2012-11-26, by Sam Lantinga
Merge
2012-11-26, by Sam Lantinga
Fixed Visual Studio 2008 build
2012-11-26, by Sam Lantinga
Fixed unused variable warning
2012-11-26, by Sam Lantinga
The XInput code is only available in the DirectInput joystick driver.
2012-11-26, by Sam Lantinga
Hopefully fixed BSD joystick code
2012-11-26, by Sam Lantinga
Add random module to test lib
2012-11-26, by Andreas Schiffler
Completed adding new hotplug stubs for the joystick implementations
2012-11-26, by Sam Lantinga
Updated BSD joystick code for the new API
2012-11-26, by Sam Lantinga
Return an error if the joystick index isn't 0 on Android
2012-11-26, by Sam Lantinga
Fixed building joystick code on Android
2012-11-26, by Sam Lantinga
Fixed building new joystick code on Mac OS X
2012-11-26, by Sam Lantinga
Fixed iOS joystick support for new API
2012-11-26, by Sam Lantinga
Revert incorrect change to automated_VS2010
2012-11-26, by Andreas Schiffler
Fixed joystick attached API call on Linux
2012-11-26, by Sam Lantinga
Added hotplug joystick support and simplified game controller API, courtesy of Alfred Reynolds
2012-11-26, by Sam Lantinga
Include all the test headers in the test library header install
2012-11-26, by Sam Lantinga
Work in progress on an SDL test library
2012-11-26, by Sam Lantinga
Fix VS2012 solution; remove accidentally submitted .patch file
2012-11-25, by Andreas Schiffler
Don't run the game loop while a messagebox is up
2012-11-25, by Sam Lantinga
Fix for Game Center leaderboard screens not always responding to touch input in iOS apps that don't use SDL_iPhoneSetAnimationCallback
2012-07-23, by DavidLudwig
Fix for UIScrollView instances not scrolling properly in iOS apps that don't use SDL_iPhoneSetAnimationCallback
2012-07-23, by DavidLudwig
Fixed clang -Weverything warnings
2012-11-22, by Sam Lantinga
SetWindowMinimumSize Windows implementation
2012-11-19, by stopiccot
SetMinimumWindowSize for OS X
2012-11-18, by stopiccot
Removed some tab chars.
2012-11-21, by Ryan C. Gordon
Removed commas at the end of enums, to make gcc's -pedantic happy.
2012-11-21, by Ryan C. Gordon
README.android improvements by W. Boeke, bug #1637
2012-11-21, by Gabriel Jacobo
Added code to testwm2 to test the system cursor support
2012-11-19, by Sam Lantinga
Added a Cocoa implementation of SDL_CreateSystemCursor()
2012-11-19, by Sam Lantinga
Add SDL_CreateSystemCursor for Windows and Linux.
2012-11-19, by Michael Sartain
Adds CMake build system by Marcus Von Appen (bug #1597)
2012-11-16, by Gabriel Jacobo
Nobody will EVER use more than 8 buttons. Oh wait... Nobody will EVER use more than 32 buttons...
2012-11-12, by Sam Lantinga
Fixed command line parsing for applications defining UNICODE
2012-11-10, by Sam Lantinga
Already fixed the Android/iOS event initialization
2012-11-09, by Sam Lantinga
We can't check for the screen keyboard in the event code because the video system isn't fully initialized yet.
2012-11-09, by Sam Lantinga
Added VS2012 project files
2012-11-08, by Andreas Schiffler
Leave text input enabled unless text input shows some on-screen UI elements
2012-11-08, by Sam Lantinga
Neither Windows nor Linux allow dragging out of the window without some sort of mouse capture, so for now punt on that behavior.
2012-11-08, by Sam Lantinga
Reset the mouse button state when losing mouse focus.
2012-11-08, by Sam Lantinga
Reset the keyboard before we lose focus so the correct window is listed in focus events.
2012-11-08, by Sam Lantinga
Improved default behavior for pause/resume on Android
2012-11-07, by Sam Lantinga
Fixed bug 1635 - SDL_ConvertPixels - missing break
2012-11-07, by Sam Lantinga
SDL no longer grabs the keyboard by default on X11.
2012-11-07, by Sam Lantinga
Reset the keyboard when we lose input focus
2012-11-07, by Sam Lantinga
Don't lose focus if a child window gains focus
2012-11-07, by Sam Lantinga
Fixed XBadWindow error when iconified under Unity3D
2012-11-06, by Sam Lantinga
Added new test to ignore list
2012-11-06, by Sam Lantinga
Yes, you should customize AndroidManifest.xml
2012-11-05, by Sam Lantinga
Add a real fullscreen video mode on Android.
2012-11-05, by Sam Lantinga
Added SDL_ReadU8() and SDL_WriteU8() for consistency with the rest of the API.
2012-11-04, by Sam Lantinga
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