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Fixed SDL_GameControllerOpen() and SDL_JoystickOpen() documentation in header.
2015-04-20, by Philipp Wiesemann
Fixed unsupported doxygen tag in header file.
2015-04-20, by Philipp Wiesemann
Cleaned up the macro salsa in the Windows timer code.
2015-04-20, by Ryan C. Gordon
Windows: Always set the system timer resolution to 1ms by default.
2015-04-20, by Ryan C. Gordon
Allocate audio buffer for application mixing in FastRAM if available. Contributed by Daniel Illgen.
SDL-1.2
2015-04-17, by Patrice Mandin
Do not allocate in STRAM if TTRAM allocation is mandatory
SDL-1.2
2015-04-17, by Patrice Mandin
Fixed return value of SDL_SaveBMP_RW() depending on set errors after NULL input.
2015-04-16, by Philipp Wiesemann
Linux: Removed not needed platform info from two entries of controller database.
2015-04-16, by Philipp Wiesemann
Fixed typo in internal joystick documentation comments.
2015-04-15, by Philipp Wiesemann
Emscripten: Simplified implementation of joystick update function.
2015-04-15, by Philipp Wiesemann
Emscripten: Fixed memory leak if SDL_GetPrefPath() failed.
2015-04-15, by Philipp Wiesemann
Android: Fixed lint warning about order of elements in AndroidManifest.xml.
2015-04-13, by Philipp Wiesemann
WinRT: Fixed format string for error message.
2015-04-13, by Philipp Wiesemann
Patched to compile on C89 compilers.
2015-04-12, by Ryan C. Gordon
Make X11 and Wayland ProcessHitTest() code less verbose.
2015-04-12, by Ryan C. Gordon
Implemented SetWindowHitTest() for Wayland (thanks, x414e54!).
2015-04-12, by Ryan C. Gordon
Merged.
2015-04-12, by Ryan C. Gordon
Fixed orientation issues in the iOS extended launch screen.
2015-04-12, by Alex Szpakowski
Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
2015-04-10, by Alex Szpakowski
Ignore some more test binaries.
2015-04-10, by Rohit Nirmal
Windows: Fixed format string for error message.
2015-04-11, by Philipp Wiesemann
Mac: Fixed typo in two error messages.
2015-04-11, by Philipp Wiesemann
Some Raspberry Pi build fixes (including Raspberry Pi 2 support).
2015-04-11, by Ryan C. Gordon
Placate static analysis with an assertion.
2015-04-10, by Ryan C. Gordon
Fixed memory leak in failure case that static analysis found.
2015-04-10, by Ryan C. Gordon
PSP: Removed empty statement.
2015-04-10, by Philipp Wiesemann
Wayland: Removed empty statement.
2015-04-10, by Philipp Wiesemann
Closing the iOS-improvements branch.
iOS-improvements
2015-04-09, by Ryan C. Gordon
Merged Alex Szpakowski's iOS-improvement branch to default.
2015-04-09, by Ryan C. Gordon
Added framebuffer and colorbuffer members to the uikit portion of the SDL_SysWMinfo struct, removed SDL_iOSGetViewRenderbuffer and SDL_iOSGetViewFramebuffer.
iOS-improvements
2015-04-09, by Alex Szpakowski
Renamed SDL_iPhoneGetViewFramebuffer/Renderbuffer to SDL_iOSGetViewFramebuffer/Renderbuffer. Added #defines for SDL_iOSSetAnimationCallback and SDL_iOSSetEventPump, which point to SDL_iPhoneSetAnimationCallback and SDL_iPhoneSetEventPump.
iOS-improvements
2015-04-08, by Alex Szpakowski
Generated dynapi prototypes for the new iPhone functions.
iOS-improvements
2015-04-08, by Alex Szpakowski
Merged default into iOS-improvements
iOS-improvements
2015-04-08, by Alex Szpakowski
Merged default into iOS-improvements
iOS-improvements
2015-04-06, by Alex Szpakowski
Merged default into iOS-improvements
iOS-improvements
2015-01-24, by Alex Szpakowski
Fixed the extended launch screen causing minor visual issues when rotating the screen in some circumstances.
iOS-improvements
2015-01-24, by Alex Szpakowski
Merged default into iOS-improvements
iOS-improvements
2015-01-15, by Alex Szpakowski
Several improvements to the iOS backend:
iOS-improvements
2015-01-15, by Alex Szpakowski
Merged default into iOS-improvements
iOS-improvements
2014-12-02, by Alex Szpakowski
Fixed SDL_GetRendererOutputSize on iOS when high-DPI mode is enabled on a Retina device.
iOS-improvements
2014-12-01, by Alex Szpakowski
Minor Objective-C code tweaks.
iOS-improvements
2014-11-27, by Alex Szpakowski
Removed an ugly hack to make windows rotate properly on iOS 8+.
iOS-improvements
2014-11-23, by Alex Szpakowski
Cleaned up the iOS text input code, fixed the orientation of the view offset when the onscreen keyboard is shown in iOS 8+, and changed UIKit_SetTextInputRect to update the view offset if the keyboard is currently visible.
iOS-improvements
2014-11-23, by Alex Szpakowski
The iOS OpenGL ES context's color Renderbuffer Object is no longer completely destroyed and recreated in layoutSubviews. Its storage is now only reallocated when the actual size of the layer changes. The framebuffer object and renderbuffer object binding states are no longer clobbered by the storage reallocation code in layoutSubviews.
iOS-improvements
2014-11-21, by Alex Szpakowski
Added debug labels for the OpenGL ES objects created with SDL_GL_CreateContext on iOS.
iOS-improvements
2014-11-21, by Alex Szpakowski
Minor objective-c code style improvements
iOS-improvements
2014-11-20, by Alex Szpakowski
Fixed mismatching orientations for the window width and height on iOS when the window is created or the app is brought to the foreground, when SDL_HINT_ORIENTATIONS or SDL_WINDOW_FULLSCREEN is used.
iOS-improvements
2014-11-20, by Alex Szpakowski
Merged default into iOS-improvements
iOS-improvements
2014-11-15, by Alex Szpakowski
Merged default into iOS-improvements
iOS-improvements
2014-10-28, by Alex Szpakowski
Switched to the core versions of OpenGL ES framebuffer object and renderbuffer functions.
iOS-improvements
2014-10-28, by Alex Szpakowski
Removed the codepath that gets compiled if IPHONE_TOUCH_EFFICIENT_DANGEROUS is not defined.
iOS-improvements
2014-10-24, by Alex Szpakowski
Completely removed custom splash screen code. iOS 8 introduced yet another official way to do launch images (via a Storyboard), and the custom splash screen code was broken on newer devices and caused bugs for all devices anyway.
iOS-improvements
2014-10-24, by Alex Szpakowski
Enabling highdpi mode on an iPhone 6 Plus should now create a 1080x1920 OpenGL view, rather than 1242x2208 (414x736@3x.)
iOS-improvements
2014-09-14, by Alex Szpakowski
Merged default into iOS-improvements
iOS-improvements
2014-09-10, by Alex Szpakowski
Merged default into iOS-improvements
iOS-improvements
2014-08-20, by Alex Szpakowski
Added iOS-specific functions to get the window view's current OpenGL Renderbuffer and Framebuffer objects, so they can be more easily rebound when necessary.
iOS-improvements
2014-08-08, by Alex Szpakowski
Fixed opengl context share groups on iOS.
iOS-improvements
2014-08-07, by Alex Szpakowski
Merged default into iOS-improvements
iOS-improvements
2014-08-06, by Alex Szpakowski
Merged default into iOS-improvements
iOS-improvements
2014-08-06, by Alex Szpakowski
Updated the iOS backend code to use Objective-C's automatic reference counting (ARC).
iOS-improvements
2014-08-06, by Alex Szpakowski
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