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We're not querying the glX attributes anymore...
2006-07-28, by Sam Lantinga
Implemented X11 OpenGL support.
2006-07-28, by Sam Lantinga
Initial work on X11 window code in.
2006-07-27, by Sam Lantinga
Started work on the new X11 driver.
2006-07-26, by Sam Lantinga
Placate versions of ranlib which complain about empty files (Mac OS X 10.4)
2006-07-26, by Sam Lantinga
Starting fresh with the X11 driver
2006-07-26, by Sam Lantinga
Oh yeah, more DGA removal
2006-07-26, by Sam Lantinga
Added the dummy audio driver to instructions
2006-07-26, by Sam Lantinga
PicoGUI is no longer maintained by the author.
2006-07-26, by Sam Lantinga
The AAlib driver is fun, but not worth rewriting for SDL 1.3
2006-07-26, by Sam Lantinga
The old windows video drivers are superceded by the unified win32 driver.
2006-07-26, by Sam Lantinga
Hopefully glSDL has been superceded by the OpenGL render driver.
2006-07-26, by Sam Lantinga
More DGA removal
2006-07-26, by Sam Lantinga
Removing DGA support for SDL 1.3 - it's still buggy years later, and now
2006-07-26, by Sam Lantinga
SDL applications no longer need to link with Cocoa (unless they want to)
2006-07-25, by Sam Lantinga
Actually use the function we took the trouble to get the pointer for.
2006-07-25, by Sam Lantinga
Fixed Objective-C memory leaks
2006-07-25, by Sam Lantinga
Implemented OpenGL support on Mac OS X
2006-07-25, by Sam Lantinga
Patch from 1.2 branch...fix compilation on Qtopia video target (reference
2006-07-24, by Ryan C. Gordon
Implemented Mac OS X video mode selection.
2006-07-24, by Sam Lantinga
Implemented Cocoa window support
2006-07-24, by Sam Lantinga
Whoops, that's a while loop. :)
2006-07-23, by Sam Lantinga
The Mac OS X Cocoa video driver is under construction...
2006-07-23, by Sam Lantinga
Fixed compiler warnings
2006-07-23, by Sam Lantinga
Added an environment variable to select which driver the software renderer will use.
2006-07-23, by Sam Lantinga
Fixed crash with multiple windows
2006-07-23, by Sam Lantinga
OpenGL renderer is feature complete!
2006-07-22, by Sam Lantinga
Added SDL_GL_ExtensionSupported()
2006-07-22, by Sam Lantinga
Query the maximum texture size for the D3D renderer.
2006-07-22, by Sam Lantinga
If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
2006-07-22, by Sam Lantinga
Switch OpenGL contexts when switching render contexts.
2006-07-22, by Sam Lantinga
Fixed OpenGL blend modes, added power of 2 texture code
2006-07-22, by Sam Lantinga
Bug fixes to the OpenGL renderer
2006-07-22, by Sam Lantinga
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
2006-07-22, by Sam Lantinga
Fixed to compile while the OpenGL renderer is under construction
2006-07-19, by Sam Lantinga
Starting on the OpenGL renderer...
2006-07-19, by Sam Lantinga
Implemented scaling in the D3D renderer
2006-07-19, by Sam Lantinga
Implemented blend modes in the D3D renderer
2006-07-19, by Sam Lantinga
Implemented multi-window OpenGL program with test framework.
2006-07-19, by Sam Lantinga
Added a test program framework for easy initialization.
2006-07-18, by Sam Lantinga
Implemented Windows OpenGL support
2006-07-17, by Sam Lantinga
Setting up the OpenGL support
2006-07-16, by Sam Lantinga
Create a fake desktop mode for windowed mode apps
2006-07-16, by Sam Lantinga
Fixed building on Mac OS X without the Carbon and Cocoa video drivers
2006-07-16, by Sam Lantinga
Look at environment variables in SDL_VideoInit() and SDL_AudioInit()
2006-07-15, by Sam Lantinga
Implemented fully featured dummy renderer
2006-07-15, by Sam Lantinga
Streamlined the API a bit and optimized the software renderer.
2006-07-15, by Sam Lantinga
Changed the name of the dummy renderer
2006-07-14, by Sam Lantinga
Prefer the D3D renderer over GDI, at least for testing.
2006-07-14, by Sam Lantinga
Yay! D3D renderer works!
2006-07-14, by Sam Lantinga
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
2006-07-14, by Sam Lantinga
Updated Visual C++ 2005 project
2006-07-13, by Sam Lantinga
Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition.
2006-07-13, by Sam Lantinga
First stab at a D3D renderer, only 30FPS so far... ?
2006-07-12, by Sam Lantinga
debug cleanup
2006-07-12, by Sam Lantinga
Playing around, trying to find a fast path with GDI
2006-07-12, by Sam Lantinga
Solved the performance problems by introducing the concept of a single-buffered
2006-07-12, by Sam Lantinga
Updated the snapshot build target to reflect the new source location
2006-07-10, by Sam Lantinga
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
2006-07-10, by Sam Lantinga
sdl.pc is in build directory, not source
2006-07-06, by Patrice Mandin
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