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Ryan doesn't like hung programs to lock up his system. Silly, huh?
2009-01-02, by Sam Lantinga
Fixed off-by-one in audio converters, when growing a data type's size.
2009-01-02, by Ryan C. Gordon
Avoid unnecessary assignment in generated audio type converters.
2009-01-02, by Ryan C. Gordon
Whoops, we need to actually fill the colormap on DirectColor visuals.
2009-01-02, by Sam Lantinga
Added Couriersud to credits for finding bugs
2009-01-02, by Sam Lantinga
Date: Fri, 02 Jan 2009 00:54:48 +0100
2009-01-02, by Sam Lantinga
Don't check in personal files
2009-01-02, by Sam Lantinga
Added target testdraw2 for running the test/testdraw2.c test.
2009-01-01, by Holmes Futrell
Modified OpenGL ES render driver to support new SDL_RenderFill, SDL_RenderLine, and SDL_RenderPoint.
2009-01-01, by Holmes Futrell
Re-enabled joystick support during compilation.
2009-01-01, by Holmes Futrell
Date: Thu, 01 Jan 2009 21:32:12 +0100
2009-01-01, by Sam Lantinga
Kicking off the great SDL Bug Hunt for January 2009
2009-01-01, by Sam Lantinga
Fixed DirectColor visual window creation problem
2009-01-01, by Sam Lantinga
Windows line drawing support is implemented
2009-01-01, by Sam Lantinga
Oh yeah, it's an XInput symbol
2009-01-01, by Sam Lantinga
indent
2009-01-01, by Sam Lantinga
Added missing symbol
2009-01-01, by Sam Lantinga
Fixed X11 mouse motion/button events - it's not actually safe to cast mouse events to device events.
2009-01-01, by Sam Lantinga
Audio driver priority: favor PulseAudio and ALSA over OSS.
2009-01-01, by Ryan C. Gordon
Adjusted default choice of audio driver.
2009-01-01, by Ryan C. Gordon
Removed unused variable
2008-12-31, by Sam Lantinga
iPhone build compiles again (drawing routines need to be implemented)
2008-12-31, by Sam Lantinga
Added testdraw2 to Visual C++ tests
2008-12-31, by Sam Lantinga
Fixed logic problem with SDL_RestoreWindow()
2008-12-31, by Sam Lantinga
indent
2008-12-31, by Sam Lantinga
Implemented Direct3D line and point drawing
2008-12-31, by Sam Lantinga
Date: Mon, 29 Dec 2008 23:29:52 +0100
2008-12-30, by Sam Lantinga
Date: Mon, 29 Dec 2008 23:29:52 +0100
2008-12-30, by Sam Lantinga
indent
2008-12-30, by Sam Lantinga
Fixed missing return value
2008-12-30, by Sam Lantinga
SetDrawColor() and SetDrawBlendMode() are optional
2008-12-30, by Sam Lantinga
In theory this implements GDI rendering, but it doesn't work for some reason.
2008-12-30, by Sam Lantinga
Swapped functions to match the other renderer files
2008-12-30, by Sam Lantinga
Added project for testdraw2
2008-12-30, by Sam Lantinga
Visual C++ 5 and 6 are no longer supported. You can use Visual C++ Express Edition to build SDL.
2008-12-30, by Sam Lantinga
Significant performance boost with blend mode none
2008-12-29, by Sam Lantinga
Don't forget OpenGL 3.0 support
2008-12-25, by Sam Lantinga
indent
2008-12-25, by Sam Lantinga
Fixed compiling Windows renderers. Lines and points will be implemented later.
2008-12-25, by Sam Lantinga
Updated to build on Windows
2008-12-25, by Sam Lantinga
Updated project with new source files
2008-12-25, by Sam Lantinga
Fixed pitch alignment problem causing MITSHM error on 16-bit displays
2008-12-25, by Sam Lantinga
Fixed CPU feature detection on x86_64 platform
2008-12-24, by Sam Lantinga
Correct the test program
2008-12-24, by Sam Lantinga
Don't unlock a surface we didn't lock
2008-12-24, by Sam Lantinga
Fixed clipping source rect to match destination rect clipping
2008-12-23, by Sam Lantinga
Need diagonal line clipping
2008-12-23, by Sam Lantinga
Fixed argument order to the line clipping routine
2008-12-23, by Sam Lantinga
Added line clipping
2008-12-23, by Sam Lantinga
Added clipping for render copy
2008-12-23, by Sam Lantinga
typo fix
2008-12-22, by Sam Lantinga
/* FIXME FIXME FIXME
2008-12-22, by Sam Lantinga
Fixed crash when resizing the window with the software renderer.
2008-12-22, by Sam Lantinga
Fixed clip_rect when drawing points and lines with software renderer.
2008-12-21, by Sam Lantinga
Working Bresenham line drawing algorithm. We can optimize later, if needed.
2008-12-21, by Sam Lantinga
Fixed crash in testdraw2, added more points
2008-12-21, by Sam Lantinga
Added RenderPiont() API
2008-12-21, by Sam Lantinga
Make it possible to switch algorithms in the future
2008-12-21, by Sam Lantinga
Added ARGB optimized case for Mac OS X
2008-12-21, by Sam Lantinga
Share code between fill and line drawing
2008-12-21, by Sam Lantinga
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