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Fixed typos in documentation.
2014-06-09, by Philipp Wiesemann
Fixed format string faults in audio tests.
2014-06-09, by Philipp Wiesemann
Forgot a piece of README-nacl.txt
2014-06-08, by Gabriel Jacobo
Fixes audio for Native Client, and other fixes...
2014-06-08, by Gabriel Jacobo
The NaCL mount/unmount functions need to be in SDL_system.h and specific to NaCL
2014-06-08, by Sam Lantinga
Visual Studio 2013 Express Edition can load the standard solution, so we don't need special Express Edition solutions.
2014-06-08, by Sam Lantinga
Ignore Visual Studio test data files
2014-06-08, by Sam Lantinga
Changed two Java nested classes into static nested classes.
2014-06-08, by Philipp Wiesemann
Fixed typo in log message.
2014-06-08, by Philipp Wiesemann
Fixed doxygen comment in header.
2014-06-08, by Philipp Wiesemann
Fixed typo in source comment.
2014-06-08, by Philipp Wiesemann
Updated projects for Visual Studio 2010, 2012 and 2013
2014-06-07, by Sam Lantinga
Fixed building on command line Mac OS X
2014-06-07, by Sam Lantinga
Fixed compile warnings
2014-06-07, by Sam Lantinga
Added SDL_sqrtf(), SDL_tan(), SDL_tanf()
2014-06-07, by Sam Lantinga
Fixed crash with SDL_SetError(NULL)
2014-06-07, by Sam Lantinga
Fixed initializing test event queue
2014-06-07, by Sam Lantinga
Fixed another loopwave crash with no command line arguments
2014-06-07, by Sam Lantinga
Fixed loopwave crash with no command line arguments
2014-06-07, by Sam Lantinga
dront78 implemented YUV texture support for OpenGL ES 2.0
2014-06-07, by Sam Lantinga
Adds missing Makefile for NACL test and a couple of smaller fixes
2014-06-06, by Gabriel Jacobo
Chrome's Native Client backend implementation
2014-06-06, by Gabriel Jacobo
Turns out visualstudio does not like PRIu64, soo lets just cast it to llu.
2014-06-05, by Brandon Schaefer
Fix warnings, only major one being an SDL_SetError not providing enough arguments.
2014-06-05, by Brandon Schaefer
Code analysis annotations found a legitimate bug!
2014-06-05, by Sam Lantinga
Added missing headers that should be installed.
2014-06-05, by Sam Lantinga
Don't link directly against OpenGL.framework on Mac OS X.
2014-06-05, by Ryan C. Gordon
Added SDL_opengl_glext.h to the list of headers to install.
2014-06-05, by Ryan C. Gordon
Corrected package list for Wayland/Mir support (was missing libxkbcommon-dev).
2014-06-05, by Ryan C. Gordon
Fixed Mac OS X build
2014-06-04, by Sam Lantinga
Assume all motion events are mouse events unless tool_type states otherwise.
2014-06-04, by Brandon Schaefer
Setting the window size changes the fullscreen display mode, unless a window display mode has been set.
2014-06-04, by Sam Lantinga
Fixed crash and lost pixel data when recovering from a lost device situation (e.g. alt-tab from fullscreen)
2014-06-04, by Sam Lantinga
Ryan C. Gordon <icculus@icculus.org> 2014-05-24 01:23 -0400
2014-06-04, by Sam Lantinga
Added annotations to help code analysis tools
2014-06-04, by Sam Lantinga
Fixed bug 2526, but regressed delivering dead key presses
2014-06-04, by Sam Lantinga
When the window fullscreen mode changes, update the display resolution
2014-06-04, by Sam Lantinga
Fixed bug where changing the window border would change the window size on Windows.
2014-06-04, by Sam Lantinga
Fixed Mac OS X build
2014-06-04, by Sam Lantinga
Added an API function to warp the mouse cursor in global screen space: SDL_WarpMouseGlobal()
2014-06-04, by Sam Lantinga
Added a hint to disable windows message processing in SDL_PumpEvents()
2014-06-04, by Sam Lantinga
Added a hint to disable window frame and title bar interaction when the cursor is hidden
2014-06-04, by Sam Lantinga
SDL_opengl: Fix Mac build for SDK 10.9 too.
2014-06-04, by Jørgen P. Tjernø
SDL_opengl: Fix Mac build with new glext.h
2014-06-04, by Jørgen P. Tjernø
Wait for the fullscreen transition to complete before allowing the application to continue.
2014-06-04, by Sam Lantinga
Fixed escape cancelling fullscreen mode now that the SDL window is the first res
2014-06-04, by Sam Lantinga
SDL_opengles2: Update to latest Khronos headers.
2014-06-04, by Jørgen P. Tjernø
SDL_opengl: Update to glext.h from Khronos dated 2014-05-21.
2014-06-04, by Jørgen P. Tjernø
SDL_opengles2: Separate out GLES2 headers.
2014-06-04, by Jørgen P. Tjernø
SDL_opengl: Move glext.h to a separate file.
2014-06-04, by Jørgen P. Tjernø
X11: Provide specific X error when SDL_GL_CreateContext fails.
2014-06-03, by Jørgen P. Tjernø
Hopefully really fixed the Android build
2014-06-02, by Sam Lantinga
Fixed Android build
2014-06-02, by Sam Lantinga
Fixed bug 2534 - Mac: black bar at top of screen in SDL_WINDOW_FULLSCREEN mode
2014-06-02, by Sam Lantinga
Fixed bug 2550 - [OS X 10.9] Enabling SDL_WINDOW_FULLSCREEN after relative mouse mode leaves cursor visible
2014-06-02, by Sam Lantinga
Added a way to get the native Android window and EGL context
2014-06-02, by Sam Lantinga
Fixed bug 2479 - [OS X] SDL_SetWindowFullscreen fails to switch to windowed
2014-06-02, by Sam Lantinga
Don't use D3D9Ex by default, since it can change behavior for games which rely on D3D9 classic.
2014-06-02, by Sam Lantinga
Fixed bug 2520 - Held double-click app startup creates a stuck MOUSEBUTTONDOWN event
2014-05-31, by Sam Lantinga
Fullscreen to windowed mode switch
2014-05-31, by Sam Lantinga
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