Mercurial
Mercurial
>
icculus
>
SDL-audio-capture
/ graph
summary
|
shortlog
|
changelog
| graph |
tags
|
bookmarks
|
branches
|
files
|
help
less
more
|
(0)
-3000
-1000
-300
-100
-60
+60
+100
+300
+1000
+3000
tip
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
The revision graph only works with JavaScript-enabled browsers.
Fixed building for Android
2011-02-03, by Sam Lantinga
Re-ordered platforms based on frequency
2011-02-03, by Sam Lantinga
Create the video texture based on the available texture formats, not the backbuffer format.
2011-02-03, by Sam Lantinga
Simplified and improved the process of creating a texture from a surface.
2011-02-03, by Sam Lantinga
Making the API simpler, removed the writepixels interface
2011-02-03, by Sam Lantinga
Made it possible to create a texture of any format, even if not supported by the renderer.
2011-02-03, by Sam Lantinga
Fixed compiling on Windows
2011-02-02, by Sam Lantinga
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
2011-02-02, by Sam Lantinga
Fixed compiling with the latest API changes
2011-02-02, by Sam Lantinga
Removing Visual Studio projects for testpalette
2011-02-01, by Sam Lantinga
SDL doesn't actually support the physical/logical palette split anymore.
2011-02-01, by Sam Lantinga
Nobody is currently maintaining the QNX code, so removing it for now.
2011-02-01, by Sam Lantinga
Making the API simpler, removed support for palettized video modes and textures.
2011-02-01, by Sam Lantinga
The DrawRect API is implemented using lines
2011-02-01, by Sam Lantinga
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
2011-02-01, by Sam Lantinga
Added functions to watch events as they go through the event queue.
2011-02-01, by Sam Lantinga
Split the rendering API out into a separate header file.
2011-02-01, by Sam Lantinga
The renderers always support texture modulation and blend modes.
2011-02-01, by Sam Lantinga
Renumbered the renderer flags
2011-02-01, by Sam Lantinga
Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
2011-02-01, by Sam Lantinga
Making the API simpler, texture color and alpha modulation are supported by all renderers.
2011-01-31, by Sam Lantinga
Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
2011-01-31, by Sam Lantinga
Removed more partially functional renderers
2011-01-31, by Sam Lantinga
Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
2011-01-31, by Sam Lantinga
Removed partially functional renderers
2011-01-31, by Sam Lantinga
Spacing for documentation tweaks
2011-02-01, by Sam Lantinga
Tweak for documentation
2011-02-01, by Sam Lantinga
Fixed bug #1025 (iphone keyboard doesn't send 'return' and 'backspace' events)
2011-02-01, by Sam Lantinga
Fixed spacing, adding vim spacing hints
2011-02-01, by Sam Lantinga
Added vim spacing hints
2011-02-01, by Sam Lantinga
Fixed spacing
2011-02-01, by Sam Lantinga
Fixed bug #1112 (retina display support)
2011-02-01, by Sam Lantinga
Fixed spacing
2011-02-01, by Sam Lantinga
Fixed bug #1111
2011-01-30, by Sam Lantinga
Fixed bug #1111
SDL-1.2
2011-01-30, by Sam Lantinga
Added Edgar's blog to the haptic documentation
2011-01-28, by Sam Lantinga
Updated main.c for API changes
2011-01-28, by Sam Lantinga
Fixed bug #1056 (Frequent crashes in Touch events by simply touching the screen)
2011-01-28, by Sam Lantinga
Removed completely non-portable event thread hack.
2011-01-27, by Sam Lantinga
Fixed test
2011-01-27, by Sam Lantinga
Added CPU cache line size to the test output.
2011-01-27, by Sam Lantinga
Added API function to get CPU cache line size.
2011-01-27, by Sam Lantinga
Fixed quotes around Mercurial revision text
2011-01-27, by Sam Lantinga
0 isn't a valid Mercurial revision
2011-01-27, by Sam Lantinga
Always copy the SDL_config_windows.h to SDL_config.h for VisualC 2005, 2008 and 2010 projects.
2011-01-27, by krogoway
Bump up the default cache line size.
2011-01-27, by Sam Lantinga
Added cache line size info in SDL_cpuinfo.h
2011-01-27, by Sam Lantinga
Fixed compiling under Visual Studio
2011-01-27, by Sam Lantinga
When the last window is closed and the SDL_WINDOWEVENT_CLOSE event is sent, send the SDL_QUIT event.
2011-01-27, by krogoway
This patch fixes the issue of configure generating broken Makefile
2011-01-27, by Sam Lantinga
Improved timer implementation
2011-01-27, by Sam Lantinga
Improved condition variable documentation
2011-01-27, by Sam Lantinga
Scott Smith volunteered to maintain the Pandora port.
2011-01-27, by Sam Lantinga
Fixed bug #1109
2011-01-27, by Sam Lantinga
Only document the public API, not the whole source tree.
2011-01-27, by Sam Lantinga
Colin Leroy 2011-01-26 04:24:20 PST
2011-01-27, by Sam Lantinga
Colin Leroy 2011-01-26 04:24:20 PST
SDL-1.2
2011-01-27, by Sam Lantinga
Added a list of platforms, for my own sanity. :)
2011-01-27, by Sam Lantinga
Nobody is maintaining RISC OS code, so I'm removing it for now.
2011-01-27, by Sam Lantinga
Since we're directly reading and writing 'active' from different threads, it needs to be flagged volatile.
2011-01-26, by Sam Lantinga
less
more
|
(0)
-3000
-1000
-300
-100
-60
+60
+100
+300
+1000
+3000
tip